Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 09f0305a6050254c5936a6eb88d28146c0310b06..e0eca690e671bf95f6df73da6ff4150dce1bc022 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -160,6 +160,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# Mac only. |
self.Fail('conformance/glsl/misc/shaders-with-invariance.html', |
['mac'], bug=483282) |
+ self.Fail('conformance2/extensions/ext-color-buffer-float.html', |
+ ['mac'], bug=633022) |
Ken Russell (switch to Gerrit)
2016/08/09 17:38:21
This failure expectation is really unfortunate. Pl
|
self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
['mac'], bug=617820) |
self.Fail('deqp/functional/gles3/fbocompleteness.html', |