Index: Source/core/rendering/RenderLayerCompositor.cpp |
diff --git a/Source/core/rendering/RenderLayerCompositor.cpp b/Source/core/rendering/RenderLayerCompositor.cpp |
index ca69154269837eb9da2c96fe8b1737e383ef9467..2d4ef90336cd3670496718175e6089ef3fff081c 100644 |
--- a/Source/core/rendering/RenderLayerCompositor.cpp |
+++ b/Source/core/rendering/RenderLayerCompositor.cpp |
@@ -29,6 +29,7 @@ |
#include "CSSPropertyNames.h" |
#include "HTMLNames.h" |
+#include "RuntimeEnabledFeatures.h" |
#include "core/dom/NodeList.h" |
#include "core/html/HTMLCanvasElement.h" |
#include "core/html/HTMLIFrameElement.h" |
@@ -229,6 +230,7 @@ RenderLayerCompositor::RenderLayerCompositor(RenderView* renderView) |
, m_needsUpdateCompositingRequirementsState(false) |
, m_isTrackingRepaints(false) |
, m_rootLayerAttachment(RootLayerUnattached) |
+ , m_currentFullscreenRenderer(0) |
#if !LOG_DISABLED |
, m_rootLayerUpdateCount(0) |
, m_obligateCompositedLayerCount(0) |
@@ -446,6 +448,14 @@ void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType update |
// Host the document layer in the RenderView's root layer. |
if (isFullUpdate) { |
+ if (RuntimeEnabledFeatures::overlayFullscreenVideoEnabled() && m_currentFullscreenRenderer && m_currentFullscreenRenderer->isMedia()) { |
+ RenderLayerModelObject* renderer = toRenderLayerModelObject(m_currentFullscreenRenderer); |
esprehn
2013/09/13 02:46:07
SVG elements can never be full screen? They're not
trchen
2013/09/13 05:14:58
This special code path only applies for RenderMedi
|
+ RenderLayerBacking* backing = renderer->layer() ? renderer->layer()->backing() : 0; |
esprehn
2013/09/13 02:46:07
You should just add a method to RenderLayerModelOb
trchen
2013/09/13 05:14:58
Done.
|
+ if (backing) { |
+ childList.clear(); |
+ childList.append(backing->graphicsLayer()); |
+ } |
+ } |
// Even when childList is empty, don't drop out of compositing mode if there are |
// composited layers that we didn't hit in our traversal (e.g. because of visibility:hidden). |
if (childList.isEmpty() && !hasAnyAdditionalCompositedLayers(updateRoot)) |
@@ -1835,6 +1845,9 @@ bool RenderLayerCompositor::requiresCompositingForTransform(RenderObject* render |
bool RenderLayerCompositor::requiresCompositingForVideo(RenderObject* renderer) const |
{ |
+ if (RuntimeEnabledFeatures::overlayFullscreenVideoEnabled() && renderer->isVideo() && renderer == m_currentFullscreenRenderer) |
+ return true; |
+ |
if (!(m_compositingTriggers & ChromeClient::VideoTrigger)) |
return false; |
@@ -2761,4 +2774,13 @@ String RenderLayerCompositor::debugName(const GraphicsLayer* graphicsLayer) |
return name; |
} |
+void RenderLayerCompositor::setCurrentFullscreenRenderer(RenderObject* renderer) |
+{ |
+ if (renderer == m_currentFullscreenRenderer) |
+ return; |
+ m_currentFullscreenRenderer = renderer; |
esprehn
2013/09/13 02:46:07
I'm not a fan of keeping RenderObjects across fram
trchen
2013/09/13 05:14:58
That is one alternative way I have thought about.
|
+ if (RuntimeEnabledFeatures::overlayFullscreenVideoEnabled() && (!renderer || renderer->isVideo())) |
+ setCompositingLayersNeedRebuild(true); |
+} |
+ |
} // namespace WebCore |