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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContextBase.h

Issue 223223003: Re-land "WebGL: Transfer ownership of WebGraphicsContext3D to DrawingBuffer" (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: fix errata on comment Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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28 28
29 #include "core/dom/ActiveDOMObject.h" 29 #include "core/dom/ActiveDOMObject.h"
30 #include "core/html/canvas/CanvasRenderingContext.h" 30 #include "core/html/canvas/CanvasRenderingContext.h"
31 #include "core/html/canvas/WebGLExtensionName.h" 31 #include "core/html/canvas/WebGLExtensionName.h"
32 #include "core/html/canvas/WebGLGetInfo.h" 32 #include "core/html/canvas/WebGLGetInfo.h"
33 #include "core/page/Page.h" 33 #include "core/page/Page.h"
34 #include "core/rendering/RenderBoxModelObject.h" 34 #include "core/rendering/RenderBoxModelObject.h"
35 #include "platform/Timer.h" 35 #include "platform/Timer.h"
36 #include "platform/graphics/GraphicsTypes3D.h" 36 #include "platform/graphics/GraphicsTypes3D.h"
37 #include "platform/graphics/ImageBuffer.h" 37 #include "platform/graphics/ImageBuffer.h"
38 #include "platform/graphics/gpu/DrawingBuffer.h"
38 #include "platform/graphics/gpu/Extensions3DUtil.h" 39 #include "platform/graphics/gpu/Extensions3DUtil.h"
39 #include "platform/graphics/gpu/WebGLImageConversion.h" 40 #include "platform/graphics/gpu/WebGLImageConversion.h"
40 #include "public/platform/WebGraphicsContext3D.h" 41 #include "public/platform/WebGraphicsContext3D.h"
41 #include "wtf/Float32Array.h" 42 #include "wtf/Float32Array.h"
42 #include "wtf/Int32Array.h" 43 #include "wtf/Int32Array.h"
43 #include "wtf/OwnPtr.h" 44 #include "wtf/OwnPtr.h"
44 #include "wtf/text/WTFString.h" 45 #include "wtf/text/WTFString.h"
45 46
46 namespace blink { 47 namespace blink {
47 class WebLayer; 48 class WebLayer;
48 } 49 }
49 50
50 namespace WebCore { 51 namespace WebCore {
51 52
52 class ANGLEInstancedArrays; 53 class ANGLEInstancedArrays;
53 class DrawingBuffer;
54 class EXTFragDepth; 54 class EXTFragDepth;
55 class EXTTextureFilterAnisotropic; 55 class EXTTextureFilterAnisotropic;
56 class ExceptionState; 56 class ExceptionState;
57 class HTMLImageElement; 57 class HTMLImageElement;
58 class HTMLVideoElement; 58 class HTMLVideoElement;
59 class ImageBuffer; 59 class ImageBuffer;
60 class ImageData; 60 class ImageData;
61 class IntSize; 61 class IntSize;
62 class OESElementIndexUint; 62 class OESElementIndexUint;
63 class OESStandardDerivatives; 63 class OESStandardDerivatives;
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198 String getShaderSource(WebGLShader*); 198 String getShaderSource(WebGLShader*);
199 Vector<String> getSupportedExtensions(); 199 Vector<String> getSupportedExtensions();
200 WebGLGetInfo getTexParameter(GLenum target, GLenum pname); 200 WebGLGetInfo getTexParameter(GLenum target, GLenum pname);
201 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*); 201 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*);
202 PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const Str ing&); 202 PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const Str ing&);
203 WebGLGetInfo getVertexAttrib(GLuint index, GLenum pname); 203 WebGLGetInfo getVertexAttrib(GLuint index, GLenum pname);
204 long long getVertexAttribOffset(GLuint index, GLenum pname); 204 long long getVertexAttribOffset(GLuint index, GLenum pname);
205 205
206 void hint(GLenum target, GLenum mode); 206 void hint(GLenum target, GLenum mode);
207 GLboolean isBuffer(WebGLBuffer*); 207 GLboolean isBuffer(WebGLBuffer*);
208 bool isContextLost(); 208 bool isContextLost() const;
209 GLboolean isEnabled(GLenum cap); 209 GLboolean isEnabled(GLenum cap);
210 GLboolean isFramebuffer(WebGLFramebuffer*); 210 GLboolean isFramebuffer(WebGLFramebuffer*);
211 GLboolean isProgram(WebGLProgram*); 211 GLboolean isProgram(WebGLProgram*);
212 GLboolean isRenderbuffer(WebGLRenderbuffer*); 212 GLboolean isRenderbuffer(WebGLRenderbuffer*);
213 GLboolean isShader(WebGLShader*); 213 GLboolean isShader(WebGLShader*);
214 GLboolean isTexture(WebGLTexture*); 214 GLboolean isTexture(WebGLTexture*);
215 215
216 void lineWidth(GLfloat); 216 void lineWidth(GLfloat);
217 void linkProgram(WebGLProgram*); 217 void linkProgram(WebGLProgram*);
218 void pixelStorei(GLenum pname, GLint param); 218 void pixelStorei(GLenum pname, GLint param);
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317 // Lost context provoked by WEBKIT_lose_context. 317 // Lost context provoked by WEBKIT_lose_context.
318 SyntheticLostContext, 318 SyntheticLostContext,
319 319
320 // A synthetic lost context that should attempt to recover automatically 320 // A synthetic lost context that should attempt to recover automatically
321 AutoRecoverSyntheticLostContext 321 AutoRecoverSyntheticLostContext
322 }; 322 };
323 void forceLostContext(LostContextMode); 323 void forceLostContext(LostContextMode);
324 void forceRestoreContext(); 324 void forceRestoreContext();
325 void loseContextImpl(LostContextMode); 325 void loseContextImpl(LostContextMode);
326 326
327 blink::WebGraphicsContext3D* webGraphicsContext3D() const { return m_context .get(); } 327 blink::WebGraphicsContext3D* webContext() const { return m_drawingBuffer->co ntext(); }
328 WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); } 328 WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); }
329 virtual blink::WebLayer* platformLayer() const OVERRIDE; 329 virtual blink::WebLayer* platformLayer() const OVERRIDE;
330 Extensions3DUtil* extensionsUtil(); 330 Extensions3DUtil* extensionsUtil();
331 331
332 void reshape(int width, int height); 332 void reshape(int width, int height);
333 333
334 void markLayerComposited(); 334 void markLayerComposited();
335 virtual void paintRenderingResultsToCanvas() OVERRIDE; 335 virtual void paintRenderingResultsToCanvas() OVERRIDE;
336 PassRefPtrWillBeRawPtr<ImageData> paintRenderingResultsToImageData(); 336 PassRefPtrWillBeRawPtr<ImageData> paintRenderingResultsToImageData();
337 337
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385 // Adds a compressed texture format. 385 // Adds a compressed texture format.
386 void addCompressedTextureFormat(GLenum); 386 void addCompressedTextureFormat(GLenum);
387 void removeAllCompressedTextureFormats(); 387 void removeAllCompressedTextureFormats();
388 388
389 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height, const c har* functionName); 389 PassRefPtr<Image> drawImageIntoBuffer(Image*, int width, int height, const c har* functionName);
390 390
391 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); 391 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy);
392 392
393 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf fer*); 393 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf fer*);
394 394
395 OwnPtr<blink::WebGraphicsContext3D> m_context;
396 RefPtr<WebGLContextGroup> m_contextGroup;
397
398 // Structure for rendering to a DrawingBuffer, instead of directly 395 // Structure for rendering to a DrawingBuffer, instead of directly
399 // to the back-buffer of m_context. 396 // to the back-buffer of m_context.
400 RefPtr<DrawingBuffer> m_drawingBuffer; 397 RefPtr<DrawingBuffer> m_drawingBuffer;
398 RefPtr<WebGLContextGroup> m_contextGroup;
401 399
402 // Dispatches a context lost event once it is determined that one is needed. 400 // Dispatches a context lost event once it is determined that one is needed.
403 // This is used both for synthetic and real context losses. For real ones, i t's 401 // This is used both for synthetic and real context losses. For real ones, i t's
404 // likely that there's no JavaScript on the stack, but that might be depende nt 402 // likely that there's no JavaScript on the stack, but that might be depende nt
405 // on how exactly the platform discovers that the context was lost. For bett er 403 // on how exactly the platform discovers that the context was lost. For bett er
406 // portability we always defer the dispatch of the event. 404 // portability we always defer the dispatch of the event.
407 Timer<WebGLRenderingContextBase> m_dispatchContextLostEventTimer; 405 Timer<WebGLRenderingContextBase> m_dispatchContextLostEventTimer;
408 bool m_restoreAllowed; 406 bool m_restoreAllowed;
409 Timer<WebGLRenderingContextBase> m_restoreTimer; 407 Timer<WebGLRenderingContextBase> m_restoreTimer;
410 408
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915 // If the vector is empty, return the maximum allowed active context number. 913 // If the vector is empty, return the maximum allowed active context number.
916 static size_t oldestContextIndex(); 914 static size_t oldestContextIndex();
917 static IntSize oldestContextSize(); 915 static IntSize oldestContextSize();
918 }; 916 };
919 917
920 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d()); 918 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d());
921 919
922 } // namespace WebCore 920 } // namespace WebCore
923 921
924 #endif // WebGLRenderingContextBase_h 922 #endif // WebGLRenderingContextBase_h
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