Index: src/core/SkShadowShader.cpp |
diff --git a/src/core/SkShadowShader.cpp b/src/core/SkShadowShader.cpp |
index 5fc992acc14dd790ab86e43e6a761ecc7b7db8bc..0850ace7fd0d3eba3308501cfc551d78b004e7d8 100644 |
--- a/src/core/SkShadowShader.cpp |
+++ b/src/core/SkShadowShader.cpp |
@@ -605,7 +605,7 @@ sk_sp<SkFlattenable> SkShadowShaderImpl::CreateProc(SkReadBuffer& buf) { |
} |
robertphillips
2016/08/10 17:48:39
What about serialization of point lights here ?
vjiaoblack
2016/08/11 14:27:23
Done.
|
if (isAmbient) { |
- builder.add(SkLights::Light(color)); |
+ builder.add(SkLights::Light::MakeAmbient(color)); |
} else { |
SkVector3 dir; |
if (!buf.readScalarArray(&dir.fX, 3)) { |
@@ -617,7 +617,7 @@ sk_sp<SkFlattenable> SkShadowShaderImpl::CreateProc(SkReadBuffer& buf) { |
return nullptr; |
} |
- SkLights::Light light = SkLights::Light(color, dir); |
+ SkLights::Light light = SkLights::Light::MakeDirectional(color, dir); |
light.setShadowMap(depthMap); |
builder.add(light); |