Index: gpu/command_buffer/service/in_process_command_buffer.cc |
diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc |
index 25d57013f2e1dd83f5ace9309efbf1e3fb350ed3..b5d30446c04e1fd0919c3e68006fbb997851740f 100644 |
--- a/gpu/command_buffer/service/in_process_command_buffer.cc |
+++ b/gpu/command_buffer/service/in_process_command_buffer.cc |
@@ -20,6 +20,7 @@ |
#include "base/logging.h" |
#include "base/memory/weak_ptr.h" |
#include "base/message_loop/message_loop_proxy.h" |
+#include "base/sequence_checker.h" |
#include "base/threading/thread.h" |
#include "gpu/command_buffer/common/id_allocator.h" |
#include "gpu/command_buffer/service/command_buffer_service.h" |
@@ -32,7 +33,6 @@ |
#include "ui/gl/gl_context.h" |
#include "ui/gl/gl_image.h" |
#include "ui/gl/gl_share_group.h" |
-#include "ui/gl/gl_surface.h" |
namespace gpu { |
@@ -244,6 +244,7 @@ InProcessCommandBuffer::~InProcessCommandBuffer() { |
} |
bool InProcessCommandBuffer::IsContextLost() { |
+ CheckSequencedThread(); |
if (context_lost_ || !command_buffer_) { |
return true; |
} |
@@ -252,11 +253,13 @@ bool InProcessCommandBuffer::IsContextLost() { |
} |
void InProcessCommandBuffer::OnResizeView(gfx::Size size, float scale_factor) { |
+ CheckSequencedThread(); |
DCHECK(!surface_->IsOffscreen()); |
surface_->Resize(size); |
} |
bool InProcessCommandBuffer::MakeCurrent() { |
+ CheckSequencedThread(); |
command_buffer_lock_.AssertAcquired(); |
if (!context_lost_ && decoder_->MakeCurrent()) |
@@ -268,6 +271,7 @@ bool InProcessCommandBuffer::MakeCurrent() { |
} |
void InProcessCommandBuffer::PumpCommands() { |
+ CheckSequencedThread(); |
ScopedEvent handle_flush(&flush_event_); |
command_buffer_lock_.AssertAcquired(); |
@@ -281,12 +285,14 @@ void InProcessCommandBuffer::PumpCommands() { |
} |
bool InProcessCommandBuffer::GetBufferChanged(int32 transfer_buffer_id) { |
+ CheckSequencedThread(); |
command_buffer_lock_.AssertAcquired(); |
command_buffer_->SetGetBuffer(transfer_buffer_id); |
return true; |
} |
bool InProcessCommandBuffer::Initialize( |
+ scoped_refptr<gfx::GLSurface> surface, |
bool is_offscreen, |
bool share_resources, |
gfx::AcceleratedWidget window, |
@@ -301,8 +307,13 @@ bool InProcessCommandBuffer::Initialize( |
context_lost_callback_ = WrapCallback(context_lost_callback); |
share_group_id_ = share_group_id; |
- base::WaitableEvent completion(true, false); |
- bool result = false; |
+ if (surface) { |
+ // GPU thread must be the same as client thread due to GLSurface not being |
+ // thread safe. |
+ sequence_checker_.reset(new base::SequenceChecker); |
+ surface_ = surface; |
+ } |
+ |
base::Callback<bool(void)> init_task = |
base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread, |
base::Unretained(this), |
@@ -312,6 +323,9 @@ bool InProcessCommandBuffer::Initialize( |
allowed_extensions, |
attribs, |
gpu_preference); |
+ |
+ base::WaitableEvent completion(true, false); |
+ bool result = false; |
QueueTask( |
base::Bind(&RunTaskWithResult<bool>, init_task, &result, &completion)); |
completion.Wait(); |
@@ -325,6 +339,7 @@ bool InProcessCommandBuffer::InitializeOnGpuThread( |
const char* allowed_extensions, |
const std::vector<int32>& attribs, |
gfx::GpuPreference gpu_preference) { |
+ CheckSequencedThread(); |
no sievers
2013/08/07 01:52:38
Does it make sense to always have a sequence check
boliu
2013/08/07 02:58:48
Can't use scoped_ptr anymore since they could both
|
// Use one share group for all contexts. |
CR_DEFINE_STATIC_LOCAL(scoped_refptr<gfx::GLShareGroup>, share_group, |
(new gfx::GLShareGroup)); |
@@ -381,10 +396,12 @@ bool InProcessCommandBuffer::InitializeOnGpuThread( |
decoder_->set_engine(gpu_scheduler_.get()); |
- if (is_offscreen) |
- surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size); |
- else |
- surface_ = gfx::GLSurface::CreateViewGLSurface(window); |
+ if (!surface_) { |
+ if (is_offscreen) |
+ surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size); |
+ else |
+ surface_ = gfx::GLSurface::CreateViewGLSurface(window); |
+ } |
if (!surface_.get()) { |
LOG(ERROR) << "Could not create GLSurface."; |
@@ -452,6 +469,7 @@ bool InProcessCommandBuffer::InitializeOnGpuThread( |
} |
void InProcessCommandBuffer::Destroy() { |
+ CheckSequencedThread(); |
base::WaitableEvent completion(true, false); |
bool result = false; |
base::Callback<bool(void)> destroy_task = base::Bind( |
@@ -462,6 +480,7 @@ void InProcessCommandBuffer::Destroy() { |
} |
bool InProcessCommandBuffer::DestroyOnGpuThread() { |
+ CheckSequencedThread(); |
command_buffer_.reset(); |
// Clean up GL resources if possible. |
bool have_context = context_ && context_->MakeCurrent(surface_); |
@@ -476,9 +495,15 @@ bool InProcessCommandBuffer::DestroyOnGpuThread() { |
return true; |
} |
+void InProcessCommandBuffer::CheckSequencedThread() { |
+ DCHECK(!sequence_checker_ || |
+ sequence_checker_->CalledOnValidSequencedThread()); |
+} |
+ |
unsigned int InProcessCommandBuffer::CreateImageForGpuMemoryBuffer( |
gfx::GpuMemoryBufferHandle buffer, |
gfx::Size size) { |
+ CheckSequencedThread(); |
unsigned int image_id; |
{ |
// TODO: ID allocation should go through CommandBuffer |
@@ -498,12 +523,14 @@ void InProcessCommandBuffer::CreateImageOnGpuThread( |
gfx::GpuMemoryBufferHandle buffer, |
gfx::Size size, |
unsigned int image_id) { |
+ CheckSequencedThread(); |
scoped_refptr<gfx::GLImage> gl_image = |
gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer, size); |
decoder_->GetContextGroup()->image_manager()->AddImage(gl_image, image_id); |
} |
void InProcessCommandBuffer::RemoveImage(unsigned int image_id) { |
+ CheckSequencedThread(); |
{ |
// TODO: ID allocation should go through CommandBuffer |
base::AutoLock lock(command_buffer_lock_); |
@@ -518,10 +545,12 @@ void InProcessCommandBuffer::RemoveImage(unsigned int image_id) { |
} |
void InProcessCommandBuffer::RemoveImageOnGpuThread(unsigned int image_id) { |
+ CheckSequencedThread(); |
decoder_->GetContextGroup()->image_manager()->RemoveImage(image_id); |
} |
void InProcessCommandBuffer::OnContextLost() { |
+ CheckSequencedThread(); |
if (!context_lost_callback_.is_null()) { |
context_lost_callback_.Run(); |
context_lost_callback_.Reset(); |
@@ -539,26 +568,34 @@ void InProcessCommandBuffer::OnContextLost() { |
} |
CommandBuffer::State InProcessCommandBuffer::GetStateFast() { |
+ CheckSequencedThread(); |
base::AutoLock lock(command_buffer_lock_); |
return last_state_ = command_buffer_->GetState(); |
} |
CommandBuffer::State InProcessCommandBuffer::GetState() { |
+ CheckSequencedThread(); |
return GetStateFast(); |
} |
CommandBuffer::State InProcessCommandBuffer::GetLastState() { |
+ CheckSequencedThread(); |
return last_state_; |
} |
-int32 InProcessCommandBuffer::GetLastToken() { return last_state_.token; } |
+int32 InProcessCommandBuffer::GetLastToken() { |
+ CheckSequencedThread(); |
+ return last_state_.token; |
+} |
void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset) { |
+ CheckSequencedThread(); |
base::AutoLock lock(command_buffer_lock_); |
command_buffer_->Flush(put_offset); |
} |
void InProcessCommandBuffer::Flush(int32 put_offset) { |
+ CheckSequencedThread(); |
if (last_state_.error != gpu::error::kNoError) |
return; |
@@ -574,6 +611,7 @@ void InProcessCommandBuffer::Flush(int32 put_offset) { |
CommandBuffer::State InProcessCommandBuffer::FlushSync(int32 put_offset, |
int32 last_known_get) { |
+ CheckSequencedThread(); |
if (put_offset == last_known_get || last_state_.error != gpu::error::kNoError) |
return last_state_; |
@@ -589,6 +627,7 @@ CommandBuffer::State InProcessCommandBuffer::FlushSync(int32 put_offset, |
} |
void InProcessCommandBuffer::SetGetBuffer(int32 shm_id) { |
+ CheckSequencedThread(); |
if (last_state_.error != gpu::error::kNoError) |
return; |
@@ -602,11 +641,13 @@ void InProcessCommandBuffer::SetGetBuffer(int32 shm_id) { |
gpu::Buffer InProcessCommandBuffer::CreateTransferBuffer(size_t size, |
int32* id) { |
+ CheckSequencedThread(); |
base::AutoLock lock(command_buffer_lock_); |
return command_buffer_->CreateTransferBuffer(size, id); |
} |
void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) { |
+ CheckSequencedThread(); |
base::Closure task = base::Bind(&CommandBuffer::DestroyTransferBuffer, |
base::Unretained(command_buffer_.get()), |
id); |
@@ -625,10 +666,12 @@ uint32 InProcessCommandBuffer::InsertSyncPoint() { |
} |
void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point, |
const base::Closure& callback) { |
+ CheckSequencedThread(); |
QueueTask(WrapCallback(callback)); |
} |
gpu::error::Error InProcessCommandBuffer::GetLastError() { |
+ CheckSequencedThread(); |
return last_state_.error; |
} |