Chromium Code Reviews| Index: src/core/SkLights.cpp |
| diff --git a/src/core/SkLights.cpp b/src/core/SkLights.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5558cb09c94c9821be861859e74f19fa9393160e |
| --- /dev/null |
| +++ b/src/core/SkLights.cpp |
| @@ -0,0 +1,105 @@ |
| + |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkLights.h" |
| +#include "SkReadBuffer.h" |
| + |
| +SkLights::Light::Light(LightType type, const SkColor3f color, const SkVector3 dir) { |
| + fType = type; |
| + fColor = color; |
| + fDirection = dir; |
| +} |
| + |
| +void SkLights::Builder::add(const SkLights::Light& light) { |
| + if (fLights) { |
| + fLights->fLights.push_back(light); |
| + } |
| +} |
| + |
| +void SkLights::Builder::add(SkLights::Light&& light) { |
| + if (fLights) { |
| + fLights->fLights.push_back(std::move(light)); |
| + } |
| +} |
| + |
| +sk_sp<SkLights> SkLights::Builder::finish() { |
| + return std::move(fLights); |
| +} |
| + |
| +int SkLights::numLights() const { |
| + return fLights.count(); |
| +} |
| + |
| +const SkLights::Light& SkLights::light(int index) const { |
| + return fLights[index]; |
| +} |
| + |
| +SkLights::Light& SkLights::light(int index) { |
| + return fLights[index]; |
| +} |
| + |
| +sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) { |
| + int numLights = buf.readInt(); |
| + |
| + Builder builder; |
| + for (int l = 0; l < numLights; ++l) { |
| + bool isAmbient = buf.readBool(); |
| + bool isPoint = buf.readBool(); |
| + |
| + SkColor3f color; |
| + if (!buf.readScalarArray(&color.fX, 3)) { |
| + return nullptr; |
| + } |
| + |
| + if (isAmbient) { |
| + builder.add(Light::MakeAmbient(color)); |
| + } else { |
| + SkVector3 dirOrPos; |
| + if (!buf.readScalarArray(&dirOrPos.fX, 3)) { |
| + return nullptr; |
| + } |
| + |
| + sk_sp<SkImage> depthMap; |
|
robertphillips
2016/08/12 13:34:48
Not all lights need to have a shadow map!
vjiaoblack
2016/08/12 14:12:10
Done.
|
| + if (!(depthMap = sk_ref_sp<SkImage>(buf.readImage()))) { |
| + return nullptr; |
| + } |
| + |
| + if (isPoint) { |
| + Light light = Light::MakePoint(color, dirOrPos); |
| + light.setShadowMap(depthMap); |
| + builder.add(light); |
| + } else { |
| + Light light = Light::MakeDirectional(color, dirOrPos); |
| + light.setShadowMap(depthMap); |
| + builder.add(light); |
| + } |
| + } |
| + } |
| + |
| + return builder.finish(); |
| +} |
| + |
| +void SkLights::flatten(SkWriteBuffer& buf) const { |
| + |
| + buf.writeInt(this->numLights()); |
| + for (int l = 0; l < this->numLights(); ++l) { |
| + const Light& light = this->light(l); |
| + |
| + bool isAmbient = Light::kAmbient_LightType == light.type(); |
| + bool isPoint = Light::kPoint_LightType == light.type(); |
| + |
| + buf.writeBool(isAmbient); |
| + buf.writeBool(isPoint); |
| + buf.writeScalarArray(&light.color().fX, 3); |
| + if (!isAmbient) { |
| + buf.writeScalarArray(&light.dir().fX, 3); |
| + } |
| + |
| + buf.writeImage(light.getShadowMap()); |
| + } |
| +} |