Chromium Code Reviews| Index: ui/gl/gl_context.h |
| diff --git a/ui/gl/gl_context.h b/ui/gl/gl_context.h |
| index f40b1bba78647ab9ef7090ffa420e4c5ba1b739c..2f05e1b98fd6b597a96f140fa65ae9cceafe7aef 100644 |
| --- a/ui/gl/gl_context.h |
| +++ b/ui/gl/gl_context.h |
| @@ -117,6 +117,20 @@ class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
| protected: |
| virtual ~GLContext(); |
| + // Will release the given context and surface when going out of scope, |
| + // unless Release() is called. |
| + class ScopedReleaseCurrent { |
| + public: |
| + ScopedReleaseCurrent(GLContext* context, GLSurface* surface); |
| + ~ScopedReleaseCurrent(); |
| + |
| + void Release(); |
| + |
| + private: |
| + GLContext* context_; |
|
piman
2014/04/01 23:00:02
nit: scoped_refptr? (below too)
|
| + GLSurface* surface_; |
| + }; |
| + |
| // Sets the GL api to the real hardware API (vs the VirtualAPI) |
| static void SetRealGLApi(); |
| virtual void SetCurrent(GLSurface* surface); |