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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 | 9 |
10 #include "GrAutoLocaleSetter.h" | 10 #include "GrAutoLocaleSetter.h" |
11 #include "GrCoordTransform.h" | 11 #include "GrCoordTransform.h" |
12 #include "GrGLProgramBuilder.h" | 12 #include "GrGLProgramBuilder.h" |
13 #include "GrSwizzle.h" | 13 #include "GrSwizzle.h" |
14 #include "GrTexture.h" | 14 #include "GrTexture.h" |
15 #include "SkRTConf.h" | |
16 #include "SkTraceEvent.h" | 15 #include "SkTraceEvent.h" |
17 #include "gl/GrGLGpu.h" | 16 #include "gl/GrGLGpu.h" |
18 #include "gl/GrGLProgram.h" | 17 #include "gl/GrGLProgram.h" |
19 #include "gl/GrGLSLPrettyPrint.h" | 18 #include "gl/GrGLSLPrettyPrint.h" |
20 #include "gl/builders/GrGLShaderStringBuilder.h" | 19 #include "gl/builders/GrGLShaderStringBuilder.h" |
21 #include "glsl/GrGLSLCaps.h" | 20 #include "glsl/GrGLSLCaps.h" |
22 #include "glsl/GrGLSLFragmentProcessor.h" | 21 #include "glsl/GrGLSLFragmentProcessor.h" |
23 #include "glsl/GrGLSLGeometryProcessor.h" | 22 #include "glsl/GrGLSLGeometryProcessor.h" |
24 #include "glsl/GrGLSLProgramDataManager.h" | 23 #include "glsl/GrGLSLProgramDataManager.h" |
25 #include "glsl/GrGLSLProgramDesc.h" | 24 #include "glsl/GrGLSLProgramDesc.h" |
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232 this->desc(), | 231 this->desc(), |
233 fUniformHandles, | 232 fUniformHandles, |
234 programID, | 233 programID, |
235 fUniformHandler.fUniforms, | 234 fUniformHandler.fUniforms, |
236 fUniformHandler.fSamplers, | 235 fUniformHandler.fSamplers, |
237 fVaryingHandler.fPathProcVaryingInfos, | 236 fVaryingHandler.fPathProcVaryingInfos, |
238 fGeometryProcessor, | 237 fGeometryProcessor, |
239 fXferProcessor, | 238 fXferProcessor, |
240 fFragmentProcessors); | 239 fFragmentProcessors); |
241 } | 240 } |
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