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Side by Side Diff: Source/core/rendering/RenderLayerCompositor.h

Issue 22419002: Set up clip and scroll parents on the blink side. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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97 97
98 // Update the compositing state of the given layer. Returns true if that sta te changed. 98 // Update the compositing state of the given layer. Returns true if that sta te changed.
99 enum CompositingChangeRepaint { CompositingChangeRepaintNow, CompositingChan geWillRepaintLater }; 99 enum CompositingChangeRepaint { CompositingChangeRepaintNow, CompositingChan geWillRepaintLater };
100 bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = Co mpositingChangeRepaintNow); 100 bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = Co mpositingChangeRepaintNow);
101 101
102 // Update the geometry for compositing children of compositingAncestor. 102 // Update the geometry for compositing children of compositingAncestor.
103 void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, R enderLayer*, bool compositedChildrenOnly); 103 void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, R enderLayer*, bool compositedChildrenOnly);
104 104
105 // Whether layer's backing needs a graphics layer to do clipping by an ances tor (non-stacking-context parent with overflow). 105 // Whether layer's backing needs a graphics layer to do clipping by an ances tor (non-stacking-context parent with overflow).
106 bool clippedByAncestor(RenderLayer*) const; 106 bool clippedByAncestor(RenderLayer*) const;
107 // Whether a layer's backing needs an extra graphics layer to do clipping by a scroll parent.
108 bool clippedByScrollingAncestor(RenderLayer*) const;
enne (OOO) 2013/08/22 20:54:30 I see. This is your solution to the ordering issu
107 // Whether layer's backing needs a graphics layer to clip z-order children o f the given layer. 109 // Whether layer's backing needs a graphics layer to clip z-order children o f the given layer.
108 bool clipsCompositingDescendants(const RenderLayer*) const; 110 bool clipsCompositingDescendants(const RenderLayer*) const;
109 111
110 // Whether the given layer needs an extra 'contents' layer. 112 // Whether the given layer needs an extra 'contents' layer.
111 bool needsContentsCompositingLayer(const RenderLayer*) const; 113 bool needsContentsCompositingLayer(const RenderLayer*) const;
112 114
113 bool supportsFixedRootBackgroundCompositing() const; 115 bool supportsFixedRootBackgroundCompositing() const;
114 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; 116 bool needsFixedRootBackgroundLayer(const RenderLayer*) const;
115 GraphicsLayer* fixedRootBackgroundLayer() const; 117 GraphicsLayer* fixedRootBackgroundLayer() const;
116 118
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360 int m_secondaryCompositedLayerCount; // count of layers that have to be comp osited because of stacking or overlap. 362 int m_secondaryCompositedLayerCount; // count of layers that have to be comp osited because of stacking or overlap.
361 double m_obligatoryBackingStoreBytes; 363 double m_obligatoryBackingStoreBytes;
362 double m_secondaryBackingStoreBytes; 364 double m_secondaryBackingStoreBytes;
363 #endif 365 #endif
364 }; 366 };
365 367
366 368
367 } // namespace WebCore 369 } // namespace WebCore
368 370
369 #endif // RenderLayerCompositor_h 371 #endif // RenderLayerCompositor_h
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