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| 1 /* |
| 2 * Copyright 2014 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SkPictureShader.h" |
| 9 |
| 10 #include "SkBitmap.h" |
| 11 #include "SkBitmapProcShader.h" |
| 12 #include "SkCanvas.h" |
| 13 #include "SkMatrixUtils.h" |
| 14 #include "SkPicture.h" |
| 15 #include "SkReadBuffer.h" |
| 16 |
| 17 #if SK_SUPPORT_GPU |
| 18 #include "GrContext.h" |
| 19 #endif |
| 20 |
| 21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy) |
| 22 : fPicture(picture) |
| 23 , fTmx(tmx) |
| 24 , fTmy(tmy) { |
| 25 SkSafeRef(fPicture); |
| 26 } |
| 27 |
| 28 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) |
| 29 : INHERITED(buffer) { |
| 30 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); |
| 31 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); |
| 32 if (buffer.readBool()) { |
| 33 fPicture = SkPicture::CreateFromBuffer(buffer); |
| 34 } else { |
| 35 fPicture = NULL; |
| 36 } |
| 37 } |
| 38 |
| 39 SkPictureShader::~SkPictureShader() { |
| 40 SkSafeUnref(fPicture); |
| 41 } |
| 42 |
| 43 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileM
ode tmy) { |
| 44 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy)); |
| 45 } |
| 46 |
| 47 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
| 48 this->INHERITED::flatten(buffer); |
| 49 |
| 50 buffer.write32(fTmx); |
| 51 buffer.write32(fTmy); |
| 52 buffer.writeBool(NULL != fPicture); |
| 53 if (fPicture) { |
| 54 fPicture->flatten(buffer); |
| 55 } |
| 56 } |
| 57 |
| 58 bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { |
| 59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { |
| 60 return false; |
| 61 } |
| 62 |
| 63 SkMatrix m; |
| 64 if (this->hasLocalMatrix()) { |
| 65 m.setConcat(matrix, this->getLocalMatrix()); |
| 66 } else { |
| 67 m = matrix; |
| 68 } |
| 69 |
| 70 // Use a rotation-invariant scale |
| 71 SkPoint scale; |
| 72 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { |
| 73 // Decomposition failed, use an approximation. |
| 74 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.
getSkewX()), |
| 75 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.
getSkewY())); |
| 76 } |
| 77 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() *
fPicture->height()); |
| 78 |
| 79 SkISize tileSize = scaledSize.toRound(); |
| 80 if (tileSize.isEmpty()) { |
| 81 return false; |
| 82 } |
| 83 |
| 84 // The actual scale, compensating for rounding. |
| 85 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->
width(), |
| 86 SkIntToScalar(tileSize.height()) / fPicture-
>height()); |
| 87 |
| 88 if (!fCachedShader || tileScale != fCachedTileScale) { |
| 89 SkBitmap bm; |
| 90 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { |
| 91 return false; |
| 92 } |
| 93 bm.eraseColor(SK_ColorTRANSPARENT); |
| 94 |
| 95 SkCanvas canvas(bm); |
| 96 canvas.scale(tileScale.width(), tileScale.height()); |
| 97 canvas.drawPicture(*fPicture); |
| 98 |
| 99 fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); |
| 100 fCachedTileScale = tileScale; |
| 101 } |
| 102 |
| 103 SkMatrix shaderMatrix = this->getLocalMatrix(); |
| 104 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
| 105 fCachedShader->setLocalMatrix(shaderMatrix); |
| 106 |
| 107 return true; |
| 108 } |
| 109 |
| 110 bool SkPictureShader::setContext(const SkBitmap& device, |
| 111 const SkPaint& paint, |
| 112 const SkMatrix& matrix) { |
| 113 if (!this->buildBitmapShader(matrix)) { |
| 114 return false; |
| 115 } |
| 116 |
| 117 if (!this->INHERITED::setContext(device, paint, matrix)) { |
| 118 return false; |
| 119 } |
| 120 |
| 121 SkASSERT(fCachedShader); |
| 122 if (!fCachedShader->setContext(device, paint, matrix)) { |
| 123 this->INHERITED::endContext(); |
| 124 return false; |
| 125 } |
| 126 |
| 127 return true; |
| 128 } |
| 129 |
| 130 void SkPictureShader::endContext() { |
| 131 SkASSERT(fCachedShader); |
| 132 fCachedShader->endContext(); |
| 133 |
| 134 this->INHERITED::endContext(); |
| 135 } |
| 136 |
| 137 uint32_t SkPictureShader::getFlags() { |
| 138 if (NULL != fCachedShader) { |
| 139 return fCachedShader->getFlags(); |
| 140 } |
| 141 return 0; |
| 142 } |
| 143 |
| 144 SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) { |
| 145 if (fCachedShader) { |
| 146 return fCachedShader->asAShadeProc(ctx); |
| 147 } |
| 148 return NULL; |
| 149 } |
| 150 |
| 151 void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { |
| 152 SkASSERT(fCachedShader); |
| 153 fCachedShader->shadeSpan(x, y, dstC, count); |
| 154 } |
| 155 |
| 156 void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { |
| 157 SkASSERT(fCachedShader); |
| 158 fCachedShader->shadeSpan16(x, y, dstC, count); |
| 159 } |
| 160 |
| 161 #ifndef SK_IGNORE_TO_STRING |
| 162 void SkPictureShader::toString(SkString* str) const { |
| 163 static const char* gTileModeName[SkShader::kTileModeCount] = { |
| 164 "clamp", "repeat", "mirror" |
| 165 }; |
| 166 |
| 167 str->appendf("PictureShader: [%d:%d] ", |
| 168 fPicture ? fPicture->width() : 0, |
| 169 fPicture ? fPicture->height() : 0); |
| 170 |
| 171 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
| 172 |
| 173 this->INHERITED::toString(str); |
| 174 } |
| 175 #endif |
| 176 |
| 177 #if SK_SUPPORT_GPU |
| 178 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { |
| 179 if (!this->buildBitmapShader(context->getMatrix())) { |
| 180 return NULL; |
| 181 } |
| 182 SkASSERT(fCachedShader); |
| 183 return fCachedShader->asNewEffect(context, paint); |
| 184 } |
| 185 #endif |
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