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1 /* | 1 /* |
2 * Copyright 2008 The Android Open Source Project | 2 * Copyright 2008 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapDevice.h" | 8 #include "SkBitmapDevice.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkCanvasPriv.h" | 10 #include "SkCanvasPriv.h" |
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32 #include "SkShadowShader.h" | 32 #include "SkShadowShader.h" |
33 #include "SkSmallAllocator.h" | 33 #include "SkSmallAllocator.h" |
34 #include "SkSpecialImage.h" | 34 #include "SkSpecialImage.h" |
35 #include "SkSurface_Base.h" | 35 #include "SkSurface_Base.h" |
36 #include "SkTextBlob.h" | 36 #include "SkTextBlob.h" |
37 #include "SkTextFormatParams.h" | 37 #include "SkTextFormatParams.h" |
38 #include "SkTLazy.h" | 38 #include "SkTLazy.h" |
39 #include "SkTraceEvent.h" | 39 #include "SkTraceEvent.h" |
40 | 40 |
41 #include <new> | 41 #include <new> |
42 #include <SkShadowPaintFilterCanvas.h> | |
43 #include "SkLights.h" | |
44 | |
45 #include "SkDrawFilter.h" | |
46 #include "SkLights.h" | |
47 #include "SkPictureRecorder.h" | |
48 #include "SkSurface.h" | |
49 #include "SkPaintFilterCanvas.h" | |
50 #include "SkMatrix.h" | |
51 #include "SkShadowShader.h" | |
52 #include "SkBitmapProcShader.h" | |
53 #include "SkNormalSource.h" | |
54 | |
55 | |
42 | 56 |
43 #if SK_SUPPORT_GPU | 57 #if SK_SUPPORT_GPU |
44 #include "GrContext.h" | 58 #include "GrContext.h" |
45 #include "GrRenderTarget.h" | 59 #include "GrRenderTarget.h" |
46 #include "SkGrPriv.h" | 60 #include "SkGrPriv.h" |
61 #include "SkShadowShader.h" | |
62 #include "SkShadowMapShader.h" | |
63 | |
47 #endif | 64 #endif |
48 | 65 |
49 #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) | 66 #define RETURN_ON_NULL(ptr) do { if (nullptr == (ptr)) return; } while (0) |
50 | 67 |
51 //#define SK_SUPPORT_PRECHECK_CLIPRECT | 68 //#define SK_SUPPORT_PRECHECK_CLIPRECT |
52 | 69 |
53 /* | 70 /* |
54 * Return true if the drawing this rect would hit every pixels in the canvas. | 71 * Return true if the drawing this rect would hit every pixels in the canvas. |
55 * | 72 * |
56 * Returns false if | 73 * Returns false if |
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3061 void SkCanvas::drawShadowedPicture(const SkPicture* picture, | 3078 void SkCanvas::drawShadowedPicture(const SkPicture* picture, |
3062 const SkMatrix* matrix, | 3079 const SkMatrix* matrix, |
3063 const SkPaint* paint) { | 3080 const SkPaint* paint) { |
3064 RETURN_ON_NULL(picture); | 3081 RETURN_ON_NULL(picture); |
3065 | 3082 |
3066 TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawShadowedPicture()"); | 3083 TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawShadowedPicture()"); |
3067 | 3084 |
3068 this->onDrawShadowedPicture(picture, matrix, paint); | 3085 this->onDrawShadowedPicture(picture, matrix, paint); |
3069 } | 3086 } |
3070 | 3087 |
3088 #include "GrDrawContext.h" | |
3089 #include "../../include/effects/SkBlurImageFilter.h" | |
3090 | |
robertphillips
2016/08/10 14:23:18
Let's parameterize this so we can turn variance sh
vjiaoblack
2016/08/11 18:28:51
Done.
| |
3071 void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, | 3091 void SkCanvas::onDrawShadowedPicture(const SkPicture* picture, |
3072 const SkMatrix* matrix, | 3092 const SkMatrix* matrix, |
3073 const SkPaint* paint) { | 3093 const SkPaint* paint) { |
3074 if (!paint || paint->canComputeFastBounds()) { | 3094 if (!paint || paint->canComputeFastBounds()) { |
3075 SkRect bounds = picture->cullRect(); | 3095 SkRect bounds = picture->cullRect(); |
3076 if (paint) { | 3096 if (paint) { |
3077 paint->computeFastBounds(bounds, &bounds); | 3097 paint->computeFastBounds(bounds, &bounds); |
3078 } | 3098 } |
3079 if (matrix) { | 3099 if (matrix) { |
3080 matrix->mapRect(&bounds); | 3100 matrix->mapRect(&bounds); |
3081 } | 3101 } |
3082 if (this->quickReject(bounds)) { | 3102 if (this->quickReject(bounds)) { |
3083 return; | 3103 return; |
3084 } | 3104 } |
3085 } | 3105 } |
3086 | 3106 |
3087 SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); | 3107 SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect()); |
3088 | 3108 |
3089 for (int i = 0; i < fLights->numLights(); ++i) { | |
3090 // skip over ambient lights; they don't cast shadows | |
3091 // lights that have shadow maps do not need updating (because lights are immutable) | |
3092 | |
3093 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type() || | |
3094 fLights->light(i).getShadowMap() != nullptr) { | |
3095 continue; | |
3096 } | |
3097 | |
3098 // TODO: compute the correct size of the depth map from the light proper ties | |
3099 // TODO: maybe add a kDepth_8_SkColorType | |
3100 // TODO: find actual max depth of picture | |
3101 SkISize shMapSize = SkShadowPaintFilterCanvas::ComputeDepthMapSize( | |
3102 fLights->light(i), 255, | |
3103 picture->cullRect().width(), | |
3104 picture->cullRect().height()); | |
3105 | |
3106 SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight , | |
3107 kBGRA_8888_SkColorType, | |
3108 kOpaque_SkAlphaType); | |
3109 | |
3110 // Create a new surface (that matches the backend of canvas) | |
3111 // for each shadow map | |
3112 sk_sp<SkSurface> surf(this->makeSurface(info)); | |
3113 | |
3114 // Wrap another SPFCanvas around the surface | |
3115 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
3116 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
3117 | |
3118 // set the depth map canvas to have the light we're drawing. | |
3119 SkLights::Builder builder; | |
3120 builder.add(fLights->light(i)); | |
3121 sk_sp<SkLights> curLight = builder.finish(); | |
3122 | |
3123 depthMapCanvas->setLights(std::move(curLight)); | |
3124 depthMapCanvas->drawPicture(picture); | |
3125 | |
3126 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
3127 } | |
3128 | |
3129 sk_sp<SkImage> povDepthMap; | 3109 sk_sp<SkImage> povDepthMap; |
3130 sk_sp<SkImage> diffuseMap; | 3110 sk_sp<SkImage> diffuseMap; |
3131 | 3111 |
3132 // TODO: pass the depth to the shader in vertices, or uniforms | 3112 // TODO: pass the depth to the shader in vertices, or uniforms |
3133 // so we don't have to render depth and color separately | 3113 // so we don't have to render depth and color separately |
3134 | 3114 |
3135 // povDepthMap | 3115 // povDepthMap |
3136 { | 3116 { |
3137 SkLights::Builder builder; | 3117 SkLights::Builder builder; |
3138 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | 3118 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
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3149 sk_sp<SkSurface> surf(this->makeSurface(info)); | 3129 sk_sp<SkSurface> surf(this->makeSurface(info)); |
3150 | 3130 |
3151 // Wrap another SPFCanvas around the surface | 3131 // Wrap another SPFCanvas around the surface |
3152 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | 3132 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
3153 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | 3133 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
3154 | 3134 |
3155 // set the depth map canvas to have the light as the user's POV | 3135 // set the depth map canvas to have the light as the user's POV |
3156 depthMapCanvas->setLights(std::move(povLight)); | 3136 depthMapCanvas->setLights(std::move(povLight)); |
3157 | 3137 |
3158 depthMapCanvas->drawPicture(picture); | 3138 depthMapCanvas->drawPicture(picture); |
3159 | |
3160 povDepthMap = surf->makeImageSnapshot(); | 3139 povDepthMap = surf->makeImageSnapshot(); |
3161 } | 3140 } |
3162 | 3141 |
3163 // diffuseMap | 3142 // diffuseMap |
3164 { | 3143 { |
3165 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), | 3144 SkImageInfo info = SkImageInfo::Make(picture->cullRect().width(), |
3166 picture->cullRect().height(), | 3145 picture->cullRect().height(), |
3167 kBGRA_8888_SkColorType, | 3146 kBGRA_8888_SkColorType, |
3168 kOpaque_SkAlphaType); | 3147 kOpaque_SkAlphaType); |
3169 | 3148 |
3170 sk_sp<SkSurface> surf(this->makeSurface(info)); | 3149 sk_sp<SkSurface> surf(this->makeSurface(info)); |
3171 surf->getCanvas()->drawPicture(picture); | 3150 surf->getCanvas()->drawPicture(picture); |
3172 | 3151 |
3173 diffuseMap = surf->makeImageSnapshot(); | 3152 diffuseMap = surf->makeImageSnapshot(); |
3174 } | 3153 } |
3175 | 3154 |
robertphillips
2016/08/10 14:23:18
Why was this moved down?
vjiaoblack
2016/08/11 18:28:51
Done.
| |
3155 for (int i = 0; i < fLights->numLights(); ++i) { | |
3156 // skip over ambient lights; they don't cast shadows | |
3157 // lights that have shadow maps do not need updating (because lights are immutable) | |
3158 | |
3159 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type() || | |
3160 fLights->light(i).getShadowMap() != nullptr) { | |
3161 continue; | |
3162 } | |
3163 | |
3164 // TODO: compute the correct size of the depth map from the light proper ties | |
3165 // TODO: maybe add a kDepth_8_SkColorType | |
3166 // TODO: find actual max depth of picture | |
3167 SkISize shMapSize = SkShadowPaintFilterCanvas::ComputeDepthMapSize( | |
3168 fLights->light(i), 255, | |
3169 picture->cullRect().width(), | |
3170 picture->cullRect().height()); | |
3171 | |
3172 SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight , | |
3173 kBGRA_8888_SkColorType, | |
3174 kOpaque_SkAlphaType); | |
3175 | |
3176 // Create a new surface (that matches the backend of canvas) | |
3177 // for each shadow map | |
3178 sk_sp<SkSurface> surf(this->makeSurface(info)); | |
3179 | |
3180 // Wrap another SPFCanvas around the surface | |
3181 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
3182 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
3183 | |
3184 // set the depth map canvas to have the light we're drawing. | |
3185 SkLights::Builder builder; | |
3186 builder.add(fLights->light(i)); | |
3187 sk_sp<SkLights> curLight = builder.finish(); | |
3188 depthMapCanvas->setLights(curLight); | |
3189 | |
3190 depthMapCanvas->drawPicture(picture); | |
3191 sk_sp<SkImage> depthMap = surf->makeImageSnapshot(); | |
3192 | |
3193 // we blur the variance map | |
3194 SkPaint paint2; | |
3195 paint2.setImageFilter(SkBlurImageFilter::Make(2.0f, 2.0f, nullptr)); | |
3196 | |
3197 SkImageInfo info2 = SkImageInfo::Make(picture->cullRect().width(), | |
3198 picture->cullRect().height(), | |
3199 kBGRA_8888_SkColorType, | |
3200 kOpaque_SkAlphaType); | |
3201 | |
3202 sk_sp<SkSurface> surf2(this->makeSurface(info2)); | |
3203 sk_sp<SkCanvas> depthMapCanvas2 = sk_ref_sp(surf2->getCanvas()); | |
3204 | |
3205 depthMapCanvas2->drawImage(depthMap, 0, 0, &paint2); | |
3206 | |
3207 fLights->light(i).setShadowMap(surf2->makeImageSnapshot()); | |
3208 } | |
3209 | |
3176 SkPaint shadowPaint; | 3210 SkPaint shadowPaint; |
3177 | 3211 |
3178 sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kClamp_Ti leMode, | 3212 sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kClamp_Ti leMode, |
3179 SkShader::kClamp_Ti leMode); | 3213 SkShader::kClamp_Ti leMode); |
3180 | |
3181 sk_sp<SkShader> diffuseShader = diffuseMap->makeShader(SkShader::kClamp_Tile Mode, | 3214 sk_sp<SkShader> diffuseShader = diffuseMap->makeShader(SkShader::kClamp_Tile Mode, |
3182 SkShader::kClamp_Tile Mode); | 3215 SkShader::kClamp_Tile Mode); |
3183 | |
3184 sk_sp<SkShader> shadowShader = SkShadowShader::Make(std::move(povDepthShader ), | 3216 sk_sp<SkShader> shadowShader = SkShadowShader::Make(std::move(povDepthShader ), |
3185 std::move(diffuseShader) , | 3217 std::move(diffuseShader) , |
3186 std::move(fLights), | 3218 std::move(fLights), |
3187 diffuseMap->width(), | 3219 diffuseMap->width(), |
3188 diffuseMap->height()); | 3220 diffuseMap->height()); |
3189 | 3221 |
3190 shadowPaint.setShader(shadowShader); | 3222 shadowPaint.setShader(shadowShader); |
3191 | 3223 |
3192 this->drawRect(SkRect::MakeIWH(diffuseMap->width(), diffuseMap->height()), s hadowPaint); | 3224 this->drawRect(SkRect::MakeIWH(diffuseMap->width(), diffuseMap->height()), s hadowPaint); |
3193 } | 3225 } |
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3296 | 3328 |
3297 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { | 3329 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { |
3298 fCanvas->restoreToCount(fSaveCount); | 3330 fCanvas->restoreToCount(fSaveCount); |
3299 } | 3331 } |
3300 | 3332 |
3301 #ifdef SK_SUPPORT_LEGACY_NEW_SURFACE_API | 3333 #ifdef SK_SUPPORT_LEGACY_NEW_SURFACE_API |
3302 SkSurface* SkCanvas::newSurface(const SkImageInfo& info, const SkSurfaceProps* p rops) { | 3334 SkSurface* SkCanvas::newSurface(const SkImageInfo& info, const SkSurfaceProps* p rops) { |
3303 return this->makeSurface(info, props).release(); | 3335 return this->makeSurface(info, props).release(); |
3304 } | 3336 } |
3305 #endif | 3337 #endif |
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