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Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2227023002: Roll WebGL 46ec84c..a7fa4b5 and update webgl expectation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: update webgl 2 expectation Created 4 years, 4 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
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153 # It's unfortunate that these suppressions need to be so broad, but it 153 # It's unfortunate that these suppressions need to be so broad, but it
154 # looks like the D3D11 device can be lost spontaneously on this 154 # looks like the D3D11 device can be lost spontaneously on this
155 # configuration while running basically any test. 155 # configuration while running basically any test.
156 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) 156 self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
157 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) 157 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
158 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) 158 self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
159 159
160 # Mac only. 160 # Mac only.
161 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', 161 self.Fail('conformance/glsl/misc/shaders-with-invariance.html',
162 ['mac'], bug=483282) 162 ['mac'], bug=483282)
163 self.Fail('conformance2/extensions/ext-color-buffer-float.html',
164 ['mac'], bug=633022)
Ken Russell (switch to Gerrit) 2016/08/09 17:38:21 This failure expectation is really unfortunate. Pl
163 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', 165 self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
164 ['mac'], bug=617820) 166 ['mac'], bug=617820)
165 self.Fail('deqp/functional/gles3/fbocompleteness.html', 167 self.Fail('deqp/functional/gles3/fbocompleteness.html',
166 ['mac'], bug=630800) 168 ['mac'], bug=630800)
167 # self.Fail('deqp/functional/gles3/fbocompleteness.html', 169 # self.Fail('deqp/functional/gles3/fbocompleteness.html',
168 # ['mac', ('nvidia', 0xfe9)], bug=616562) 170 # ['mac', ('nvidia', 0xfe9)], bug=616562)
169 self.Fail('deqp/data/gles3/shaders/linkage.html', 171 self.Fail('deqp/data/gles3/shaders/linkage.html',
170 ['mac'], bug=601821) 172 ['mac'], bug=601821)
171 173
172 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the 174 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the
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858 # self.Fail(page_name, 860 # self.Fail(page_name,
859 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 861 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
860 # self.Fail(page_name, 862 # self.Fail(page_name,
861 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 863 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
862 864
863 # Conflicts if between a generic os condition and a specific version 865 # Conflicts if between a generic os condition and a specific version
864 # self.Fail(page_name, 866 # self.Fail(page_name,
865 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 867 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
866 # self.Fail(page_name, 868 # self.Fail(page_name,
867 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 869 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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