| Index: samplecode/SampleShadowing.cpp
|
| diff --git a/samplecode/SampleShadowing.cpp b/samplecode/SampleShadowing.cpp
|
| index 7b434bca80a5fc5a5be323c4b54f84594e7bc2e4..d0b37fb15ab7921f259a93f2ed2c236f3fb124cf 100644
|
| --- a/samplecode/SampleShadowing.cpp
|
| +++ b/samplecode/SampleShadowing.cpp
|
| @@ -19,11 +19,11 @@ public:
|
|
|
| this->setBGColor(0xFFCCCCCC);
|
| SkLights::Builder builder;
|
| - builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
|
| - SkVector3::Make(0.2f, 0.05f, 1.0f)));
|
| - builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
|
| - SkVector3::Make(0.05f, 0.2f, 1.0f)));
|
| - builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
|
| + builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f),
|
| + SkVector3::Make(0.2f, 0.05f, 1.0f)));
|
| + builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f),
|
| + SkVector3::Make(0.05f, 0.2f, 1.0f)));
|
| + builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
|
| fLights = builder.finish();
|
|
|
| fTestRects[0].fColor = 0xFFEE8888;
|
| @@ -139,15 +139,18 @@ protected:
|
| float recipY = 1.0f / kHeight;
|
|
|
| SkLights::Builder builder;
|
| - builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
|
| - SkVector3::Make(0.2f + (200.0f - x) * recipX,
|
| - 0.05f + (200.0f - y) * recipY,
|
| - 1.0f)));
|
| - builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
|
| - SkVector3::Make(0.05f + (200.0f - x) * recipX,
|
| - 0.2f + (200.0f - y) * recipY,
|
| - 1.0f)));
|
| - builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
|
| + builder.add(SkLights::Light::MakeDirectional(
|
| + SkColor3f::Make(0.2f, 0.3f, 0.4f),
|
| + SkVector3::Make(0.2f + (200.0f - x) * recipX,
|
| + 0.05f + (200.0f - y) * recipY,
|
| + 1.0f)));
|
| + builder.add(SkLights::Light::MakeDirectional(
|
| + SkColor3f::Make(0.4f, 0.3f, 0.2f),
|
| + SkVector3::Make(0.05f + (200.0f - x) * recipX,
|
| + 0.2f + (200.0f - y) * recipY,
|
| + 1.0f)));
|
| + builder.add(SkLights::Light::MakeAmbient(
|
| + SkColor3f::Make(0.4f, 0.4f, 0.4f)));
|
| fLights = builder.finish();
|
|
|
| fLightsChanged = true;
|
|
|