| Index: src/core/SkBitmapProcShader.h | 
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h | 
| index edb9864270791ee99c759d5603de74f3c11ef585..4b7447e52e5d8be2b1ffb8fdb86749dbdb671338 100644 | 
| --- a/src/core/SkBitmapProcShader.h | 
| +++ b/src/core/SkBitmapProcShader.h | 
| @@ -9,9 +9,7 @@ | 
|  | 
| #include "SkImagePriv.h" | 
| #include "SkShader.h" | 
| -#include "SkSmallAllocator.h" | 
|  | 
| -struct SkBitmapProcState; | 
| class SkBitmapProvider; | 
|  | 
| class SkBitmapProcLegacyShader : public SkShader { | 
| @@ -25,19 +23,4 @@ private: | 
| typedef SkShader INHERITED; | 
| }; | 
|  | 
| -enum {kSkBlitterContextSize = 3332}; | 
| - | 
| -// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total | 
| -// bytes requested is calculated using one of our large shaders, its context size plus the size of | 
| -// an Sk3DBlitter in SkDraw.cpp | 
| -// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not | 
| -// yet found a situation where the size below isn't big enough. | 
| -typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; | 
| - | 
| -// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive | 
| -// the SkShader. | 
| -sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode, | 
| -                                   const SkMatrix* localMatrix, SkCopyPixelsMode, | 
| -                                   SkTBlitterAllocator* alloc); | 
| - | 
| #endif | 
|  |