Index: src/core/SkCanvas.cpp |
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp |
index 24d9506bd79ca2719440e3f0f16cd09fb833f0ca..f2f5e6c7015999a99a9dec875d760be7c97536ec 100644 |
--- a/src/core/SkCanvas.cpp |
+++ b/src/core/SkCanvas.cpp |
@@ -39,11 +39,28 @@ |
#include "SkTraceEvent.h" |
#include <new> |
+#include <SkShadowPaintFilterCanvas.h> |
+#include "SkLights.h" |
+ |
+#include "SkDrawFilter.h" |
+#include "SkLights.h" |
+#include "SkPictureRecorder.h" |
+#include "SkSurface.h" |
+#include "SkPaintFilterCanvas.h" |
+#include "SkMatrix.h" |
+#include "SkShadowShader.h" |
+#include "SkBitmapProcShader.h" |
+#include "SkNormalSource.h" |
+ |
+ |
#if SK_SUPPORT_GPU |
#include "GrContext.h" |
#include "GrRenderTarget.h" |
#include "SkGrPriv.h" |
+#include "SkShadowShader.h" |
+#include "SkShadowMapShader.h" |
+ |
#endif |
#define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) |
@@ -3068,6 +3085,9 @@ void SkCanvas::drawShadowedPicture(const SkPicture* picture, |
this->onDrawShadowedPicture(picture, matrix, paint); |
} |
+#include "GrDrawContext.h" |
+#include "../../include/effects/SkBlurImageFilter.h" |
+ |
robertphillips
2016/08/10 14:23:18
Let's parameterize this so we can turn variance sh
vjiaoblack
2016/08/11 18:28:51
Done.
|
void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, |
const SkMatrix* matrix, |
const SkPaint* paint) { |
@@ -3086,46 +3106,6 @@ void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, |
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); |
- for (int i = 0; i < fLights->numLights(); ++i) { |
- // skip over ambient lights; they don't cast shadows |
- // lights that have shadow maps do not need updating (because lights are immutable) |
- |
- if (SkLights::Light::kAmbient_LightType == fLights->light(i).type() || |
- fLights->light(i).getShadowMap() != nullptr) { |
- continue; |
- } |
- |
- // TODO: compute the correct size of the depth map from the light properties |
- // TODO: maybe add a kDepth_8_SkColorType |
- // TODO: find actual max depth of picture |
- SkISize shMapSize = SkShadowPaintFilterCanvas::ComputeDepthMapSize( |
- fLights->light(i), 255, |
- picture->cullRect().width(), |
- picture->cullRect().height()); |
- |
- SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight, |
- kBGRA_8888_SkColorType, |
- kOpaque_SkAlphaType); |
- |
- // Create a new surface (that matches the backend of canvas) |
- // for each shadow map |
- sk_sp<SkSurface> surf(this->makeSurface(info)); |
- |
- // Wrap another SPFCanvas around the surface |
- sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
- sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
- |
- // set the depth map canvas to have the light we're drawing. |
- SkLights::Builder builder; |
- builder.add(fLights->light(i)); |
- sk_sp<SkLights> curLight = builder.finish(); |
- |
- depthMapCanvas->setLights(std::move(curLight)); |
- depthMapCanvas->drawPicture(picture); |
- |
- fLights->light(i).setShadowMap(surf->makeImageSnapshot()); |
- } |
- |
sk_sp<SkImage> povDepthMap; |
sk_sp<SkImage> diffuseMap; |
@@ -3156,7 +3136,6 @@ void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, |
depthMapCanvas->setLights(std::move(povLight)); |
depthMapCanvas->drawPicture(picture); |
- |
povDepthMap = surf->makeImageSnapshot(); |
} |
@@ -3173,14 +3152,67 @@ void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, |
diffuseMap = surf->makeImageSnapshot(); |
} |
robertphillips
2016/08/10 14:23:18
Why was this moved down?
vjiaoblack
2016/08/11 18:28:51
Done.
|
+ for (int i = 0; i < fLights->numLights(); ++i) { |
+ // skip over ambient lights; they don't cast shadows |
+ // lights that have shadow maps do not need updating (because lights are immutable) |
+ |
+ if (SkLights::Light::kAmbient_LightType == fLights->light(i).type() || |
+ fLights->light(i).getShadowMap() != nullptr) { |
+ continue; |
+ } |
+ |
+ // TODO: compute the correct size of the depth map from the light properties |
+ // TODO: maybe add a kDepth_8_SkColorType |
+ // TODO: find actual max depth of picture |
+ SkISize shMapSize = SkShadowPaintFilterCanvas::ComputeDepthMapSize( |
+ fLights->light(i), 255, |
+ picture->cullRect().width(), |
+ picture->cullRect().height()); |
+ |
+ SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight, |
+ kBGRA_8888_SkColorType, |
+ kOpaque_SkAlphaType); |
+ |
+ // Create a new surface (that matches the backend of canvas) |
+ // for each shadow map |
+ sk_sp<SkSurface> surf(this->makeSurface(info)); |
+ |
+ // Wrap another SPFCanvas around the surface |
+ sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
+ sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
+ |
+ // set the depth map canvas to have the light we're drawing. |
+ SkLights::Builder builder; |
+ builder.add(fLights->light(i)); |
+ sk_sp<SkLights> curLight = builder.finish(); |
+ depthMapCanvas->setLights(curLight); |
+ |
+ depthMapCanvas->drawPicture(picture); |
+ sk_sp<SkImage> depthMap = surf->makeImageSnapshot(); |
+ |
+ // we blur the variance map |
+ SkPaint paint2; |
+ paint2.setImageFilter(SkBlurImageFilter::Make(2.0f, 2.0f, nullptr)); |
+ |
+ SkImageInfo info2 = SkImageInfo::Make(picture->cullRect().width(), |
+ picture->cullRect().height(), |
+ kBGRA_8888_SkColorType, |
+ kOpaque_SkAlphaType); |
+ |
+ sk_sp<SkSurface> surf2(this->makeSurface(info2)); |
+ sk_sp<SkCanvas> depthMapCanvas2 = sk_ref_sp(surf2->getCanvas()); |
+ |
+ depthMapCanvas2->drawImage(depthMap, 0, 0, &paint2); |
+ |
+ fLights->light(i).setShadowMap(surf2->makeImageSnapshot()); |
+ } |
+ |
SkPaint shadowPaint; |
sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kClamp_TileMode, |
SkShader::kClamp_TileMode); |
- |
sk_sp<SkShader> diffuseShader = diffuseMap->makeShader(SkShader::kClamp_TileMode, |
SkShader::kClamp_TileMode); |
- |
sk_sp<SkShader> shadowShader = SkShadowShader::Make(std::move(povDepthShader), |
std::move(diffuseShader), |
std::move(fLights), |