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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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2294 if (!scrollbar) | 2294 if (!scrollbar) |
2295 return; | 2295 return; |
2296 | 2296 |
2297 const IntRect& scrollbarRect = scrollbar->frameRect(); | 2297 const IntRect& scrollbarRect = scrollbar->frameRect(); |
2298 TransformRecorder transformRecorder(context, *scrollbar, AffineTransform::tr
anslation(-scrollbarRect.x(), -scrollbarRect.y())); | 2298 TransformRecorder transformRecorder(context, *scrollbar, AffineTransform::tr
anslation(-scrollbarRect.x(), -scrollbarRect.y())); |
2299 IntRect transformedClip = clip; | 2299 IntRect transformedClip = clip; |
2300 transformedClip.moveBy(scrollbarRect.location()); | 2300 transformedClip.moveBy(scrollbarRect.location()); |
2301 scrollbar->paint(context, CullRect(transformedClip)); | 2301 scrollbar->paint(context, CullRect(transformedClip)); |
2302 } | 2302 } |
2303 | 2303 |
| 2304 // TODO(eseckler): Make recording distance configurable, e.g. for use in |
| 2305 // headless, where we would like to record an exact area (distance = 0). |
2304 static const int kPixelDistanceToRecord = 4000; | 2306 static const int kPixelDistanceToRecord = 4000; |
2305 | 2307 |
2306 IntRect CompositedLayerMapping::recomputeInterestRect(const GraphicsLayer* graph
icsLayer) const | 2308 IntRect CompositedLayerMapping::recomputeInterestRect(const GraphicsLayer* graph
icsLayer) const |
2307 { | 2309 { |
2308 FloatRect graphicsLayerBounds(FloatPoint(), graphicsLayer->size()); | 2310 FloatRect graphicsLayerBounds(FloatPoint(), graphicsLayer->size()); |
2309 | 2311 |
2310 IntSize offsetFromAnchorLayoutObject; | 2312 IntSize offsetFromAnchorLayoutObject; |
2311 const LayoutBoxModelObject* anchorLayoutObject; | 2313 const LayoutBoxModelObject* anchorLayoutObject; |
2312 if (graphicsLayer == m_squashingLayer.get()) { | 2314 if (graphicsLayer == m_squashingLayer.get()) { |
2313 // TODO(chrishtr): this is a speculative fix for crbug.com/561306. Howev
er, it should never be the case that | 2315 // TODO(chrishtr): this is a speculative fix for crbug.com/561306. Howev
er, it should never be the case that |
2314 // m_squashingLayer exists yet m_squashedLayers.size() == 0. There must
be a bug elsewhere. | 2316 // m_squashingLayer exists yet m_squashedLayers.size() == 0. There must
be a bug elsewhere. |
2315 if (m_squashedLayers.size() == 0) | 2317 if (m_squashedLayers.size() == 0) |
2316 return IntRect(); | 2318 return IntRect(); |
2317 // All squashed layers have the same clip and transform space, so we can
use the first squashed layer's | 2319 // All squashed layers have the same clip and transform space, so we can
use the first squashed layer's |
2318 // layoutObject to map the squashing layer's bounds into viewport space,
with offsetFromAnchorLayoutObject | 2320 // layoutObject to map the squashing layer's bounds into viewport space,
with offsetFromAnchorLayoutObject |
2319 // to translate squashing layer's bounds into the first squashed layer's
space. | 2321 // to translate squashing layer's bounds into the first squashed layer's
space. |
2320 anchorLayoutObject = m_squashedLayers[0].paintLayer->layoutObject(); | 2322 anchorLayoutObject = m_squashedLayers[0].paintLayer->layoutObject(); |
2321 offsetFromAnchorLayoutObject = m_squashedLayers[0].offsetFromLayoutObjec
t; | 2323 offsetFromAnchorLayoutObject = m_squashedLayers[0].offsetFromLayoutObjec
t; |
2322 } else { | 2324 } else { |
2323 ASSERT(graphicsLayer == m_graphicsLayer.get() || graphicsLayer == m_scro
llingContentsLayer.get()); | 2325 ASSERT(graphicsLayer == m_graphicsLayer.get() || graphicsLayer == m_scro
llingContentsLayer.get()); |
2324 anchorLayoutObject = m_owningLayer.layoutObject(); | 2326 anchorLayoutObject = m_owningLayer.layoutObject(); |
2325 offsetFromAnchorLayoutObject = graphicsLayer->offsetFromLayoutObject(); | 2327 offsetFromAnchorLayoutObject = graphicsLayer->offsetFromLayoutObject(); |
2326 adjustForCompositedScrolling(graphicsLayer, offsetFromAnchorLayoutObject
); | 2328 adjustForCompositedScrolling(graphicsLayer, offsetFromAnchorLayoutObject
); |
2327 } | 2329 } |
2328 | 2330 |
2329 // Start with the bounds of the graphics layer in the space of the anchor La
youtObject. | 2331 // Start with the bounds of the graphics layer in the space of the anchor La
youtObject. |
2330 FloatRect graphicsLayerBoundsInObjectSpace(graphicsLayerBounds); | 2332 FloatRect graphicsLayerBoundsInObjectSpace(graphicsLayerBounds); |
2331 graphicsLayerBoundsInObjectSpace.move(offsetFromAnchorLayoutObject); | 2333 graphicsLayerBoundsInObjectSpace.move(offsetFromAnchorLayoutObject); |
2332 | 2334 |
2333 // Now map the bounds to its visible content rect in screen space, including
applying clips along the way. | 2335 // Now map the bounds to its visible content rect in root view space, includ
ing applying clips along the way. |
2334 LayoutRect visibleContentRect(graphicsLayerBoundsInObjectSpace); | 2336 LayoutRect graphicsLayerBoundsInRootViewSpace(graphicsLayerBoundsInObjectSpa
ce); |
2335 LayoutView* rootView = anchorLayoutObject->view(); | 2337 LayoutView* rootView = anchorLayoutObject->view(); |
2336 while (!rootView->frame()->ownerLayoutItem().isNull()) | 2338 while (!rootView->frame()->ownerLayoutItem().isNull()) |
2337 rootView = LayoutAPIShim::layoutObjectFrom(rootView->frame()->ownerLayou
tItem())->view(); | 2339 rootView = LayoutAPIShim::layoutObjectFrom(rootView->frame()->ownerLayou
tItem())->view(); |
2338 anchorLayoutObject->mapToVisualRectInAncestorSpace(rootView, visibleContentR
ect); | 2340 anchorLayoutObject->mapToVisualRectInAncestorSpace(rootView, graphicsLayerBo
undsInRootViewSpace); |
2339 visibleContentRect.intersect(LayoutRect(rootView->frameView()->visibleConten
tRect())); | 2341 FloatRect visibleContentRect(graphicsLayerBoundsInRootViewSpace); |
| 2342 rootView->frameView()->clipPaintRect(&visibleContentRect); |
2340 | 2343 |
2341 IntRect enclosingGraphicsLayerBounds(enclosingIntRect(graphicsLayerBounds)); | 2344 IntRect enclosingGraphicsLayerBounds(enclosingIntRect(graphicsLayerBounds)); |
2342 | 2345 |
2343 // Map the visible content rect from screen space to local graphics layer sp
ace. | 2346 // Map the visible content rect from root view space to local graphics layer
space. |
2344 IntRect localInterestRect; | 2347 IntRect localInterestRect; |
2345 // If the visible content rect is empty, then it makes no sense to map it ba
ck since there is nothing to map. | 2348 // If the visible content rect is empty, then it makes no sense to map it ba
ck since there is nothing to map. |
2346 if (!visibleContentRect.isEmpty()) { | 2349 if (!visibleContentRect.isEmpty()) { |
2347 localInterestRect = anchorLayoutObject->absoluteToLocalQuad(FloatRect(vi
sibleContentRect), UseTransforms | TraverseDocumentBoundaries).enclosingBounding
Box(); | 2350 localInterestRect = anchorLayoutObject->absoluteToLocalQuad(visibleConte
ntRect, UseTransforms | TraverseDocumentBoundaries).enclosingBoundingBox(); |
2348 localInterestRect.move(-offsetFromAnchorLayoutObject); | 2351 localInterestRect.move(-offsetFromAnchorLayoutObject); |
2349 // TODO(chrishtr): the code below is a heuristic, instead we should dete
ct and return whether the mapping failed. | 2352 // TODO(chrishtr): the code below is a heuristic, instead we should dete
ct and return whether the mapping failed. |
2350 // In some cases, absoluteToLocalQuad can fail to map back to the local
space, due to passing through | 2353 // In some cases, absoluteToLocalQuad can fail to map back to the local
space, due to passing through |
2351 // non-invertible transforms or floating-point accuracy issues. Examples
include rotation near 90 degrees | 2354 // non-invertible transforms or floating-point accuracy issues. Examples
include rotation near 90 degrees |
2352 // or perspective. In such cases, fall back to painting the first kPixel
DistanceToRecord pixels in each direction. | 2355 // or perspective. In such cases, fall back to painting the first kPixel
DistanceToRecord pixels in each direction. |
2353 localInterestRect.intersect(enclosingGraphicsLayerBounds); | 2356 localInterestRect.intersect(enclosingGraphicsLayerBounds); |
2354 } | 2357 } |
2355 // Expand by interest rect padding amount. | 2358 // Expand by interest rect padding amount. |
2356 localInterestRect.inflate(kPixelDistanceToRecord); | 2359 localInterestRect.inflate(kPixelDistanceToRecord); |
2357 localInterestRect.intersect(enclosingGraphicsLayerBounds); | 2360 localInterestRect.intersect(enclosingGraphicsLayerBounds); |
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2392 return false; | 2395 return false; |
2393 } | 2396 } |
2394 | 2397 |
2395 IntRect CompositedLayerMapping::computeInterestRect(const GraphicsLayer* graphic
sLayer, const IntRect& previousInterestRect) const | 2398 IntRect CompositedLayerMapping::computeInterestRect(const GraphicsLayer* graphic
sLayer, const IntRect& previousInterestRect) const |
2396 { | 2399 { |
2397 // Use the previous interest rect if it covers the whole layer. | 2400 // Use the previous interest rect if it covers the whole layer. |
2398 IntRect wholeLayerRect = IntRect(IntPoint(), expandedIntSize(graphicsLayer->
size())); | 2401 IntRect wholeLayerRect = IntRect(IntPoint(), expandedIntSize(graphicsLayer->
size())); |
2399 if (!needsRepaint(*graphicsLayer) && previousInterestRect == wholeLayerRect) | 2402 if (!needsRepaint(*graphicsLayer) && previousInterestRect == wholeLayerRect) |
2400 return previousInterestRect; | 2403 return previousInterestRect; |
2401 | 2404 |
2402 // Paint the whole layer if "mainFrameClipsContent" is false, meaning that W
ebPreferences::record_whole_document is true. | 2405 if (graphicsLayer != m_graphicsLayer.get() && graphicsLayer != m_squashingLa
yer.get() && graphicsLayer != m_scrollingContentsLayer.get()) |
2403 bool shouldPaintWholePage = !m_owningLayer.layoutObject()->document().settin
gs()->mainFrameClipsContent(); | |
2404 if (shouldPaintWholePage | |
2405 || (graphicsLayer != m_graphicsLayer.get() && graphicsLayer != m_squashi
ngLayer.get() && graphicsLayer != m_scrollingContentsLayer.get())) | |
2406 return wholeLayerRect; | 2406 return wholeLayerRect; |
2407 | 2407 |
2408 IntRect newInterestRect = recomputeInterestRect(graphicsLayer); | 2408 IntRect newInterestRect = recomputeInterestRect(graphicsLayer); |
2409 if (interestRectChangedEnoughToRepaint(previousInterestRect, newInterestRect
, expandedIntSize(graphicsLayer->size()))) | 2409 if (interestRectChangedEnoughToRepaint(previousInterestRect, newInterestRect
, expandedIntSize(graphicsLayer->size()))) |
2410 return newInterestRect; | 2410 return newInterestRect; |
2411 return previousInterestRect; | 2411 return previousInterestRect; |
2412 } | 2412 } |
2413 | 2413 |
2414 LayoutSize CompositedLayerMapping::subpixelAccumulation() const | 2414 LayoutSize CompositedLayerMapping::subpixelAccumulation() const |
2415 { | 2415 { |
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2697 } else if (graphicsLayer == m_scrollingContentsLayer.get()) { | 2697 } else if (graphicsLayer == m_scrollingContentsLayer.get()) { |
2698 name = "Scrolling Contents Layer"; | 2698 name = "Scrolling Contents Layer"; |
2699 } else { | 2699 } else { |
2700 ASSERT_NOT_REACHED(); | 2700 ASSERT_NOT_REACHED(); |
2701 } | 2701 } |
2702 | 2702 |
2703 return name; | 2703 return name; |
2704 } | 2704 } |
2705 | 2705 |
2706 } // namespace blink | 2706 } // namespace blink |
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