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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPathEffect.h" | 8 #include "SkPathEffect.h" |
9 #include "SkShadowPaintFilterCanvas.h" | 9 #include "SkShadowPaintFilterCanvas.h" |
10 | 10 |
11 #ifdef SK_EXPERIMENTAL_SHADOWING | 11 #ifdef SK_EXPERIMENTAL_SHADOWING |
12 | 12 |
13 SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas) | 13 SkShadowPaintFilterCanvas::SkShadowPaintFilterCanvas(SkCanvas *canvas) |
14 : SkPaintFilterCanvas(canvas) { } | 14 : SkPaintFilterCanvas(canvas) { |
15 fShType.fShadowRadius = 0.0f; | |
16 fShType.fBlurAlgorithm = SkShadowType::kNoBlur_BlurAlgorithm; | |
17 fShType.fBiasingConstant = 0.0f; | |
18 fShType.fMinVariance = 0.0f; | |
19 } | |
15 | 20 |
16 // TODO use a shader instead | 21 // TODO use a shader instead |
17 bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty pe type) const { | 22 bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty pe type) const { |
18 if (*paint) { | 23 if (*paint) { |
19 int z = this->getZ(); | 24 int z = this->getZ(); |
20 SkASSERT(z <= 0xFF && z >= 0x00); | 25 SkASSERT(z <= 0xFF && z >= 0x00); |
21 | 26 |
22 SkPaint newPaint; | 27 SkPaint newPaint; |
23 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect() )); | 28 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffect() )); |
24 | 29 |
25 SkColor color = 0xFF000000; // init color to opaque black | 30 SkColor color = 0xFF000000; // init color to opaque black |
26 color |= z; // Put the index into the blue component | 31 color |= z; // Put the index into the blue component |
32 | |
33 if (fShType.fBlurAlgorithm == SkShadowType::kVariance_BlurAlgorithm) { | |
34 int z2 = z * z; | |
35 if (z2 > 255 * 256) { | |
36 color |= (255) << 8; | |
37 } else { | |
38 color |= (z2 / 256) << 8; | |
jvanverth1
2016/08/12 17:39:09
I think (z2/256) << 8 is the same as (z2 & ~0xff).
vjiaoblack
2016/08/12 19:07:42
Done.
| |
39 } | |
40 } | |
27 newPaint.setColor(color); | 41 newPaint.setColor(color); |
28 | 42 |
29 *paint->writable() = newPaint; | 43 *paint->writable() = newPaint; |
30 } | 44 } |
31 | 45 |
32 return true; | 46 return true; |
33 } | 47 } |
34 | 48 |
35 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li ght, int maxDepth, | 49 SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& li ght, int maxDepth, |
36 int width, int height) { | 50 int width, int height) { |
37 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); | 51 SkASSERT(light.type() != SkLights::Light::kAmbient_LightType); |
38 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, | 52 int dMapWidth = SkMin32(maxDepth * fabs(light.dir().fX) + width, |
39 width * 2); | 53 width * 2); |
40 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, | 54 int dMapHeight = SkMin32(maxDepth * fabs(light.dir().fY) + height, |
41 height * 2); | 55 height * 2); |
42 return SkISize::Make(dMapWidth, dMapHeight); | 56 return SkISize::Make(dMapWidth, dMapHeight); |
43 } | 57 } |
44 | 58 |
59 void SkShadowPaintFilterCanvas::setShadowType(SkShadowType sType) { | |
60 fShType = sType; | |
61 } | |
45 | 62 |
46 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix, | 63 void SkShadowPaintFilterCanvas::onDrawPicture(const SkPicture *picture, const Sk Matrix *matrix, |
47 const SkPaint *paint) { | 64 const SkPaint *paint) { |
48 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | 65 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
49 if (this->onFilter(&filteredPaint, kPicture_Type)) { | 66 if (this->onFilter(&filteredPaint, kPicture_Type)) { |
50 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | 67 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
51 } | 68 } |
52 } | 69 } |
53 | 70 |
54 void SkShadowPaintFilterCanvas::updateMatrix() { | 71 void SkShadowPaintFilterCanvas::updateMatrix() { |
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212 } | 229 } |
213 | 230 |
214 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, | 231 void SkShadowPaintFilterCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y, |
215 const SkPaint &paint) { | 232 const SkPaint &paint) { |
216 this->updateMatrix(); | 233 this->updateMatrix(); |
217 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | 234 this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
218 this->restore(); | 235 this->restore(); |
219 } | 236 } |
220 | 237 |
221 #endif | 238 #endif |
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