Index: src/core/SkShadowShader.cpp |
diff --git a/src/core/SkShadowShader.cpp b/src/core/SkShadowShader.cpp |
index 5fc992acc14dd790ab86e43e6a761ecc7b7db8bc..567adade33b646909e7bccf9438dd41453851506 100644 |
--- a/src/core/SkShadowShader.cpp |
+++ b/src/core/SkShadowShader.cpp |
@@ -605,7 +605,7 @@ sk_sp<SkFlattenable> SkShadowShaderImpl::CreateProc(SkReadBuffer& buf) { |
} |
if (isAmbient) { |
- builder.add(SkLights::Light(color)); |
+ builder.add(SkLights::Light::MakeAmbientLight(color)); |
} else { |
SkVector3 dir; |
if (!buf.readScalarArray(&dir.fX, 3)) { |
@@ -617,7 +617,7 @@ sk_sp<SkFlattenable> SkShadowShaderImpl::CreateProc(SkReadBuffer& buf) { |
return nullptr; |
} |
- SkLights::Light light = SkLights::Light(color, dir); |
+ SkLights::Light light = SkLights::Light::MakeDirectionalLight(color, dir); |
light.setShadowMap(depthMap); |
builder.add(light); |