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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLShaderStringBuilder.h" | 8 #include "GrGLShaderStringBuilder.h" |
9 #include "gl/GrGLGpu.h" | 9 #include "gl/GrGLGpu.h" |
10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
11 #include "SkRTConf.h" | |
12 #include "SkTraceEvent.h" | 11 #include "SkTraceEvent.h" |
13 | 12 |
14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) | 13 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) | 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
16 | 15 |
17 SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false, | 16 // Print the source code for all shaders generated. |
18 "Print the source code for all shaders generated."); | 17 static const bool c_PrintShaders{false}; |
19 | 18 |
20 static void print_shader_source(const char** strings, int* lengths, int count); | 19 static void print_shader_source(const char** strings, int* lengths, int count); |
21 | 20 |
22 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, | 21 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
23 GrGLuint programId, | 22 GrGLuint programId, |
24 GrGLenum type, | 23 GrGLenum type, |
25 const char** strings, | 24 const char** strings, |
26 int* lengths, | 25 int* lengths, |
27 int count, | 26 int count, |
28 GrGpu::Stats* stats) { | 27 GrGpu::Stats* stats) { |
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96 | 95 |
97 static void print_shader_source(const char** strings, int* lengths, int count) { | 96 static void print_shader_source(const char** strings, int* lengths, int count) { |
98 const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths
, count, true); | 97 const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths
, count, true); |
99 SkTArray<SkString> lines; | 98 SkTArray<SkString> lines; |
100 SkStrSplit(pretty.c_str(), "\n", &lines); | 99 SkStrSplit(pretty.c_str(), "\n", &lines); |
101 for (const SkString& line : lines) { | 100 for (const SkString& line : lines) { |
102 // Print the shader one line at the time so it doesn't get truncated by
the adb log. | 101 // Print the shader one line at the time so it doesn't get truncated by
the adb log. |
103 SkDebugf("%s\n", line.c_str()); | 102 SkDebugf("%s\n", line.c_str()); |
104 } | 103 } |
105 } | 104 } |
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