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Side by Side Diff: tools/viewer/sk_app/mac/RasterWindowContext_mac.cpp

Issue 2228883003: Add RasterWindowContext_mac (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address comment; enable backend switching Created 4 years, 4 months ago
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1
2 /*
3 * Copyright 2016 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "../GLWindowContext.h"
10 #include "SkCanvas.h"
11 #include "SkGammaColorFilter.h"
12 #include "WindowContextFactory_mac.h"
13
14 #include "SDL.h"
15
16 #include <OpenGL/gl.h>
17
18 using sk_app::DisplayParams;
19 using sk_app::window_context_factory::MacWindowInfo;
20 using sk_app::GLWindowContext;
21
22 namespace {
23
24 // We use SDL to support Mac windowing mainly for convenience's sake. However, i t
25 // does not allow us to support a purely raster backend because we have no hooks into
26 // the NSWindow's drawRect: method. Hence we use GL to handle the update. Should we
27 // want to avoid this, we will probably need to write our own windowing backend.
28
29 class RasterWindowContext_mac : public GLWindowContext {
30 public:
31 RasterWindowContext_mac(const MacWindowInfo&, const DisplayParams&);
32
33 ~RasterWindowContext_mac() override;
34
35 sk_sp<SkSurface> getBackbufferSurface() override;
36
37 void onSwapBuffers() override;
38
39 void onInitializeContext() override;
40 void onDestroyContext() override;
41
42 private:
43 SDL_Window* fWindow;
44 SDL_GLContext fGLContext;
45 sk_sp<SkSurface> fBackbufferSurface;
46
47 typedef GLWindowContext INHERITED;
48 };
49
50 RasterWindowContext_mac::RasterWindowContext_mac(const MacWindowInfo& info,
51 const DisplayParams& params)
52 : INHERITED(params)
53 , fWindow(info.fWindow)
54 , fGLContext(nullptr) {
55
56 // any config code here (particularly for msaa)?
57
58 this->initializeContext();
59 }
60
61 RasterWindowContext_mac::~RasterWindowContext_mac() {
62 this->destroyContext();
63 }
64
65 void RasterWindowContext_mac::onInitializeContext() {
66 SkASSERT(fWindow);
67
68 fGLContext = SDL_GL_CreateContext(fWindow);
69 if (!fGLContext) {
70 SkDebugf("%s\n", SDL_GetError());
71 return;
72 }
73
74 if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
75 glClearStencil(0);
76 glClearColor(0, 0, 0, 0);
77 glStencilMask(0xffffffff);
78 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
79
80 int redBits, greenBits, blueBits;
81 SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits);
82 SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits);
83 SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits);
84 fColorBits = redBits + greenBits + blueBits;
85
86 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
87 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
88
89 SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
90 glViewport(0, 0, fWidth, fHeight);
91 } else {
92 SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
93 }
94
95 // make the offscreen image
96 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, fDisplayParams.fColorT ype,
97 kPremul_SkAlphaType, fDisplayParams.fCo lorSpace);
98 fBackbufferSurface = SkSurface::MakeRaster(info);
99 }
100
101 void RasterWindowContext_mac::onDestroyContext() {
102 if (!fWindow || !fGLContext) {
103 return;
104 }
105 fBackbufferSurface.reset(nullptr);
106 SDL_GL_DeleteContext(fGLContext);
107 fGLContext = nullptr;
108 }
109
110 sk_sp<SkSurface> RasterWindowContext_mac::getBackbufferSurface() { return fBackb ufferSurface; }
111
112 void RasterWindowContext_mac::onSwapBuffers() {
113 if (fWindow && fGLContext) {
114 // We made/have an off-screen surface. Get the contents as an SkImage:
115 sk_sp<SkImage> snapshot = fBackbufferSurface->makeImageSnapshot();
116
117 // With ten-bit output, we need to manually apply the gamma of the outpu t device
118 // (unless we're in non-gamma correct mode, in which case our data is al ready
119 // fake-sRGB, like we're expected to put in the 10-bit buffer):
120 bool doGamma = (fActualColorBits == 30) &&
121 (fDisplayParams.fColorSpace != nullptr ||
122 kRGBA_F16_SkColorType == fDisplayParams.fColorType);
123 SkPaint gammaPaint;
124 gammaPaint.setXfermodeMode(SkXfermode::kSrc_Mode);
125 if (doGamma) {
126 gammaPaint.setColorFilter(SkGammaColorFilter::Make(1.0f / 2.2f));
127 }
128
129 sk_sp<SkSurface> gpuSurface = INHERITED::getBackbufferSurface();
130 SkCanvas* gpuCanvas = gpuSurface->getCanvas();
131 gpuCanvas->drawImage(snapshot, 0, 0, &gammaPaint);
132 gpuCanvas->flush();
133
134 SDL_GL_SwapWindow(fWindow);
135 }
136 }
137
138 } // anonymous namespace
139
140 namespace sk_app {
141 namespace window_context_factory {
142
143 WindowContext* NewRasterForMac(const MacWindowInfo& info, const DisplayParams& p arams) {
144 WindowContext* ctx = new RasterWindowContext_mac(info, params);
145 if (!ctx->isValid()) {
146 delete ctx;
147 return nullptr;
148 }
149 return ctx;
150 }
151
152 } // namespace window_context_factory
153 } // namespace sk_app
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