Index: Source/core/rendering/RenderLayerCompositor.h |
diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h |
index 0d12aa49a8f4560a6d383ce6a426ce0479e6d570..248003a4f3a70e34c0156489a03960d06adf04af 100644 |
--- a/Source/core/rendering/RenderLayerCompositor.h |
+++ b/Source/core/rendering/RenderLayerCompositor.h |
@@ -104,6 +104,8 @@ public: |
// Whether layer's backing needs a graphics layer to do clipping by an ancestor (non-stacking-context parent with overflow). |
bool clippedByAncestor(RenderLayer*) const; |
+ // Whether a layer's backing needs an extra graphics layer to do clipping by a scroll parent. |
+ bool clippedByScrollingAncestor(RenderLayer*) const; |
enne (OOO)
2013/08/22 20:54:30
I see. This is your solution to the ordering issu
|
// Whether layer's backing needs a graphics layer to clip z-order children of the given layer. |
bool clipsCompositingDescendants(const RenderLayer*) const; |