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Unified Diff: tools/debugger/SkDrawCommand.h

Issue 2224163005: Made shadows blurry (thru implementing variance mapping) (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Moved SkShadowType to SkCanvas Created 4 years, 4 months ago
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Index: tools/debugger/SkDrawCommand.h
diff --git a/tools/debugger/SkDrawCommand.h b/tools/debugger/SkDrawCommand.h
index 14a7af58827f268fe9bf2f9d674e217bfbe927a5..e27934aefaa9ace240db1a5740052debc00d4c97 100644
--- a/tools/debugger/SkDrawCommand.h
+++ b/tools/debugger/SkDrawCommand.h
@@ -459,6 +459,7 @@ private:
class SkBeginDrawShadowedPictureCommand : public SkDrawCommand {
public:
robertphillips 2016/08/15 23:00:25 Add the shadow parameter to the information string
vjiaoblack 2016/08/16 14:16:40 Done.
+ // sType is not needed because paint holds the shader that holds the sType info.
SkBeginDrawShadowedPictureCommand(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint);
« src/core/SkCanvas.cpp ('K') | « tools/debugger/SkDebugCanvas.cpp ('k') | no next file » | no next file with comments »

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