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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" | 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" |
| 6 | 6 |
| 7 #include <queue> | 7 #include <queue> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include <GLES2/gl2.h> | 10 #include <GLES2/gl2.h> |
| 11 #ifndef GL_GLEXT_PROTOTYPES | 11 #ifndef GL_GLEXT_PROTOTYPES |
| 12 #define GL_GLEXT_PROTOTYPES 1 | 12 #define GL_GLEXT_PROTOTYPES 1 |
| 13 #endif | 13 #endif |
| 14 #include <GLES2/gl2ext.h> | 14 #include <GLES2/gl2ext.h> |
| 15 #include <GLES2/gl2extchromium.h> | 15 #include <GLES2/gl2extchromium.h> |
| 16 | 16 |
| 17 #include "base/bind.h" | 17 #include "base/bind.h" |
| 18 #include "base/bind_helpers.h" | 18 #include "base/bind_helpers.h" |
| 19 #include "base/lazy_instance.h" | 19 #include "base/lazy_instance.h" |
| 20 #include "base/logging.h" | 20 #include "base/logging.h" |
| 21 #include "base/memory/weak_ptr.h" | 21 #include "base/memory/weak_ptr.h" |
| 22 #include "base/message_loop/message_loop_proxy.h" | 22 #include "base/message_loop/message_loop_proxy.h" |
| 23 #include "base/sequence_checker.h" | |
| 23 #include "base/threading/thread.h" | 24 #include "base/threading/thread.h" |
| 24 #include "gpu/command_buffer/common/id_allocator.h" | 25 #include "gpu/command_buffer/common/id_allocator.h" |
| 25 #include "gpu/command_buffer/service/command_buffer_service.h" | 26 #include "gpu/command_buffer/service/command_buffer_service.h" |
| 26 #include "gpu/command_buffer/service/context_group.h" | 27 #include "gpu/command_buffer/service/context_group.h" |
| 27 #include "gpu/command_buffer/service/gl_context_virtual.h" | 28 #include "gpu/command_buffer/service/gl_context_virtual.h" |
| 28 #include "gpu/command_buffer/service/gpu_scheduler.h" | 29 #include "gpu/command_buffer/service/gpu_scheduler.h" |
| 29 #include "gpu/command_buffer/service/image_manager.h" | 30 #include "gpu/command_buffer/service/image_manager.h" |
| 30 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 31 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
| 31 #include "ui/gfx/size.h" | 32 #include "ui/gfx/size.h" |
| 32 #include "ui/gl/gl_context.h" | 33 #include "ui/gl/gl_context.h" |
| 33 #include "ui/gl/gl_image.h" | 34 #include "ui/gl/gl_image.h" |
| 34 #include "ui/gl/gl_share_group.h" | 35 #include "ui/gl/gl_share_group.h" |
| 35 #include "ui/gl/gl_surface.h" | |
| 36 | 36 |
| 37 namespace gpu { | 37 namespace gpu { |
| 38 | 38 |
| 39 namespace { | 39 namespace { |
| 40 | 40 |
| 41 static base::LazyInstance<std::set<InProcessCommandBuffer*> > | 41 static base::LazyInstance<std::set<InProcessCommandBuffer*> > |
| 42 g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; | 42 g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; |
| 43 | 43 |
| 44 static bool g_use_virtualized_gl_context = false; | 44 static bool g_use_virtualized_gl_context = false; |
| 45 static bool g_uses_explicit_scheduling = false; | 45 static bool g_uses_explicit_scheduling = false; |
| (...skipping 191 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 237 share_group_id_(0), | 237 share_group_id_(0), |
| 238 last_put_offset_(-1), | 238 last_put_offset_(-1), |
| 239 flush_event_(false, false), | 239 flush_event_(false, false), |
| 240 queue_(CreateSchedulerClient()) {} | 240 queue_(CreateSchedulerClient()) {} |
| 241 | 241 |
| 242 InProcessCommandBuffer::~InProcessCommandBuffer() { | 242 InProcessCommandBuffer::~InProcessCommandBuffer() { |
| 243 Destroy(); | 243 Destroy(); |
| 244 } | 244 } |
| 245 | 245 |
| 246 bool InProcessCommandBuffer::IsContextLost() { | 246 bool InProcessCommandBuffer::IsContextLost() { |
| 247 CheckSequencedThread(); | |
| 247 if (context_lost_ || !command_buffer_) { | 248 if (context_lost_ || !command_buffer_) { |
| 248 return true; | 249 return true; |
| 249 } | 250 } |
| 250 CommandBuffer::State state = GetState(); | 251 CommandBuffer::State state = GetState(); |
| 251 return error::IsError(state.error); | 252 return error::IsError(state.error); |
| 252 } | 253 } |
| 253 | 254 |
| 254 void InProcessCommandBuffer::OnResizeView(gfx::Size size, float scale_factor) { | 255 void InProcessCommandBuffer::OnResizeView(gfx::Size size, float scale_factor) { |
| 256 CheckSequencedThread(); | |
| 255 DCHECK(!surface_->IsOffscreen()); | 257 DCHECK(!surface_->IsOffscreen()); |
| 256 surface_->Resize(size); | 258 surface_->Resize(size); |
| 257 } | 259 } |
| 258 | 260 |
| 259 bool InProcessCommandBuffer::MakeCurrent() { | 261 bool InProcessCommandBuffer::MakeCurrent() { |
| 262 CheckSequencedThread(); | |
| 260 command_buffer_lock_.AssertAcquired(); | 263 command_buffer_lock_.AssertAcquired(); |
| 261 | 264 |
| 262 if (!context_lost_ && decoder_->MakeCurrent()) | 265 if (!context_lost_ && decoder_->MakeCurrent()) |
| 263 return true; | 266 return true; |
| 264 DLOG(ERROR) << "Context lost because MakeCurrent failed."; | 267 DLOG(ERROR) << "Context lost because MakeCurrent failed."; |
| 265 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); | 268 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); |
| 266 command_buffer_->SetParseError(gpu::error::kLostContext); | 269 command_buffer_->SetParseError(gpu::error::kLostContext); |
| 267 return false; | 270 return false; |
| 268 } | 271 } |
| 269 | 272 |
| 270 void InProcessCommandBuffer::PumpCommands() { | 273 void InProcessCommandBuffer::PumpCommands() { |
| 274 CheckSequencedThread(); | |
| 271 ScopedEvent handle_flush(&flush_event_); | 275 ScopedEvent handle_flush(&flush_event_); |
| 272 command_buffer_lock_.AssertAcquired(); | 276 command_buffer_lock_.AssertAcquired(); |
| 273 | 277 |
| 274 if (!MakeCurrent()) | 278 if (!MakeCurrent()) |
| 275 return; | 279 return; |
| 276 | 280 |
| 277 gpu_scheduler_->PutChanged(); | 281 gpu_scheduler_->PutChanged(); |
| 278 CommandBuffer::State state = command_buffer_->GetState(); | 282 CommandBuffer::State state = command_buffer_->GetState(); |
| 279 DCHECK((!error::IsError(state.error) && !context_lost_) || | 283 DCHECK((!error::IsError(state.error) && !context_lost_) || |
| 280 (error::IsError(state.error) && context_lost_)); | 284 (error::IsError(state.error) && context_lost_)); |
| 281 } | 285 } |
| 282 | 286 |
| 283 bool InProcessCommandBuffer::GetBufferChanged(int32 transfer_buffer_id) { | 287 bool InProcessCommandBuffer::GetBufferChanged(int32 transfer_buffer_id) { |
| 288 CheckSequencedThread(); | |
| 284 command_buffer_lock_.AssertAcquired(); | 289 command_buffer_lock_.AssertAcquired(); |
| 285 command_buffer_->SetGetBuffer(transfer_buffer_id); | 290 command_buffer_->SetGetBuffer(transfer_buffer_id); |
| 286 return true; | 291 return true; |
| 287 } | 292 } |
| 288 | 293 |
| 289 bool InProcessCommandBuffer::Initialize( | 294 bool InProcessCommandBuffer::Initialize( |
| 295 scoped_refptr<gfx::GLSurface> surface, | |
| 290 bool is_offscreen, | 296 bool is_offscreen, |
| 291 bool share_resources, | 297 bool share_resources, |
| 292 gfx::AcceleratedWidget window, | 298 gfx::AcceleratedWidget window, |
| 293 const gfx::Size& size, | 299 const gfx::Size& size, |
| 294 const char* allowed_extensions, | 300 const char* allowed_extensions, |
| 295 const std::vector<int32>& attribs, | 301 const std::vector<int32>& attribs, |
| 296 gfx::GpuPreference gpu_preference, | 302 gfx::GpuPreference gpu_preference, |
| 297 const base::Closure& context_lost_callback, | 303 const base::Closure& context_lost_callback, |
| 298 unsigned int share_group_id) { | 304 unsigned int share_group_id) { |
| 299 | 305 |
| 300 share_resources_ = share_resources; | 306 share_resources_ = share_resources; |
| 301 context_lost_callback_ = WrapCallback(context_lost_callback); | 307 context_lost_callback_ = WrapCallback(context_lost_callback); |
| 302 share_group_id_ = share_group_id; | 308 share_group_id_ = share_group_id; |
| 303 | 309 |
| 304 base::WaitableEvent completion(true, false); | 310 if (surface) { |
| 305 bool result = false; | 311 // GPU thread must be the same as client thread due to GLSurface not being |
| 312 // thread safe. | |
| 313 sequence_checker_.reset(new base::SequenceChecker); | |
| 314 surface_ = surface; | |
| 315 } | |
| 316 | |
| 306 base::Callback<bool(void)> init_task = | 317 base::Callback<bool(void)> init_task = |
| 307 base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread, | 318 base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread, |
| 308 base::Unretained(this), | 319 base::Unretained(this), |
| 309 is_offscreen, | 320 is_offscreen, |
| 310 window, | 321 window, |
| 311 size, | 322 size, |
| 312 allowed_extensions, | 323 allowed_extensions, |
| 313 attribs, | 324 attribs, |
| 314 gpu_preference); | 325 gpu_preference); |
| 326 | |
| 327 base::WaitableEvent completion(true, false); | |
| 328 bool result = false; | |
| 315 QueueTask( | 329 QueueTask( |
| 316 base::Bind(&RunTaskWithResult<bool>, init_task, &result, &completion)); | 330 base::Bind(&RunTaskWithResult<bool>, init_task, &result, &completion)); |
| 317 completion.Wait(); | 331 completion.Wait(); |
| 318 return result; | 332 return result; |
| 319 } | 333 } |
| 320 | 334 |
| 321 bool InProcessCommandBuffer::InitializeOnGpuThread( | 335 bool InProcessCommandBuffer::InitializeOnGpuThread( |
| 322 bool is_offscreen, | 336 bool is_offscreen, |
| 323 gfx::AcceleratedWidget window, | 337 gfx::AcceleratedWidget window, |
| 324 const gfx::Size& size, | 338 const gfx::Size& size, |
| 325 const char* allowed_extensions, | 339 const char* allowed_extensions, |
| 326 const std::vector<int32>& attribs, | 340 const std::vector<int32>& attribs, |
| 327 gfx::GpuPreference gpu_preference) { | 341 gfx::GpuPreference gpu_preference) { |
| 342 CheckSequencedThread(); | |
|
no sievers
2013/08/07 01:52:38
Does it make sense to always have a sequence check
boliu
2013/08/07 02:58:48
Can't use scoped_ptr anymore since they could both
| |
| 328 // Use one share group for all contexts. | 343 // Use one share group for all contexts. |
| 329 CR_DEFINE_STATIC_LOCAL(scoped_refptr<gfx::GLShareGroup>, share_group, | 344 CR_DEFINE_STATIC_LOCAL(scoped_refptr<gfx::GLShareGroup>, share_group, |
| 330 (new gfx::GLShareGroup)); | 345 (new gfx::GLShareGroup)); |
| 331 | 346 |
| 332 DCHECK(size.width() >= 0 && size.height() >= 0); | 347 DCHECK(size.width() >= 0 && size.height() >= 0); |
| 333 | 348 |
| 334 TransferBufferManager* manager = new TransferBufferManager(); | 349 TransferBufferManager* manager = new TransferBufferManager(); |
| 335 transfer_buffer_manager_.reset(manager); | 350 transfer_buffer_manager_.reset(manager); |
| 336 manager->Initialize(); | 351 manager->Initialize(); |
| 337 | 352 |
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| 374 NULL, NULL, NULL, NULL, bind_generates_resource))); | 389 NULL, NULL, NULL, NULL, bind_generates_resource))); |
| 375 | 390 |
| 376 gpu_scheduler_.reset( | 391 gpu_scheduler_.reset( |
| 377 new GpuScheduler(command_buffer.get(), decoder_.get(), decoder_.get())); | 392 new GpuScheduler(command_buffer.get(), decoder_.get(), decoder_.get())); |
| 378 command_buffer->SetGetBufferChangeCallback(base::Bind( | 393 command_buffer->SetGetBufferChangeCallback(base::Bind( |
| 379 &GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler_.get()))); | 394 &GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler_.get()))); |
| 380 command_buffer_ = command_buffer.Pass(); | 395 command_buffer_ = command_buffer.Pass(); |
| 381 | 396 |
| 382 decoder_->set_engine(gpu_scheduler_.get()); | 397 decoder_->set_engine(gpu_scheduler_.get()); |
| 383 | 398 |
| 384 if (is_offscreen) | 399 if (!surface_) { |
| 385 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size); | 400 if (is_offscreen) |
| 386 else | 401 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size); |
| 387 surface_ = gfx::GLSurface::CreateViewGLSurface(window); | 402 else |
| 403 surface_ = gfx::GLSurface::CreateViewGLSurface(window); | |
| 404 } | |
| 388 | 405 |
| 389 if (!surface_.get()) { | 406 if (!surface_.get()) { |
| 390 LOG(ERROR) << "Could not create GLSurface."; | 407 LOG(ERROR) << "Could not create GLSurface."; |
| 391 DestroyOnGpuThread(); | 408 DestroyOnGpuThread(); |
| 392 return false; | 409 return false; |
| 393 } | 410 } |
| 394 | 411 |
| 395 if (g_use_virtualized_gl_context) { | 412 if (g_use_virtualized_gl_context) { |
| 396 context_ = share_group->GetSharedContext(); | 413 context_ = share_group->GetSharedContext(); |
| 397 if (!context_.get()) { | 414 if (!context_.get()) { |
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| 445 } | 462 } |
| 446 | 463 |
| 447 if (share_resources_) { | 464 if (share_resources_) { |
| 448 g_all_shared_contexts.Pointer()->insert(this); | 465 g_all_shared_contexts.Pointer()->insert(this); |
| 449 } | 466 } |
| 450 | 467 |
| 451 return true; | 468 return true; |
| 452 } | 469 } |
| 453 | 470 |
| 454 void InProcessCommandBuffer::Destroy() { | 471 void InProcessCommandBuffer::Destroy() { |
| 472 CheckSequencedThread(); | |
| 455 base::WaitableEvent completion(true, false); | 473 base::WaitableEvent completion(true, false); |
| 456 bool result = false; | 474 bool result = false; |
| 457 base::Callback<bool(void)> destroy_task = base::Bind( | 475 base::Callback<bool(void)> destroy_task = base::Bind( |
| 458 &InProcessCommandBuffer::DestroyOnGpuThread, base::Unretained(this)); | 476 &InProcessCommandBuffer::DestroyOnGpuThread, base::Unretained(this)); |
| 459 QueueTask( | 477 QueueTask( |
| 460 base::Bind(&RunTaskWithResult<bool>, destroy_task, &result, &completion)); | 478 base::Bind(&RunTaskWithResult<bool>, destroy_task, &result, &completion)); |
| 461 completion.Wait(); | 479 completion.Wait(); |
| 462 } | 480 } |
| 463 | 481 |
| 464 bool InProcessCommandBuffer::DestroyOnGpuThread() { | 482 bool InProcessCommandBuffer::DestroyOnGpuThread() { |
| 483 CheckSequencedThread(); | |
| 465 command_buffer_.reset(); | 484 command_buffer_.reset(); |
| 466 // Clean up GL resources if possible. | 485 // Clean up GL resources if possible. |
| 467 bool have_context = context_ && context_->MakeCurrent(surface_); | 486 bool have_context = context_ && context_->MakeCurrent(surface_); |
| 468 if (decoder_) { | 487 if (decoder_) { |
| 469 decoder_->Destroy(have_context); | 488 decoder_->Destroy(have_context); |
| 470 decoder_.reset(); | 489 decoder_.reset(); |
| 471 } | 490 } |
| 472 context_ = NULL; | 491 context_ = NULL; |
| 473 surface_ = NULL; | 492 surface_ = NULL; |
| 474 | 493 |
| 475 g_all_shared_contexts.Pointer()->erase(this); | 494 g_all_shared_contexts.Pointer()->erase(this); |
| 476 return true; | 495 return true; |
| 477 } | 496 } |
| 478 | 497 |
| 498 void InProcessCommandBuffer::CheckSequencedThread() { | |
| 499 DCHECK(!sequence_checker_ || | |
| 500 sequence_checker_->CalledOnValidSequencedThread()); | |
| 501 } | |
| 502 | |
| 479 unsigned int InProcessCommandBuffer::CreateImageForGpuMemoryBuffer( | 503 unsigned int InProcessCommandBuffer::CreateImageForGpuMemoryBuffer( |
| 480 gfx::GpuMemoryBufferHandle buffer, | 504 gfx::GpuMemoryBufferHandle buffer, |
| 481 gfx::Size size) { | 505 gfx::Size size) { |
| 506 CheckSequencedThread(); | |
| 482 unsigned int image_id; | 507 unsigned int image_id; |
| 483 { | 508 { |
| 484 // TODO: ID allocation should go through CommandBuffer | 509 // TODO: ID allocation should go through CommandBuffer |
| 485 base::AutoLock lock(command_buffer_lock_); | 510 base::AutoLock lock(command_buffer_lock_); |
| 486 gles2::ContextGroup* group = decoder_->GetContextGroup(); | 511 gles2::ContextGroup* group = decoder_->GetContextGroup(); |
| 487 image_id = | 512 image_id = |
| 488 group->GetIdAllocator(gles2::id_namespaces::kImages)->AllocateID(); | 513 group->GetIdAllocator(gles2::id_namespaces::kImages)->AllocateID(); |
| 489 } | 514 } |
| 490 base::Closure image_task = | 515 base::Closure image_task = |
| 491 base::Bind(&InProcessCommandBuffer::CreateImageOnGpuThread, | 516 base::Bind(&InProcessCommandBuffer::CreateImageOnGpuThread, |
| 492 base::Unretained(this), buffer, size, image_id); | 517 base::Unretained(this), buffer, size, image_id); |
| 493 QueueTask(image_task); | 518 QueueTask(image_task); |
| 494 return image_id; | 519 return image_id; |
| 495 } | 520 } |
| 496 | 521 |
| 497 void InProcessCommandBuffer::CreateImageOnGpuThread( | 522 void InProcessCommandBuffer::CreateImageOnGpuThread( |
| 498 gfx::GpuMemoryBufferHandle buffer, | 523 gfx::GpuMemoryBufferHandle buffer, |
| 499 gfx::Size size, | 524 gfx::Size size, |
| 500 unsigned int image_id) { | 525 unsigned int image_id) { |
| 526 CheckSequencedThread(); | |
| 501 scoped_refptr<gfx::GLImage> gl_image = | 527 scoped_refptr<gfx::GLImage> gl_image = |
| 502 gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer, size); | 528 gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer, size); |
| 503 decoder_->GetContextGroup()->image_manager()->AddImage(gl_image, image_id); | 529 decoder_->GetContextGroup()->image_manager()->AddImage(gl_image, image_id); |
| 504 } | 530 } |
| 505 | 531 |
| 506 void InProcessCommandBuffer::RemoveImage(unsigned int image_id) { | 532 void InProcessCommandBuffer::RemoveImage(unsigned int image_id) { |
| 533 CheckSequencedThread(); | |
| 507 { | 534 { |
| 508 // TODO: ID allocation should go through CommandBuffer | 535 // TODO: ID allocation should go through CommandBuffer |
| 509 base::AutoLock lock(command_buffer_lock_); | 536 base::AutoLock lock(command_buffer_lock_); |
| 510 gles2::ContextGroup* group = decoder_->GetContextGroup(); | 537 gles2::ContextGroup* group = decoder_->GetContextGroup(); |
| 511 group->GetIdAllocator(gles2::id_namespaces::kImages)->FreeID(image_id); | 538 group->GetIdAllocator(gles2::id_namespaces::kImages)->FreeID(image_id); |
| 512 } | 539 } |
| 513 base::Closure image_manager_task = | 540 base::Closure image_manager_task = |
| 514 base::Bind(&InProcessCommandBuffer::RemoveImageOnGpuThread, | 541 base::Bind(&InProcessCommandBuffer::RemoveImageOnGpuThread, |
| 515 base::Unretained(this), | 542 base::Unretained(this), |
| 516 image_id); | 543 image_id); |
| 517 QueueTask(image_manager_task); | 544 QueueTask(image_manager_task); |
| 518 } | 545 } |
| 519 | 546 |
| 520 void InProcessCommandBuffer::RemoveImageOnGpuThread(unsigned int image_id) { | 547 void InProcessCommandBuffer::RemoveImageOnGpuThread(unsigned int image_id) { |
| 548 CheckSequencedThread(); | |
| 521 decoder_->GetContextGroup()->image_manager()->RemoveImage(image_id); | 549 decoder_->GetContextGroup()->image_manager()->RemoveImage(image_id); |
| 522 } | 550 } |
| 523 | 551 |
| 524 void InProcessCommandBuffer::OnContextLost() { | 552 void InProcessCommandBuffer::OnContextLost() { |
| 553 CheckSequencedThread(); | |
| 525 if (!context_lost_callback_.is_null()) { | 554 if (!context_lost_callback_.is_null()) { |
| 526 context_lost_callback_.Run(); | 555 context_lost_callback_.Run(); |
| 527 context_lost_callback_.Reset(); | 556 context_lost_callback_.Reset(); |
| 528 } | 557 } |
| 529 | 558 |
| 530 context_lost_ = true; | 559 context_lost_ = true; |
| 531 if (share_resources_) { | 560 if (share_resources_) { |
| 532 for (std::set<InProcessCommandBuffer*>::iterator it = | 561 for (std::set<InProcessCommandBuffer*>::iterator it = |
| 533 g_all_shared_contexts.Get().begin(); | 562 g_all_shared_contexts.Get().begin(); |
| 534 it != g_all_shared_contexts.Get().end(); | 563 it != g_all_shared_contexts.Get().end(); |
| 535 ++it) { | 564 ++it) { |
| 536 (*it)->context_lost_ = true; | 565 (*it)->context_lost_ = true; |
| 537 } | 566 } |
| 538 } | 567 } |
| 539 } | 568 } |
| 540 | 569 |
| 541 CommandBuffer::State InProcessCommandBuffer::GetStateFast() { | 570 CommandBuffer::State InProcessCommandBuffer::GetStateFast() { |
| 571 CheckSequencedThread(); | |
| 542 base::AutoLock lock(command_buffer_lock_); | 572 base::AutoLock lock(command_buffer_lock_); |
| 543 return last_state_ = command_buffer_->GetState(); | 573 return last_state_ = command_buffer_->GetState(); |
| 544 } | 574 } |
| 545 | 575 |
| 546 CommandBuffer::State InProcessCommandBuffer::GetState() { | 576 CommandBuffer::State InProcessCommandBuffer::GetState() { |
| 577 CheckSequencedThread(); | |
| 547 return GetStateFast(); | 578 return GetStateFast(); |
| 548 } | 579 } |
| 549 | 580 |
| 550 CommandBuffer::State InProcessCommandBuffer::GetLastState() { | 581 CommandBuffer::State InProcessCommandBuffer::GetLastState() { |
| 582 CheckSequencedThread(); | |
| 551 return last_state_; | 583 return last_state_; |
| 552 } | 584 } |
| 553 | 585 |
| 554 int32 InProcessCommandBuffer::GetLastToken() { return last_state_.token; } | 586 int32 InProcessCommandBuffer::GetLastToken() { |
| 587 CheckSequencedThread(); | |
| 588 return last_state_.token; | |
| 589 } | |
| 555 | 590 |
| 556 void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset) { | 591 void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset) { |
| 592 CheckSequencedThread(); | |
| 557 base::AutoLock lock(command_buffer_lock_); | 593 base::AutoLock lock(command_buffer_lock_); |
| 558 command_buffer_->Flush(put_offset); | 594 command_buffer_->Flush(put_offset); |
| 559 } | 595 } |
| 560 | 596 |
| 561 void InProcessCommandBuffer::Flush(int32 put_offset) { | 597 void InProcessCommandBuffer::Flush(int32 put_offset) { |
| 598 CheckSequencedThread(); | |
| 562 if (last_state_.error != gpu::error::kNoError) | 599 if (last_state_.error != gpu::error::kNoError) |
| 563 return; | 600 return; |
| 564 | 601 |
| 565 if (last_put_offset_ == put_offset) | 602 if (last_put_offset_ == put_offset) |
| 566 return; | 603 return; |
| 567 | 604 |
| 568 last_put_offset_ = put_offset; | 605 last_put_offset_ = put_offset; |
| 569 base::Closure task = base::Bind(&InProcessCommandBuffer::FlushOnGpuThread, | 606 base::Closure task = base::Bind(&InProcessCommandBuffer::FlushOnGpuThread, |
| 570 base::Unretained(this), | 607 base::Unretained(this), |
| 571 put_offset); | 608 put_offset); |
| 572 QueueTask(task); | 609 QueueTask(task); |
| 573 } | 610 } |
| 574 | 611 |
| 575 CommandBuffer::State InProcessCommandBuffer::FlushSync(int32 put_offset, | 612 CommandBuffer::State InProcessCommandBuffer::FlushSync(int32 put_offset, |
| 576 int32 last_known_get) { | 613 int32 last_known_get) { |
| 614 CheckSequencedThread(); | |
| 577 if (put_offset == last_known_get || last_state_.error != gpu::error::kNoError) | 615 if (put_offset == last_known_get || last_state_.error != gpu::error::kNoError) |
| 578 return last_state_; | 616 return last_state_; |
| 579 | 617 |
| 580 Flush(put_offset); | 618 Flush(put_offset); |
| 581 GetStateFast(); | 619 GetStateFast(); |
| 582 while (last_known_get == last_state_.get_offset && | 620 while (last_known_get == last_state_.get_offset && |
| 583 last_state_.error == gpu::error::kNoError) { | 621 last_state_.error == gpu::error::kNoError) { |
| 584 flush_event_.Wait(); | 622 flush_event_.Wait(); |
| 585 GetStateFast(); | 623 GetStateFast(); |
| 586 } | 624 } |
| 587 | 625 |
| 588 return last_state_; | 626 return last_state_; |
| 589 } | 627 } |
| 590 | 628 |
| 591 void InProcessCommandBuffer::SetGetBuffer(int32 shm_id) { | 629 void InProcessCommandBuffer::SetGetBuffer(int32 shm_id) { |
| 630 CheckSequencedThread(); | |
| 592 if (last_state_.error != gpu::error::kNoError) | 631 if (last_state_.error != gpu::error::kNoError) |
| 593 return; | 632 return; |
| 594 | 633 |
| 595 { | 634 { |
| 596 base::AutoLock lock(command_buffer_lock_); | 635 base::AutoLock lock(command_buffer_lock_); |
| 597 command_buffer_->SetGetBuffer(shm_id); | 636 command_buffer_->SetGetBuffer(shm_id); |
| 598 last_put_offset_ = 0; | 637 last_put_offset_ = 0; |
| 599 } | 638 } |
| 600 GetStateFast(); | 639 GetStateFast(); |
| 601 } | 640 } |
| 602 | 641 |
| 603 gpu::Buffer InProcessCommandBuffer::CreateTransferBuffer(size_t size, | 642 gpu::Buffer InProcessCommandBuffer::CreateTransferBuffer(size_t size, |
| 604 int32* id) { | 643 int32* id) { |
| 644 CheckSequencedThread(); | |
| 605 base::AutoLock lock(command_buffer_lock_); | 645 base::AutoLock lock(command_buffer_lock_); |
| 606 return command_buffer_->CreateTransferBuffer(size, id); | 646 return command_buffer_->CreateTransferBuffer(size, id); |
| 607 } | 647 } |
| 608 | 648 |
| 609 void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) { | 649 void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) { |
| 650 CheckSequencedThread(); | |
| 610 base::Closure task = base::Bind(&CommandBuffer::DestroyTransferBuffer, | 651 base::Closure task = base::Bind(&CommandBuffer::DestroyTransferBuffer, |
| 611 base::Unretained(command_buffer_.get()), | 652 base::Unretained(command_buffer_.get()), |
| 612 id); | 653 id); |
| 613 | 654 |
| 614 QueueTask(task); | 655 QueueTask(task); |
| 615 } | 656 } |
| 616 | 657 |
| 617 gpu::Buffer InProcessCommandBuffer::GetTransferBuffer(int32 id) { | 658 gpu::Buffer InProcessCommandBuffer::GetTransferBuffer(int32 id) { |
| 618 NOTREACHED(); | 659 NOTREACHED(); |
| 619 return gpu::Buffer(); | 660 return gpu::Buffer(); |
| 620 } | 661 } |
| 621 | 662 |
| 622 uint32 InProcessCommandBuffer::InsertSyncPoint() { | 663 uint32 InProcessCommandBuffer::InsertSyncPoint() { |
| 623 NOTREACHED(); | 664 NOTREACHED(); |
| 624 return 0; | 665 return 0; |
| 625 } | 666 } |
| 626 void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point, | 667 void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point, |
| 627 const base::Closure& callback) { | 668 const base::Closure& callback) { |
| 669 CheckSequencedThread(); | |
| 628 QueueTask(WrapCallback(callback)); | 670 QueueTask(WrapCallback(callback)); |
| 629 } | 671 } |
| 630 | 672 |
| 631 gpu::error::Error InProcessCommandBuffer::GetLastError() { | 673 gpu::error::Error InProcessCommandBuffer::GetLastError() { |
| 674 CheckSequencedThread(); | |
| 632 return last_state_.error; | 675 return last_state_.error; |
| 633 } | 676 } |
| 634 | 677 |
| 635 bool InProcessCommandBuffer::Initialize() { | 678 bool InProcessCommandBuffer::Initialize() { |
| 636 NOTREACHED(); | 679 NOTREACHED(); |
| 637 return false; | 680 return false; |
| 638 } | 681 } |
| 639 | 682 |
| 640 void InProcessCommandBuffer::SetGetOffset(int32 get_offset) { NOTREACHED(); } | 683 void InProcessCommandBuffer::SetGetOffset(int32 get_offset) { NOTREACHED(); } |
| 641 | 684 |
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| 694 g_uses_explicit_scheduling = true; | 737 g_uses_explicit_scheduling = true; |
| 695 g_gpu_queue.Get().SetScheduleCallback(callback); | 738 g_gpu_queue.Get().SetScheduleCallback(callback); |
| 696 } | 739 } |
| 697 | 740 |
| 698 // static | 741 // static |
| 699 void InProcessCommandBuffer::ProcessGpuWorkOnCurrentThread() { | 742 void InProcessCommandBuffer::ProcessGpuWorkOnCurrentThread() { |
| 700 g_gpu_queue.Get().RunTasks(); | 743 g_gpu_queue.Get().RunTasks(); |
| 701 } | 744 } |
| 702 | 745 |
| 703 } // namespace gpu | 746 } // namespace gpu |
| OLD | NEW |