| Index: tools/viewer/sk_app/mac/RasterWindowContext_mac.cpp
|
| diff --git a/tools/viewer/sk_app/mac/RasterWindowContext_mac.cpp b/tools/viewer/sk_app/mac/RasterWindowContext_mac.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..47f349b2eb8e1ba6234f384511c5f713a01a1a0f
|
| --- /dev/null
|
| +++ b/tools/viewer/sk_app/mac/RasterWindowContext_mac.cpp
|
| @@ -0,0 +1,153 @@
|
| +
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "../GLWindowContext.h"
|
| +#include "SkCanvas.h"
|
| +#include "SkGammaColorFilter.h"
|
| +#include "WindowContextFactory_mac.h"
|
| +
|
| +#include "SDL.h"
|
| +
|
| +#include <OpenGL/gl.h>
|
| +
|
| +using sk_app::DisplayParams;
|
| +using sk_app::window_context_factory::MacWindowInfo;
|
| +using sk_app::GLWindowContext;
|
| +
|
| +namespace {
|
| +
|
| +// We use SDL to support Mac windowing mainly for convenience's sake. However, it
|
| +// does not allow us to support a purely raster backend because we have no hooks into
|
| +// the NSWindow's drawRect: method. Hence we use GL to handle the update. Should we
|
| +// want to avoid this, we will probably need to write our own windowing backend.
|
| +
|
| +class RasterWindowContext_mac : public GLWindowContext {
|
| +public:
|
| + RasterWindowContext_mac(const MacWindowInfo&, const DisplayParams&);
|
| +
|
| + ~RasterWindowContext_mac() override;
|
| +
|
| + sk_sp<SkSurface> getBackbufferSurface() override;
|
| +
|
| + void onSwapBuffers() override;
|
| +
|
| + void onInitializeContext() override;
|
| + void onDestroyContext() override;
|
| +
|
| +private:
|
| + SDL_Window* fWindow;
|
| + SDL_GLContext fGLContext;
|
| + sk_sp<SkSurface> fBackbufferSurface;
|
| +
|
| + typedef GLWindowContext INHERITED;
|
| +};
|
| +
|
| +RasterWindowContext_mac::RasterWindowContext_mac(const MacWindowInfo& info,
|
| + const DisplayParams& params)
|
| + : INHERITED(params)
|
| + , fWindow(info.fWindow)
|
| + , fGLContext(nullptr) {
|
| +
|
| + // any config code here (particularly for msaa)?
|
| +
|
| + this->initializeContext();
|
| +}
|
| +
|
| +RasterWindowContext_mac::~RasterWindowContext_mac() {
|
| + this->destroyContext();
|
| +}
|
| +
|
| +void RasterWindowContext_mac::onInitializeContext() {
|
| + SkASSERT(fWindow);
|
| +
|
| + fGLContext = SDL_GL_CreateContext(fWindow);
|
| + if (!fGLContext) {
|
| + SkDebugf("%s\n", SDL_GetError());
|
| + return;
|
| + }
|
| +
|
| + if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
|
| + glClearStencil(0);
|
| + glClearColor(0, 0, 0, 0);
|
| + glStencilMask(0xffffffff);
|
| + glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
| +
|
| + int redBits, greenBits, blueBits;
|
| + SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits);
|
| + SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits);
|
| + SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits);
|
| + fColorBits = redBits + greenBits + blueBits;
|
| +
|
| + SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
|
| + SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
|
| +
|
| + SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
|
| + glViewport(0, 0, fWidth, fHeight);
|
| + } else {
|
| + SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
|
| + }
|
| +
|
| + // make the offscreen image
|
| + SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, fDisplayParams.fColorType,
|
| + kPremul_SkAlphaType, fDisplayParams.fColorSpace);
|
| + fBackbufferSurface = SkSurface::MakeRaster(info);
|
| +}
|
| +
|
| +void RasterWindowContext_mac::onDestroyContext() {
|
| + if (!fWindow || !fGLContext) {
|
| + return;
|
| + }
|
| + fBackbufferSurface.reset(nullptr);
|
| + SDL_GL_DeleteContext(fGLContext);
|
| + fGLContext = nullptr;
|
| +}
|
| +
|
| +sk_sp<SkSurface> RasterWindowContext_mac::getBackbufferSurface() { return fBackbufferSurface; }
|
| +
|
| +void RasterWindowContext_mac::onSwapBuffers() {
|
| + if (fWindow && fGLContext) {
|
| + // We made/have an off-screen surface. Get the contents as an SkImage:
|
| + sk_sp<SkImage> snapshot = fBackbufferSurface->makeImageSnapshot();
|
| +
|
| + // With ten-bit output, we need to manually apply the gamma of the output device
|
| + // (unless we're in non-gamma correct mode, in which case our data is already
|
| + // fake-sRGB, like we're expected to put in the 10-bit buffer):
|
| + bool doGamma = (fActualColorBits == 30) &&
|
| + (fDisplayParams.fColorSpace != nullptr ||
|
| + kRGBA_F16_SkColorType == fDisplayParams.fColorType);
|
| + SkPaint gammaPaint;
|
| + gammaPaint.setXfermodeMode(SkXfermode::kSrc_Mode);
|
| + if (doGamma) {
|
| + gammaPaint.setColorFilter(SkGammaColorFilter::Make(1.0f / 2.2f));
|
| + }
|
| +
|
| + sk_sp<SkSurface> gpuSurface = INHERITED::getBackbufferSurface();
|
| + SkCanvas* gpuCanvas = gpuSurface->getCanvas();
|
| + gpuCanvas->drawImage(snapshot, 0, 0, &gammaPaint);
|
| + gpuCanvas->flush();
|
| +
|
| + SDL_GL_SwapWindow(fWindow);
|
| + }
|
| +}
|
| +
|
| +} // anonymous namespace
|
| +
|
| +namespace sk_app {
|
| +namespace window_context_factory {
|
| +
|
| +WindowContext* NewRasterForMac(const MacWindowInfo& info, const DisplayParams& params) {
|
| + WindowContext* ctx = new RasterWindowContext_mac(info, params);
|
| + if (!ctx->isValid()) {
|
| + delete ctx;
|
| + return nullptr;
|
| + }
|
| + return ctx;
|
| +}
|
| +
|
| +} // namespace window_context_factory
|
| +} // namespace sk_app
|
|
|