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Unified Diff: Source/core/html/canvas/WebGLRenderingContextBase.h

Issue 223223003: Re-land "WebGL: Transfer ownership of WebGraphicsContext3D to DrawingBuffer" (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: fix errata on comment Created 6 years, 8 months ago
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Index: Source/core/html/canvas/WebGLRenderingContextBase.h
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.h b/Source/core/html/canvas/WebGLRenderingContextBase.h
index 9e9f323fb347bd807877ab0c4afb8bd90aeab76d..7c8ea0129aaa083a27b6a7378c2a2b2ec9b30ba4 100644
--- a/Source/core/html/canvas/WebGLRenderingContextBase.h
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.h
@@ -35,6 +35,7 @@
#include "platform/Timer.h"
#include "platform/graphics/GraphicsTypes3D.h"
#include "platform/graphics/ImageBuffer.h"
+#include "platform/graphics/gpu/DrawingBuffer.h"
#include "platform/graphics/gpu/Extensions3DUtil.h"
#include "platform/graphics/gpu/WebGLImageConversion.h"
#include "public/platform/WebGraphicsContext3D.h"
@@ -50,7 +51,6 @@ class WebLayer;
namespace WebCore {
class ANGLEInstancedArrays;
-class DrawingBuffer;
class EXTFragDepth;
class EXTTextureFilterAnisotropic;
class ExceptionState;
@@ -205,7 +205,7 @@ public:
void hint(GLenum target, GLenum mode);
GLboolean isBuffer(WebGLBuffer*);
- bool isContextLost();
+ bool isContextLost() const;
GLboolean isEnabled(GLenum cap);
GLboolean isFramebuffer(WebGLFramebuffer*);
GLboolean isProgram(WebGLProgram*);
@@ -324,7 +324,7 @@ public:
void forceRestoreContext();
void loseContextImpl(LostContextMode);
- blink::WebGraphicsContext3D* webGraphicsContext3D() const { return m_context.get(); }
+ blink::WebGraphicsContext3D* webContext() const { return m_drawingBuffer->context(); }
WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); }
virtual blink::WebLayer* platformLayer() const OVERRIDE;
Extensions3DUtil* extensionsUtil();
@@ -392,12 +392,10 @@ protected:
WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer*);
- OwnPtr<blink::WebGraphicsContext3D> m_context;
- RefPtr<WebGLContextGroup> m_contextGroup;
-
// Structure for rendering to a DrawingBuffer, instead of directly
// to the back-buffer of m_context.
RefPtr<DrawingBuffer> m_drawingBuffer;
+ RefPtr<WebGLContextGroup> m_contextGroup;
// Dispatches a context lost event once it is determined that one is needed.
// This is used both for synthetic and real context losses. For real ones, it's
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