| Index: ash/app_list/app_list_presenter_delegate.cc
|
| diff --git a/ash/app_list/app_list_presenter_delegate.cc b/ash/app_list/app_list_presenter_delegate.cc
|
| index cefa08642861c0af1aef0db8342b882a684668c1..6d557d3b4d2e64a1872bd3ac3219cc88e30fcf06 100644
|
| --- a/ash/app_list/app_list_presenter_delegate.cc
|
| +++ b/ash/app_list/app_list_presenter_delegate.cc
|
| @@ -41,9 +41,17 @@ const int kMinimalAnchorPositionOffset = 57;
|
| // Gets arrow location based on shelf alignment.
|
| views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
|
| DCHECK(Shell::HasInstance());
|
| - return Shelf::ForWindow(window)->SelectValueForShelfAlignment(
|
| - views::BubbleBorder::BOTTOM_CENTER, views::BubbleBorder::LEFT_CENTER,
|
| - views::BubbleBorder::RIGHT_CENTER);
|
| + switch (Shelf::ForWindow(window)->alignment()) {
|
| + case SHELF_ALIGNMENT_BOTTOM:
|
| + case SHELF_ALIGNMENT_BOTTOM_LOCKED:
|
| + return views::BubbleBorder::BOTTOM_CENTER;
|
| + case SHELF_ALIGNMENT_LEFT:
|
| + return views::BubbleBorder::LEFT_CENTER;
|
| + case SHELF_ALIGNMENT_RIGHT:
|
| + return views::BubbleBorder::RIGHT_CENTER;
|
| + }
|
| + NOTREACHED();
|
| + return views::BubbleBorder::BOTTOM_CENTER;
|
| }
|
|
|
| // Using |button_bounds|, determine the anchor offset so that the bubble gets
|
| @@ -254,10 +262,17 @@ gfx::Vector2d AppListPresenterDelegate::GetVisibilityAnimationOffset(
|
| ->GetShelfLayoutManager()
|
| ->UpdateAutoHideState();
|
|
|
| - return Shelf::ForWindow(root_window)
|
| - ->SelectValueForShelfAlignment(gfx::Vector2d(0, kAnimationOffset),
|
| - gfx::Vector2d(-kAnimationOffset, 0),
|
| - gfx::Vector2d(kAnimationOffset, 0));
|
| + switch (Shelf::ForWindow(root_window)->alignment()) {
|
| + case SHELF_ALIGNMENT_BOTTOM:
|
| + case SHELF_ALIGNMENT_BOTTOM_LOCKED:
|
| + return gfx::Vector2d(0, kAnimationOffset);
|
| + case SHELF_ALIGNMENT_LEFT:
|
| + return gfx::Vector2d(-kAnimationOffset, 0);
|
| + case SHELF_ALIGNMENT_RIGHT:
|
| + return gfx::Vector2d(kAnimationOffset, 0);
|
| + }
|
| + NOTREACHED();
|
| + return gfx::Vector2d();
|
| }
|
|
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|