DescriptionCreate blurred RRect mask on GPU (rather than uploading it)
This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
All blurred rrects using the "analytic" path will change slightly with this CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479
Committed: https://skia.googlesource.com/skia/+/94b5c5a41160e0f55e267fc3d830df65736fac50
Committed: https://skia.googlesource.com/skia/+/f5a83e818483ef910ffd107df8f98b5ee24671f5
Patch Set 1 #Patch Set 2 : update #Patch Set 3 : clean up #Patch Set 4 : More cleanup #Patch Set 5 : Add clear #Patch Set 6 : Fix No GPU build #
Total comments: 2
Patch Set 7 : Fix memory leak #Patch Set 8 : SkColor -> GrColor #
Messages
Total messages: 37 (24 generated)
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