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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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153 # It's unfortunate that these suppressions need to be so broad, but it | 153 # It's unfortunate that these suppressions need to be so broad, but it |
154 # looks like the D3D11 device can be lost spontaneously on this | 154 # looks like the D3D11 device can be lost spontaneously on this |
155 # configuration while running basically any test. | 155 # configuration while running basically any test. |
156 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) | 156 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
157 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) | 157 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
158 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) | 158 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
159 | 159 |
160 # Mac only. | 160 # Mac only. |
161 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', | 161 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', |
162 ['mac'], bug=483282) | 162 ['mac'], bug=483282) |
163 self.Fail('conformance2/extensions/ext-color-buffer-float.html', | |
164 ['mac'], bug=633022) | |
Ken Russell (switch to Gerrit)
2016/08/09 17:38:21
This failure expectation is really unfortunate. Pl
| |
163 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | 165 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
164 ['mac'], bug=617820) | 166 ['mac'], bug=617820) |
165 self.Fail('deqp/functional/gles3/fbocompleteness.html', | 167 self.Fail('deqp/functional/gles3/fbocompleteness.html', |
166 ['mac'], bug=630800) | 168 ['mac'], bug=630800) |
167 # self.Fail('deqp/functional/gles3/fbocompleteness.html', | 169 # self.Fail('deqp/functional/gles3/fbocompleteness.html', |
168 # ['mac', ('nvidia', 0xfe9)], bug=616562) | 170 # ['mac', ('nvidia', 0xfe9)], bug=616562) |
169 self.Fail('deqp/data/gles3/shaders/linkage.html', | 171 self.Fail('deqp/data/gles3/shaders/linkage.html', |
170 ['mac'], bug=601821) | 172 ['mac'], bug=601821) |
171 | 173 |
172 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the | 174 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the |
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858 # self.Fail(page_name, | 860 # self.Fail(page_name, |
859 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 861 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
860 # self.Fail(page_name, | 862 # self.Fail(page_name, |
861 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 863 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
862 | 864 |
863 # Conflicts if between a generic os condition and a specific version | 865 # Conflicts if between a generic os condition and a specific version |
864 # self.Fail(page_name, | 866 # self.Fail(page_name, |
865 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 867 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
866 # self.Fail(page_name, | 868 # self.Fail(page_name, |
867 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 869 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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