Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(5)

Unified Diff: include/core/SkLights.h

Issue 2237493002: Added PointLights to SkLights::Light (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Added SkLights.cpp Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: include/core/SkLights.h
diff --git a/include/core/SkLights.h b/include/core/SkLights.h
index 52e60c71a07a5fe3cae5f441f58e858617490251..cfa89c6d84f4f0392654faf144f1236c14f1d483 100644
--- a/include/core/SkLights.h
+++ b/include/core/SkLights.h
@@ -9,10 +9,13 @@
#ifndef SkLights_DEFINED
#define SkLights_DEFINED
+#include "../private/SkTArray.h"
#include "SkPoint3.h"
#include "SkRefCnt.h"
-#include "../private/SkTArray.h"
-#include "SkImage.h"
+
+class SkReadBuffer;
+class SkWriteBuffer;
+class SkImage;
class SK_API SkLights : public SkRefCnt {
public:
@@ -20,7 +23,8 @@ public:
public:
enum LightType {
kAmbient_LightType, // only 'fColor' is used
- kDirectional_LightType
+ kDirectional_LightType,
+ kPoint_LightType
};
Light(const Light& other)
@@ -37,26 +41,31 @@ public:
, fShadowMap(std::move(other.fShadowMap)) {
}
- Light(const SkColor3f& color)
- : fType(kAmbient_LightType)
- , fColor(color) {
- fDirection.set(0.0f, 0.0f, 1.0f);
+ static Light MakeAmbient(const SkColor3f& color) {
+ return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f));
}
- Light(const SkColor3f& color, const SkVector3& dir)
- : fType(kDirectional_LightType)
- , fColor(color)
- , fDirection(dir) {
- if (!fDirection.normalize()) {
- fDirection.set(0.0f, 0.0f, 1.0f);
+ static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) {
+ Light light(kDirectional_LightType, color, dir);
+ if (!light.fDirection.normalize()) {
+ light.fDirection.set(0.0f, 0.0f, 1.0f);
}
+ return light;
+ }
+
+ static Light MakePoint(const SkColor3f& color, const SkPoint3& pos) {
+ return Light(kPoint_LightType, color, pos);
}
LightType type() const { return fType; }
const SkColor3f& color() const { return fColor; }
- const SkVector3& dir() const {
- SkASSERT(kAmbient_LightType != fType);
- return fDirection;
+ const SkVector3& dir() const {
+ SkASSERT(kDirectional_LightType == fType);
+ return fDirection;
+ }
+ const SkPoint3& pos() const {
+ SkASSERT(kPoint_LightType == fType);
+ return fDirection;
}
void setShadowMap(sk_sp<SkImage> shadowMap) {
@@ -78,56 +87,45 @@ public:
fShadowMap = b.fShadowMap;
return *this;
}
-
private:
LightType fType;
SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
- SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
+ SkVector3 fDirection; // For directional lights, holds the direction towards the
+ // light (+Z is out of the screen).
// If degenerate, it will be replaced with (0, 0, 1).
+ // For point lights, holds location of point light
sk_sp<SkImage> fShadowMap;
+
robertphillips 2016/08/12 13:34:48 const SkColor3f& color, const SkVector3& dir);
vjiaoblack 2016/08/12 14:12:10 Done.
+ Light(LightType type, const SkColor3f color, const SkVector3 dir);
};
class Builder {
public:
Builder() : fLights(new SkLights) { }
- void add(const Light& light) {
- if (fLights) {
- fLights->fLights.push_back(light);
- }
- }
+ void add(const Light& light);
- void add(Light&& light) {
- if (fLights) {
- fLights->fLights.push_back(std::move(light));
- }
- }
+ void add(Light&& light);
- sk_sp<SkLights> finish() {
- return std::move(fLights);
- }
+ sk_sp<SkLights> finish();
private:
sk_sp<SkLights> fLights;
};
- int numLights() const {
robertphillips 2016/08/12 13:34:48 Why out line these ?
- return fLights.count();
- }
+ int numLights() const;
- const Light& light(int index) const {
- return fLights[index];
- }
+ const Light& light(int index) const;
- Light& light(int index) {
- return fLights[index];
- }
+ Light& light(int index);
-private:
- SkLights() {}
+ static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf);
- SkTArray<Light> fLights;
+ void flatten(SkWriteBuffer& buf) const;
+private:
robertphillips 2016/08/12 13:34:48 no ';' needed
vjiaoblack 2016/08/12 14:12:10 Done.
+ SkLights() {};
+ SkTArray<Light> fLights;
typedef SkRefCnt INHERITED;
};
« no previous file with comments | « gyp/core.gypi ('k') | samplecode/SampleLighting.cpp » ('j') | src/core/SkLights.cpp » ('J')

Powered by Google App Engine
This is Rietveld 408576698