Index: src/utils/SkShadowPaintFilterCanvas.cpp |
diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp |
index 31b7661296151023a8266cf67d5d74468b181dc5..3c1f712a848e3f556a283b91cb4ed8b83b8353dc 100644 |
--- a/src/utils/SkShadowPaintFilterCanvas.cpp |
+++ b/src/utils/SkShadowPaintFilterCanvas.cpp |
@@ -11,7 +11,12 @@ |
#ifdef SK_EXPERIMENTAL_SHADOWING |
SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas) |
- : SkPaintFilterCanvas(canvas) { } |
+ : SkPaintFilterCanvas(canvas) { |
+ fShType.fShadowRadius = 0.0f; |
+ fShType.fBlurAlgorithm = SkShadowType::kNoBlur_BlurAlgorithm; |
+ fShType.fBiasingConstant = 0.0f; |
+ fShType.fMinVariance = 0.0f; |
+} |
// TODO use a shader instead |
bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const { |
@@ -24,6 +29,15 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty |
SkColor color = 0xFF000000; // init color to opaque black |
color |= z; // Put the index into the blue component |
+ |
+ if (fShType.fBlurAlgorithm == SkShadowType::kVariance_BlurAlgorithm) { |
+ int z2 = z * z; |
+ if (z2 > 255 * 256) { |
+ color |= (255) << 8; |
+ } else { |
+ color |= (z2 / 256) << 8; |
jvanverth1
2016/08/12 17:39:09
I think (z2/256) << 8 is the same as (z2 & ~0xff).
vjiaoblack
2016/08/12 19:07:42
Done.
|
+ } |
+ } |
newPaint.setColor(color); |
*paint->writable() = newPaint; |
@@ -42,6 +56,9 @@ SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li |
return SkISize::Make(dMapWidth, dMapHeight); |
} |
+void SkShadowPaintFilterCanvas::setShadowType(SkShadowType sType) { |
+ fShType = sType; |
+} |
void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const SkMatrix *matrix, |
const SkPaint *paint) { |