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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/rendering/RenderLayerCompositor.h" | 28 #include "core/rendering/RenderLayerCompositor.h" |
29 | 29 |
30 #include "CSSPropertyNames.h" | 30 #include "CSSPropertyNames.h" |
31 #include "HTMLNames.h" | 31 #include "HTMLNames.h" |
32 #include "RuntimeEnabledFeatures.h" | |
32 #include "core/dom/NodeList.h" | 33 #include "core/dom/NodeList.h" |
33 #include "core/html/HTMLCanvasElement.h" | 34 #include "core/html/HTMLCanvasElement.h" |
34 #include "core/html/HTMLIFrameElement.h" | 35 #include "core/html/HTMLIFrameElement.h" |
35 #include "core/html/canvas/CanvasRenderingContext.h" | 36 #include "core/html/canvas/CanvasRenderingContext.h" |
36 #include "core/inspector/InspectorInstrumentation.h" | 37 #include "core/inspector/InspectorInstrumentation.h" |
37 #include "core/page/Chrome.h" | 38 #include "core/page/Chrome.h" |
38 #include "core/page/ChromeClient.h" | 39 #include "core/page/ChromeClient.h" |
39 #include "core/page/Frame.h" | 40 #include "core/page/Frame.h" |
40 #include "core/page/FrameView.h" | 41 #include "core/page/FrameView.h" |
41 #include "core/page/Page.h" | 42 #include "core/page/Page.h" |
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222 , m_compositedLayerCount(0) | 223 , m_compositedLayerCount(0) |
223 , m_showRepaintCounter(false) | 224 , m_showRepaintCounter(false) |
224 , m_reevaluateCompositingAfterLayout(false) | 225 , m_reevaluateCompositingAfterLayout(false) |
225 , m_compositing(false) | 226 , m_compositing(false) |
226 , m_compositingLayersNeedRebuild(false) | 227 , m_compositingLayersNeedRebuild(false) |
227 , m_forceCompositingMode(false) | 228 , m_forceCompositingMode(false) |
228 , m_inPostLayoutUpdate(false) | 229 , m_inPostLayoutUpdate(false) |
229 , m_needsUpdateCompositingRequirementsState(false) | 230 , m_needsUpdateCompositingRequirementsState(false) |
230 , m_isTrackingRepaints(false) | 231 , m_isTrackingRepaints(false) |
231 , m_rootLayerAttachment(RootLayerUnattached) | 232 , m_rootLayerAttachment(RootLayerUnattached) |
233 , m_currentFullscreenRenderer(0) | |
232 #if !LOG_DISABLED | 234 #if !LOG_DISABLED |
233 , m_rootLayerUpdateCount(0) | 235 , m_rootLayerUpdateCount(0) |
234 , m_obligateCompositedLayerCount(0) | 236 , m_obligateCompositedLayerCount(0) |
235 , m_secondaryCompositedLayerCount(0) | 237 , m_secondaryCompositedLayerCount(0) |
236 , m_obligatoryBackingStoreBytes(0) | 238 , m_obligatoryBackingStoreBytes(0) |
237 , m_secondaryBackingStoreBytes(0) | 239 , m_secondaryBackingStoreBytes(0) |
238 #endif | 240 #endif |
239 { | 241 { |
240 } | 242 } |
241 | 243 |
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439 if (needHierarchyUpdate) { | 441 if (needHierarchyUpdate) { |
440 // Update the hierarchy of the compositing layers. | 442 // Update the hierarchy of the compositing layers. |
441 Vector<GraphicsLayer*> childList; | 443 Vector<GraphicsLayer*> childList; |
442 { | 444 { |
443 TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::rebuildCompo sitingLayerTree"); | 445 TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::rebuildCompo sitingLayerTree"); |
444 rebuildCompositingLayerTree(updateRoot, childList, 0); | 446 rebuildCompositingLayerTree(updateRoot, childList, 0); |
445 } | 447 } |
446 | 448 |
447 // Host the document layer in the RenderView's root layer. | 449 // Host the document layer in the RenderView's root layer. |
448 if (isFullUpdate) { | 450 if (isFullUpdate) { |
451 if (RuntimeEnabledFeatures::overlayFullscreenVideoEnabled() && m_cur rentFullscreenRenderer && m_currentFullscreenRenderer->isMedia()) { | |
452 RenderLayerModelObject* renderer = toRenderLayerModelObject(m_cu rrentFullscreenRenderer); | |
esprehn
2013/09/13 02:46:07
SVG elements can never be full screen? They're not
trchen
2013/09/13 05:14:58
This special code path only applies for RenderMedi
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453 RenderLayerBacking* backing = renderer->layer() ? renderer->laye r()->backing() : 0; | |
esprehn
2013/09/13 02:46:07
You should just add a method to RenderLayerModelOb
trchen
2013/09/13 05:14:58
Done.
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454 if (backing) { | |
455 childList.clear(); | |
456 childList.append(backing->graphicsLayer()); | |
457 } | |
458 } | |
449 // Even when childList is empty, don't drop out of compositing mode if there are | 459 // Even when childList is empty, don't drop out of compositing mode if there are |
450 // composited layers that we didn't hit in our traversal (e.g. becau se of visibility:hidden). | 460 // composited layers that we didn't hit in our traversal (e.g. becau se of visibility:hidden). |
451 if (childList.isEmpty() && !hasAnyAdditionalCompositedLayers(updateR oot)) | 461 if (childList.isEmpty() && !hasAnyAdditionalCompositedLayers(updateR oot)) |
452 destroyRootLayer(); | 462 destroyRootLayer(); |
453 else | 463 else |
454 m_rootContentLayer->setChildren(childList); | 464 m_rootContentLayer->setChildren(childList); |
455 } | 465 } |
456 } else if (needGeometryUpdate) { | 466 } else if (needGeometryUpdate) { |
457 // We just need to do a geometry update. This is only used for position: fixed scrolling; | 467 // We just need to do a geometry update. This is only used for position: fixed scrolling; |
458 // most of the time, geometry is updated via RenderLayer::styleChanged() . | 468 // most of the time, geometry is updated via RenderLayer::styleChanged() . |
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1828 return false; | 1838 return false; |
1829 | 1839 |
1830 RenderStyle* style = renderer->style(); | 1840 RenderStyle* style = renderer->style(); |
1831 // Note that we ask the renderer if it has a transform, because the style ma y have transforms, | 1841 // Note that we ask the renderer if it has a transform, because the style ma y have transforms, |
1832 // but the renderer may be an inline that doesn't suppport them. | 1842 // but the renderer may be an inline that doesn't suppport them. |
1833 return renderer->hasTransform() && style->transform().has3DOperation(); | 1843 return renderer->hasTransform() && style->transform().has3DOperation(); |
1834 } | 1844 } |
1835 | 1845 |
1836 bool RenderLayerCompositor::requiresCompositingForVideo(RenderObject* renderer) const | 1846 bool RenderLayerCompositor::requiresCompositingForVideo(RenderObject* renderer) const |
1837 { | 1847 { |
1848 if (RuntimeEnabledFeatures::overlayFullscreenVideoEnabled() && renderer->isV ideo() && renderer == m_currentFullscreenRenderer) | |
1849 return true; | |
1850 | |
1838 if (!(m_compositingTriggers & ChromeClient::VideoTrigger)) | 1851 if (!(m_compositingTriggers & ChromeClient::VideoTrigger)) |
1839 return false; | 1852 return false; |
1840 | 1853 |
1841 if (renderer->isVideo()) { | 1854 if (renderer->isVideo()) { |
1842 RenderVideo* video = toRenderVideo(renderer); | 1855 RenderVideo* video = toRenderVideo(renderer); |
1843 return video->shouldDisplayVideo() && canAccelerateVideoRendering(video) ; | 1856 return video->shouldDisplayVideo() && canAccelerateVideoRendering(video) ; |
1844 } | 1857 } |
1845 return false; | 1858 return false; |
1846 } | 1859 } |
1847 | 1860 |
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2754 name = "Frame Clipping Layer"; | 2767 name = "Frame Clipping Layer"; |
2755 } else if (graphicsLayer == m_scrollLayer.get()) { | 2768 } else if (graphicsLayer == m_scrollLayer.get()) { |
2756 name = "Frame Scrolling Layer"; | 2769 name = "Frame Scrolling Layer"; |
2757 } else { | 2770 } else { |
2758 ASSERT_NOT_REACHED(); | 2771 ASSERT_NOT_REACHED(); |
2759 } | 2772 } |
2760 | 2773 |
2761 return name; | 2774 return name; |
2762 } | 2775 } |
2763 | 2776 |
2777 void RenderLayerCompositor::setCurrentFullscreenRenderer(RenderObject* renderer) | |
2778 { | |
2779 if (renderer == m_currentFullscreenRenderer) | |
2780 return; | |
2781 m_currentFullscreenRenderer = renderer; | |
esprehn
2013/09/13 02:46:07
I'm not a fan of keeping RenderObjects across fram
trchen
2013/09/13 05:14:58
That is one alternative way I have thought about.
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2782 if (RuntimeEnabledFeatures::overlayFullscreenVideoEnabled() && (!renderer || renderer->isVideo())) | |
2783 setCompositingLayersNeedRebuild(true); | |
2784 } | |
2785 | |
2764 } // namespace WebCore | 2786 } // namespace WebCore |
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