| Index: src/core/SkPictureShader.cpp
|
| diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..15df3a37a587f253f0634558517a09e141bce63a
|
| --- /dev/null
|
| +++ b/src/core/SkPictureShader.cpp
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| @@ -0,0 +1,185 @@
|
| +/*
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| + * Copyright 2014 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkPictureShader.h"
|
| +
|
| +#include "SkBitmap.h"
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| +#include "SkBitmapProcShader.h"
|
| +#include "SkCanvas.h"
|
| +#include "SkMatrixUtils.h"
|
| +#include "SkPicture.h"
|
| +#include "SkReadBuffer.h"
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| +
|
| +#if SK_SUPPORT_GPU
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| +#include "GrContext.h"
|
| +#endif
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| +
|
| +SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy)
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| + : fPicture(picture)
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| + , fTmx(tmx)
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| + , fTmy(tmy) {
|
| + SkSafeRef(fPicture);
|
| +}
|
| +
|
| +SkPictureShader::SkPictureShader(SkReadBuffer& buffer)
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| + : INHERITED(buffer) {
|
| + fTmx = static_cast<SkShader::TileMode>(buffer.read32());
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| + fTmy = static_cast<SkShader::TileMode>(buffer.read32());
|
| + if (buffer.readBool()) {
|
| + fPicture = SkPicture::CreateFromBuffer(buffer);
|
| + } else {
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| + fPicture = NULL;
|
| + }
|
| +}
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| +
|
| +SkPictureShader::~SkPictureShader() {
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| + SkSafeUnref(fPicture);
|
| +}
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| +
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| +SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy) {
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| + return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy));
|
| +}
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| +
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| +void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
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| + this->INHERITED::flatten(buffer);
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| +
|
| + buffer.write32(fTmx);
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| + buffer.write32(fTmy);
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| + buffer.writeBool(NULL != fPicture);
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| + if (fPicture) {
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| + fPicture->flatten(buffer);
|
| + }
|
| +}
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| +
|
| +bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
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| + if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) {
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| + return false;
|
| + }
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| +
|
| + SkMatrix m;
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| + if (this->hasLocalMatrix()) {
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| + m.setConcat(matrix, this->getLocalMatrix());
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| + } else {
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| + m = matrix;
|
| + }
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| +
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| + // Use a rotation-invariant scale
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| + SkPoint scale;
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| + if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) {
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| + // Decomposition failed, use an approximation.
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| + scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
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| + SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
|
| + }
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| + SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height());
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| +
|
| + SkISize tileSize = scaledSize.toRound();
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| + if (tileSize.isEmpty()) {
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| + return false;
|
| + }
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| +
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| + // The actual scale, compensating for rounding.
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| + SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(),
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| + SkIntToScalar(tileSize.height()) / fPicture->height());
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| +
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| + if (!fCachedShader || tileScale != fCachedTileScale) {
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| + SkBitmap bm;
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| + if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) {
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| + return false;
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| + }
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| + bm.eraseColor(SK_ColorTRANSPARENT);
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| +
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| + SkCanvas canvas(bm);
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| + canvas.scale(tileScale.width(), tileScale.height());
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| + canvas.drawPicture(*fPicture);
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| +
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| + fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy));
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| + fCachedTileScale = tileScale;
|
| + }
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| +
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| + SkMatrix shaderMatrix = this->getLocalMatrix();
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| + shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
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| + fCachedShader->setLocalMatrix(shaderMatrix);
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| +
|
| + return true;
|
| +}
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| +
|
| +bool SkPictureShader::setContext(const SkBitmap& device,
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| + const SkPaint& paint,
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| + const SkMatrix& matrix) {
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| + if (!this->buildBitmapShader(matrix)) {
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| + return false;
|
| + }
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| +
|
| + if (!this->INHERITED::setContext(device, paint, matrix)) {
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| + return false;
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| + }
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| +
|
| + SkASSERT(fCachedShader);
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| + if (!fCachedShader->setContext(device, paint, matrix)) {
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| + this->INHERITED::endContext();
|
| + return false;
|
| + }
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| +
|
| + return true;
|
| +}
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| +
|
| +void SkPictureShader::endContext() {
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| + SkASSERT(fCachedShader);
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| + fCachedShader->endContext();
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| +
|
| + this->INHERITED::endContext();
|
| +}
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| +
|
| +uint32_t SkPictureShader::getFlags() {
|
| + if (NULL != fCachedShader) {
|
| + return fCachedShader->getFlags();
|
| + }
|
| + return 0;
|
| +}
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| +
|
| +SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) {
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| + if (fCachedShader) {
|
| + return fCachedShader->asAShadeProc(ctx);
|
| + }
|
| + return NULL;
|
| +}
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| +
|
| +void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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| + SkASSERT(fCachedShader);
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| + fCachedShader->shadeSpan(x, y, dstC, count);
|
| +}
|
| +
|
| +void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
|
| + SkASSERT(fCachedShader);
|
| + fCachedShader->shadeSpan16(x, y, dstC, count);
|
| +}
|
| +
|
| +#ifndef SK_IGNORE_TO_STRING
|
| +void SkPictureShader::toString(SkString* str) const {
|
| + static const char* gTileModeName[SkShader::kTileModeCount] = {
|
| + "clamp", "repeat", "mirror"
|
| + };
|
| +
|
| + str->appendf("PictureShader: [%d:%d] ",
|
| + fPicture ? fPicture->width() : 0,
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| + fPicture ? fPicture->height() : 0);
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| +
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| + str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
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| +
|
| + this->INHERITED::toString(str);
|
| +}
|
| +#endif
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| +
|
| +#if SK_SUPPORT_GPU
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| +GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
|
| + if (!this->buildBitmapShader(context->getMatrix())) {
|
| + return NULL;
|
| + }
|
| + SkASSERT(fCachedShader);
|
| + return fCachedShader->asNewEffect(context, paint);
|
| +}
|
| +#endif
|
|
|