Index: src/core/SkShadowShader.h |
diff --git a/src/core/SkShadowShader.h b/src/core/SkShadowShader.h |
index 163d58acd7638f444d6937e4b2402634b91d50bd..3f9a534da9bd76a9c179637426f94bcdd570be52 100644 |
--- a/src/core/SkShadowShader.h |
+++ b/src/core/SkShadowShader.h |
@@ -23,7 +23,8 @@ public: |
static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, |
sk_sp<SkShader> diffuseShader, |
sk_sp<SkLights> lights, |
- int diffuseWidth, int diffuseHeight); |
+ int diffuseWidth, int diffuseHeight, |
+ const SkShadowType& sType); |
// The shadow shader supports any number of ambient lights, but only |
// 4 non-ambient lights (currently just refers to directional lights). |