Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 156f7c123525e910bef0749e90b25b89a55cad28..9f238484ab0f90f0f17e70b0ce27c7fb791810c4 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -29,6 +29,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# Conformance expectations |
# ======================== |
+ self.Fail('conformance/glsl/bugs/' + |
Zhenyao Mo
2016/08/08 16:34:58
Move this below to the section "All platforms"
qiankun
2016/08/08 23:39:33
Done.
|
+ 'invariant-does-not-leak-across-shaders.html', |
+ bug=634813) |
+ |
# 2.0.1 OR LATER |
# Too slow (take about one hour to run) |
self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) |