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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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97 | 97 |
98 // Update the compositing state of the given layer. Returns true if that sta te changed. | 98 // Update the compositing state of the given layer. Returns true if that sta te changed. |
99 enum CompositingChangeRepaint { CompositingChangeRepaintNow, CompositingChan geWillRepaintLater }; | 99 enum CompositingChangeRepaint { CompositingChangeRepaintNow, CompositingChan geWillRepaintLater }; |
100 bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = Co mpositingChangeRepaintNow); | 100 bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = Co mpositingChangeRepaintNow); |
101 | 101 |
102 // Update the geometry for compositing children of compositingAncestor. | 102 // Update the geometry for compositing children of compositingAncestor. |
103 void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, R enderLayer*, bool compositedChildrenOnly); | 103 void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, R enderLayer*, bool compositedChildrenOnly); |
104 | 104 |
105 // Whether layer's backing needs a graphics layer to do clipping by an ances tor (non-stacking-context parent with overflow). | 105 // Whether layer's backing needs a graphics layer to do clipping by an ances tor (non-stacking-context parent with overflow). |
106 bool clippedByAncestor(RenderLayer*) const; | 106 bool clippedByAncestor(RenderLayer*) const; |
107 // Whether a layer's backing needs an extra graphics layer to do clipping by a scroll parent. | |
108 bool clippedByScrollingAncestor(RenderLayer*) const; | |
enne (OOO)
2013/08/22 20:54:30
I see. This is your solution to the ordering issu
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107 // Whether layer's backing needs a graphics layer to clip z-order children o f the given layer. | 109 // Whether layer's backing needs a graphics layer to clip z-order children o f the given layer. |
108 bool clipsCompositingDescendants(const RenderLayer*) const; | 110 bool clipsCompositingDescendants(const RenderLayer*) const; |
109 | 111 |
110 // Whether the given layer needs an extra 'contents' layer. | 112 // Whether the given layer needs an extra 'contents' layer. |
111 bool needsContentsCompositingLayer(const RenderLayer*) const; | 113 bool needsContentsCompositingLayer(const RenderLayer*) const; |
112 | 114 |
113 bool supportsFixedRootBackgroundCompositing() const; | 115 bool supportsFixedRootBackgroundCompositing() const; |
114 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; | 116 bool needsFixedRootBackgroundLayer(const RenderLayer*) const; |
115 GraphicsLayer* fixedRootBackgroundLayer() const; | 117 GraphicsLayer* fixedRootBackgroundLayer() const; |
116 | 118 |
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360 int m_secondaryCompositedLayerCount; // count of layers that have to be comp osited because of stacking or overlap. | 362 int m_secondaryCompositedLayerCount; // count of layers that have to be comp osited because of stacking or overlap. |
361 double m_obligatoryBackingStoreBytes; | 363 double m_obligatoryBackingStoreBytes; |
362 double m_secondaryBackingStoreBytes; | 364 double m_secondaryBackingStoreBytes; |
363 #endif | 365 #endif |
364 }; | 366 }; |
365 | 367 |
366 | 368 |
367 } // namespace WebCore | 369 } // namespace WebCore |
368 | 370 |
369 #endif // RenderLayerCompositor_h | 371 #endif // RenderLayerCompositor_h |
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