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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/display_compositor/buffer_queue.h" | 5 #include "components/display_compositor/buffer_queue.h" |
6 | 6 |
7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
8 #include "base/memory/ptr_util.h" | 8 #include "base/memory/ptr_util.h" |
9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
10 #include "components/display_compositor/gl_helper.h" | 10 #include "components/display_compositor/gl_helper.h" |
11 #include "gpu/GLES2/gl2extchromium.h" | 11 #include "gpu/GLES2/gl2extchromium.h" |
12 #include "gpu/command_buffer/client/gles2_interface.h" | 12 #include "gpu/command_buffer/client/gles2_interface.h" |
13 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | 13 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" | 14 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
15 #include "third_party/skia/include/core/SkRect.h" | 15 #include "third_party/skia/include/core/SkRect.h" |
16 #include "third_party/skia/include/core/SkRegion.h" | 16 #include "third_party/skia/include/core/SkRegion.h" |
| 17 #include "ui/display/types/display_mode.h" |
17 #include "ui/gfx/gpu_memory_buffer.h" | 18 #include "ui/gfx/gpu_memory_buffer.h" |
18 #include "ui/gfx/skia_util.h" | 19 #include "ui/gfx/skia_util.h" |
19 | 20 |
20 namespace display_compositor { | 21 namespace display_compositor { |
21 | 22 |
22 BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl, | 23 BufferQueue::BufferQueue(gpu::gles2::GLES2Interface* gl, |
23 uint32_t texture_target, | 24 uint32_t texture_target, |
24 uint32_t internal_format, | 25 uint32_t internal_format, |
25 GLHelper* gl_helper, | 26 GLHelper* gl_helper, |
26 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, | 27 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
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205 available_surfaces_.pop_back(); | 206 available_surfaces_.pop_back(); |
206 return surface; | 207 return surface; |
207 } | 208 } |
208 | 209 |
209 GLuint texture; | 210 GLuint texture; |
210 gl_->GenTextures(1, &texture); | 211 gl_->GenTextures(1, &texture); |
211 | 212 |
212 // We don't want to allow anything more than triple buffering. | 213 // We don't want to allow anything more than triple buffering. |
213 DCHECK_LT(allocated_count_, 4U); | 214 DCHECK_LT(allocated_count_, 4U); |
214 | 215 |
| 216 gfx::BufferFormat format = ui::DisplayMode::PrimaryFormat(); |
| 217 DCHECK_EQ(static_cast<uint32_t>(GL_RGBA), internal_format_); |
215 std::unique_ptr<gfx::GpuMemoryBuffer> buffer( | 218 std::unique_ptr<gfx::GpuMemoryBuffer> buffer( |
216 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( | 219 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( |
217 size_, gpu::DefaultBufferFormatForImageFormat(internal_format_), | 220 size_, format, gfx::BufferUsage::SCANOUT, surface_handle_)); |
218 gfx::BufferUsage::SCANOUT, surface_handle_)); | |
219 if (!buffer.get()) { | 221 if (!buffer.get()) { |
220 gl_->DeleteTextures(1, &texture); | 222 gl_->DeleteTextures(1, &texture); |
221 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; | 223 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; |
222 return nullptr; | 224 return nullptr; |
223 } | 225 } |
224 buffer->SetColorSpaceForScanout(color_space_); | 226 buffer->SetColorSpaceForScanout(color_space_); |
225 | 227 |
226 uint32_t id = | 228 uint32_t id = |
227 gl_->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(), | 229 gl_->CreateImageCHROMIUM(buffer->AsClientBuffer(), size_.width(), |
228 size_.height(), internal_format_); | 230 size_.height(), internal_format_); |
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249 buffer(buffer.release()), | 251 buffer(buffer.release()), |
250 texture(texture), | 252 texture(texture), |
251 image(image), | 253 image(image), |
252 damage(rect) {} | 254 damage(rect) {} |
253 | 255 |
254 BufferQueue::AllocatedSurface::~AllocatedSurface() { | 256 BufferQueue::AllocatedSurface::~AllocatedSurface() { |
255 buffer_queue->FreeSurfaceResources(this); | 257 buffer_queue->FreeSurfaceResources(this); |
256 } | 258 } |
257 | 259 |
258 } // namespace display_compositor | 260 } // namespace display_compositor |
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