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Unified Diff: gpu/command_buffer/service/in_process_command_buffer.cc

Issue 22277004: Add gfx::SurfaceFactoryWebview (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: InProcessContext takes attrib struct Created 7 years, 4 months ago
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Index: gpu/command_buffer/service/in_process_command_buffer.cc
diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc
index 25d57013f2e1dd83f5ace9309efbf1e3fb350ed3..b5d30446c04e1fd0919c3e68006fbb997851740f 100644
--- a/gpu/command_buffer/service/in_process_command_buffer.cc
+++ b/gpu/command_buffer/service/in_process_command_buffer.cc
@@ -20,6 +20,7 @@
#include "base/logging.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop_proxy.h"
+#include "base/sequence_checker.h"
#include "base/threading/thread.h"
#include "gpu/command_buffer/common/id_allocator.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
@@ -32,7 +33,6 @@
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_share_group.h"
-#include "ui/gl/gl_surface.h"
namespace gpu {
@@ -244,6 +244,7 @@ InProcessCommandBuffer::~InProcessCommandBuffer() {
}
bool InProcessCommandBuffer::IsContextLost() {
+ CheckSequencedThread();
if (context_lost_ || !command_buffer_) {
return true;
}
@@ -252,11 +253,13 @@ bool InProcessCommandBuffer::IsContextLost() {
}
void InProcessCommandBuffer::OnResizeView(gfx::Size size, float scale_factor) {
+ CheckSequencedThread();
DCHECK(!surface_->IsOffscreen());
surface_->Resize(size);
}
bool InProcessCommandBuffer::MakeCurrent() {
+ CheckSequencedThread();
command_buffer_lock_.AssertAcquired();
if (!context_lost_ && decoder_->MakeCurrent())
@@ -268,6 +271,7 @@ bool InProcessCommandBuffer::MakeCurrent() {
}
void InProcessCommandBuffer::PumpCommands() {
+ CheckSequencedThread();
ScopedEvent handle_flush(&flush_event_);
command_buffer_lock_.AssertAcquired();
@@ -281,12 +285,14 @@ void InProcessCommandBuffer::PumpCommands() {
}
bool InProcessCommandBuffer::GetBufferChanged(int32 transfer_buffer_id) {
+ CheckSequencedThread();
command_buffer_lock_.AssertAcquired();
command_buffer_->SetGetBuffer(transfer_buffer_id);
return true;
}
bool InProcessCommandBuffer::Initialize(
+ scoped_refptr<gfx::GLSurface> surface,
bool is_offscreen,
bool share_resources,
gfx::AcceleratedWidget window,
@@ -301,8 +307,13 @@ bool InProcessCommandBuffer::Initialize(
context_lost_callback_ = WrapCallback(context_lost_callback);
share_group_id_ = share_group_id;
- base::WaitableEvent completion(true, false);
- bool result = false;
+ if (surface) {
+ // GPU thread must be the same as client thread due to GLSurface not being
+ // thread safe.
+ sequence_checker_.reset(new base::SequenceChecker);
+ surface_ = surface;
+ }
+
base::Callback<bool(void)> init_task =
base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread,
base::Unretained(this),
@@ -312,6 +323,9 @@ bool InProcessCommandBuffer::Initialize(
allowed_extensions,
attribs,
gpu_preference);
+
+ base::WaitableEvent completion(true, false);
+ bool result = false;
QueueTask(
base::Bind(&RunTaskWithResult<bool>, init_task, &result, &completion));
completion.Wait();
@@ -325,6 +339,7 @@ bool InProcessCommandBuffer::InitializeOnGpuThread(
const char* allowed_extensions,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference) {
+ CheckSequencedThread();
no sievers 2013/08/07 01:52:38 Does it make sense to always have a sequence check
boliu 2013/08/07 02:58:48 Can't use scoped_ptr anymore since they could both
// Use one share group for all contexts.
CR_DEFINE_STATIC_LOCAL(scoped_refptr<gfx::GLShareGroup>, share_group,
(new gfx::GLShareGroup));
@@ -381,10 +396,12 @@ bool InProcessCommandBuffer::InitializeOnGpuThread(
decoder_->set_engine(gpu_scheduler_.get());
- if (is_offscreen)
- surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size);
- else
- surface_ = gfx::GLSurface::CreateViewGLSurface(window);
+ if (!surface_) {
+ if (is_offscreen)
+ surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size);
+ else
+ surface_ = gfx::GLSurface::CreateViewGLSurface(window);
+ }
if (!surface_.get()) {
LOG(ERROR) << "Could not create GLSurface.";
@@ -452,6 +469,7 @@ bool InProcessCommandBuffer::InitializeOnGpuThread(
}
void InProcessCommandBuffer::Destroy() {
+ CheckSequencedThread();
base::WaitableEvent completion(true, false);
bool result = false;
base::Callback<bool(void)> destroy_task = base::Bind(
@@ -462,6 +480,7 @@ void InProcessCommandBuffer::Destroy() {
}
bool InProcessCommandBuffer::DestroyOnGpuThread() {
+ CheckSequencedThread();
command_buffer_.reset();
// Clean up GL resources if possible.
bool have_context = context_ && context_->MakeCurrent(surface_);
@@ -476,9 +495,15 @@ bool InProcessCommandBuffer::DestroyOnGpuThread() {
return true;
}
+void InProcessCommandBuffer::CheckSequencedThread() {
+ DCHECK(!sequence_checker_ ||
+ sequence_checker_->CalledOnValidSequencedThread());
+}
+
unsigned int InProcessCommandBuffer::CreateImageForGpuMemoryBuffer(
gfx::GpuMemoryBufferHandle buffer,
gfx::Size size) {
+ CheckSequencedThread();
unsigned int image_id;
{
// TODO: ID allocation should go through CommandBuffer
@@ -498,12 +523,14 @@ void InProcessCommandBuffer::CreateImageOnGpuThread(
gfx::GpuMemoryBufferHandle buffer,
gfx::Size size,
unsigned int image_id) {
+ CheckSequencedThread();
scoped_refptr<gfx::GLImage> gl_image =
gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer, size);
decoder_->GetContextGroup()->image_manager()->AddImage(gl_image, image_id);
}
void InProcessCommandBuffer::RemoveImage(unsigned int image_id) {
+ CheckSequencedThread();
{
// TODO: ID allocation should go through CommandBuffer
base::AutoLock lock(command_buffer_lock_);
@@ -518,10 +545,12 @@ void InProcessCommandBuffer::RemoveImage(unsigned int image_id) {
}
void InProcessCommandBuffer::RemoveImageOnGpuThread(unsigned int image_id) {
+ CheckSequencedThread();
decoder_->GetContextGroup()->image_manager()->RemoveImage(image_id);
}
void InProcessCommandBuffer::OnContextLost() {
+ CheckSequencedThread();
if (!context_lost_callback_.is_null()) {
context_lost_callback_.Run();
context_lost_callback_.Reset();
@@ -539,26 +568,34 @@ void InProcessCommandBuffer::OnContextLost() {
}
CommandBuffer::State InProcessCommandBuffer::GetStateFast() {
+ CheckSequencedThread();
base::AutoLock lock(command_buffer_lock_);
return last_state_ = command_buffer_->GetState();
}
CommandBuffer::State InProcessCommandBuffer::GetState() {
+ CheckSequencedThread();
return GetStateFast();
}
CommandBuffer::State InProcessCommandBuffer::GetLastState() {
+ CheckSequencedThread();
return last_state_;
}
-int32 InProcessCommandBuffer::GetLastToken() { return last_state_.token; }
+int32 InProcessCommandBuffer::GetLastToken() {
+ CheckSequencedThread();
+ return last_state_.token;
+}
void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset) {
+ CheckSequencedThread();
base::AutoLock lock(command_buffer_lock_);
command_buffer_->Flush(put_offset);
}
void InProcessCommandBuffer::Flush(int32 put_offset) {
+ CheckSequencedThread();
if (last_state_.error != gpu::error::kNoError)
return;
@@ -574,6 +611,7 @@ void InProcessCommandBuffer::Flush(int32 put_offset) {
CommandBuffer::State InProcessCommandBuffer::FlushSync(int32 put_offset,
int32 last_known_get) {
+ CheckSequencedThread();
if (put_offset == last_known_get || last_state_.error != gpu::error::kNoError)
return last_state_;
@@ -589,6 +627,7 @@ CommandBuffer::State InProcessCommandBuffer::FlushSync(int32 put_offset,
}
void InProcessCommandBuffer::SetGetBuffer(int32 shm_id) {
+ CheckSequencedThread();
if (last_state_.error != gpu::error::kNoError)
return;
@@ -602,11 +641,13 @@ void InProcessCommandBuffer::SetGetBuffer(int32 shm_id) {
gpu::Buffer InProcessCommandBuffer::CreateTransferBuffer(size_t size,
int32* id) {
+ CheckSequencedThread();
base::AutoLock lock(command_buffer_lock_);
return command_buffer_->CreateTransferBuffer(size, id);
}
void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) {
+ CheckSequencedThread();
base::Closure task = base::Bind(&CommandBuffer::DestroyTransferBuffer,
base::Unretained(command_buffer_.get()),
id);
@@ -625,10 +666,12 @@ uint32 InProcessCommandBuffer::InsertSyncPoint() {
}
void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point,
const base::Closure& callback) {
+ CheckSequencedThread();
QueueTask(WrapCallback(callback));
}
gpu::error::Error InProcessCommandBuffer::GetLastError() {
+ CheckSequencedThread();
return last_state_.error;
}

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