| Index: components/display_compositor/buffer_queue.cc
|
| diff --git a/components/display_compositor/buffer_queue.cc b/components/display_compositor/buffer_queue.cc
|
| index bcdb62c3d21157019b5df48f4ea8c1ded7670a95..49b9cdb97264e1873e3e9d0d1d3e756e75bdbcab 100644
|
| --- a/components/display_compositor/buffer_queue.cc
|
| +++ b/components/display_compositor/buffer_queue.cc
|
| @@ -14,6 +14,7 @@
|
| #include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
|
| #include "third_party/skia/include/core/SkRect.h"
|
| #include "third_party/skia/include/core/SkRegion.h"
|
| +#include "ui/display/types/display_mode.h"
|
| #include "ui/gfx/gpu_memory_buffer.h"
|
| #include "ui/gfx/skia_util.h"
|
|
|
| @@ -212,10 +213,11 @@ std::unique_ptr<BufferQueue::AllocatedSurface> BufferQueue::GetNextSurface() {
|
| // We don't want to allow anything more than triple buffering.
|
| DCHECK_LT(allocated_count_, 4U);
|
|
|
| + gfx::BufferFormat format = ui::DisplayMode::PrimaryFormat();
|
| + DCHECK_EQ(static_cast<uint32_t>(GL_RGBA), internal_format_);
|
| std::unique_ptr<gfx::GpuMemoryBuffer> buffer(
|
| gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
|
| - size_, gpu::DefaultBufferFormatForImageFormat(internal_format_),
|
| - gfx::BufferUsage::SCANOUT, surface_handle_));
|
| + size_, format, gfx::BufferUsage::SCANOUT, surface_handle_));
|
| if (!buffer.get()) {
|
| gl_->DeleteTextures(1, &texture);
|
| DLOG(ERROR) << "Failed to allocate GPU memory buffer";
|
|
|