| Index: src/core/SkShadowShader.cpp
|
| diff --git a/src/core/SkShadowShader.cpp b/src/core/SkShadowShader.cpp
|
| index 5fc992acc14dd790ab86e43e6a761ecc7b7db8bc..567adade33b646909e7bccf9438dd41453851506 100644
|
| --- a/src/core/SkShadowShader.cpp
|
| +++ b/src/core/SkShadowShader.cpp
|
| @@ -605,7 +605,7 @@ sk_sp<SkFlattenable> SkShadowShaderImpl::CreateProc(SkReadBuffer& buf) {
|
| }
|
|
|
| if (isAmbient) {
|
| - builder.add(SkLights::Light(color));
|
| + builder.add(SkLights::Light::MakeAmbientLight(color));
|
| } else {
|
| SkVector3 dir;
|
| if (!buf.readScalarArray(&dir.fX, 3)) {
|
| @@ -617,7 +617,7 @@ sk_sp<SkFlattenable> SkShadowShaderImpl::CreateProc(SkReadBuffer& buf) {
|
| return nullptr;
|
| }
|
|
|
| - SkLights::Light light = SkLights::Light(color, dir);
|
| + SkLights::Light light = SkLights::Light::MakeDirectionalLight(color, dir);
|
| light.setShadowMap(depthMap);
|
|
|
| builder.add(light);
|
|
|