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Unified Diff: ash/shelf/shelf_window_watcher_unittest.cc

Issue 2211463002: mash: Move ShelfWindowWatcher[ItemDelegate] to ash/common. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add TODO comments with bug for WmWindowMus ShelfItemDetails support. Created 4 years, 4 months ago
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Index: ash/shelf/shelf_window_watcher_unittest.cc
diff --git a/ash/shelf/shelf_window_watcher_unittest.cc b/ash/shelf/shelf_window_watcher_unittest.cc
deleted file mode 100644
index 25a2cd3bc9a30d5304bb3c2c89c51e962d3f3dfa..0000000000000000000000000000000000000000
--- a/ash/shelf/shelf_window_watcher_unittest.cc
+++ /dev/null
@@ -1,272 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/shelf/shelf_window_watcher.h"
-
-#include "ash/aura/wm_window_aura.h"
-#include "ash/common/ash_switches.h"
-#include "ash/common/shelf/shelf_item_types.h"
-#include "ash/common/shelf/shelf_model.h"
-#include "ash/common/shell_window_ids.h"
-#include "ash/common/wm/window_resizer.h"
-#include "ash/common/wm/window_state.h"
-#include "ash/common/wm_shell.h"
-#include "ash/shelf/shelf_util.h"
-#include "ash/shell.h"
-#include "ash/test/ash_test_base.h"
-#include "ash/wm/window_state_aura.h"
-#include "ash/wm/window_util.h"
-#include "base/command_line.h"
-#include "ui/aura/client/aura_constants.h"
-#include "ui/aura/window.h"
-#include "ui/base/hit_test.h"
-
-namespace ash {
-
-class ShelfWindowWatcherTest : public test::AshTestBase {
- public:
- ShelfWindowWatcherTest() : model_(NULL) {}
- ~ShelfWindowWatcherTest() override {}
-
- void SetUp() override {
- test::AshTestBase::SetUp();
- model_ = WmShell::Get()->shelf_model();
- }
-
- void TearDown() override {
- model_ = NULL;
- test::AshTestBase::TearDown();
- }
-
- ShelfID CreateShelfItem(aura::Window* window) {
- ShelfID id = model_->next_id();
- ShelfItemDetails item_details;
- item_details.type = TYPE_PLATFORM_APP;
- SetShelfItemDetailsForWindow(window, item_details);
- return id;
- }
-
- // Creates a window with ShelfItemDetails and adds it to the default window
- // container.
- std::unique_ptr<aura::Window> CreateWindowWithShelfItemDetails() {
- std::unique_ptr<aura::Window> window(new aura::Window(nullptr));
- window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window->Init(ui::LAYER_TEXTURED);
- window->Show();
-
- CreateShelfItem(window.get());
-
- ParentWindowInPrimaryRootWindow(window.get());
- return window;
- }
-
- protected:
- ShelfModel* model_;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ShelfWindowWatcherTest);
-};
-
-// Tests that shelf items are added and removed as windows are opened and
-// closed.
-TEST_F(ShelfWindowWatcherTest, OpenAndClose) {
- // ShelfModel only has an APP_LIST item.
- EXPECT_EQ(1, model_->item_count());
-
- // Adding windows with ShelfItemDetails properties adds shelf items.
- std::unique_ptr<aura::Window> w1(CreateWindowWithShelfItemDetails());
- EXPECT_EQ(2, model_->item_count());
- std::unique_ptr<aura::Window> w2(CreateWindowWithShelfItemDetails());
- EXPECT_EQ(3, model_->item_count());
-
- // Each ShelfItem is removed when the associated window is destroyed.
- w1.reset();
- EXPECT_EQ(2, model_->item_count());
- w2.reset();
- EXPECT_EQ(1, model_->item_count());
-}
-
-TEST_F(ShelfWindowWatcherTest, CreateAndRemoveShelfItemDetails) {
- // ShelfModel only has an APP_LIST item.
- EXPECT_EQ(1, model_->item_count());
-
- // Creating windows without ShelfItemDetails does not add items.
- std::unique_ptr<aura::Window> w1(CreateTestWindowInShellWithId(0));
- std::unique_ptr<aura::Window> w2(CreateTestWindowInShellWithId(0));
- EXPECT_EQ(1, model_->item_count());
-
- // Create a ShelfItem for w1.
- ShelfID id_w1 = CreateShelfItem(w1.get());
- EXPECT_EQ(2, model_->item_count());
-
- int index_w1 = model_->ItemIndexByID(id_w1);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
-
- // Create a ShelfItem for w2.
- ShelfID id_w2 = CreateShelfItem(w2.get());
- EXPECT_EQ(3, model_->item_count());
-
- int index_w2 = model_->ItemIndexByID(id_w2);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w2].status);
-
- // ShelfItem is removed when its window property is cleared.
- ClearShelfItemDetailsForWindow(w1.get());
- EXPECT_EQ(2, model_->item_count());
- ClearShelfItemDetailsForWindow(w2.get());
- EXPECT_EQ(1, model_->item_count());
- // Clearing twice doesn't do anything.
- ClearShelfItemDetailsForWindow(w2.get());
- EXPECT_EQ(1, model_->item_count());
-}
-
-TEST_F(ShelfWindowWatcherTest, ActivateWindow) {
- // ShelfModel only have APP_LIST item.
- EXPECT_EQ(1, model_->item_count());
- std::unique_ptr<aura::Window> w1(CreateTestWindowInShellWithId(0));
- std::unique_ptr<aura::Window> w2(CreateTestWindowInShellWithId(0));
-
- // Create a ShelfItem for w1.
- ShelfID id_w1 = CreateShelfItem(w1.get());
- EXPECT_EQ(2, model_->item_count());
- int index_w1 = model_->ItemIndexByID(id_w1);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
-
- // Create a ShelfItem for w2.
- ShelfID id_w2 = CreateShelfItem(w2.get());
- EXPECT_EQ(3, model_->item_count());
- int index_w2 = model_->ItemIndexByID(id_w2);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w2].status);
-
- // ShelfItem for w1 is active when w1 is activated.
- wm::ActivateWindow(w1.get());
- EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w1].status);
-
- // ShelfItem for w2 is active state when w2 is activated.
- wm::ActivateWindow(w2.get());
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
- EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w2].status);
-}
-
-TEST_F(ShelfWindowWatcherTest, UpdateWindowProperty) {
- // ShelfModel only has an APP_LIST item.
- EXPECT_EQ(1, model_->item_count());
-
- std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
-
- // Create a ShelfItem for |window|.
- ShelfID id = CreateShelfItem(window.get());
- EXPECT_EQ(2, model_->item_count());
-
- int index = model_->ItemIndexByID(id);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index].status);
-
- // Update ShelfItem for |window|.
- ShelfItemDetails details;
- details.type = TYPE_PLATFORM_APP;
-
- SetShelfItemDetailsForWindow(window.get(), details);
- // No new item is created after updating a launcher item.
- EXPECT_EQ(2, model_->item_count());
- // index and id are not changed after updating a launcher item.
- EXPECT_EQ(index, model_->ItemIndexByID(id));
- EXPECT_EQ(id, model_->items()[index].id);
-}
-
-TEST_F(ShelfWindowWatcherTest, MaximizeAndRestoreWindow) {
- // ShelfModel only has an APP_LIST item.
- EXPECT_EQ(1, model_->item_count());
-
- std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
- wm::WindowState* window_state = wm::GetWindowState(window.get());
-
- // Create a ShelfItem for |window|.
- ShelfID id = CreateShelfItem(window.get());
- EXPECT_EQ(2, model_->item_count());
-
- int index = model_->ItemIndexByID(id);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index].status);
-
- // Maximize window |window|.
- EXPECT_FALSE(window_state->IsMaximized());
- window_state->Maximize();
- EXPECT_TRUE(window_state->IsMaximized());
- // No new item is created after maximizing a window |window|.
- EXPECT_EQ(2, model_->item_count());
- // index and id are not changed after maximizing a window |window|.
- EXPECT_EQ(index, model_->ItemIndexByID(id));
- EXPECT_EQ(id, model_->items()[index].id);
-
- // Restore window |window|.
- window_state->Restore();
- EXPECT_FALSE(window_state->IsMaximized());
- // No new item is created after restoring a window |window|.
- EXPECT_EQ(2, model_->item_count());
- // Index and id are not changed after maximizing a window |window|.
- EXPECT_EQ(index, model_->ItemIndexByID(id));
- EXPECT_EQ(id, model_->items()[index].id);
-}
-
-// Check that an item is maintained when its associated Window is docked.
-TEST_F(ShelfWindowWatcherTest, DockWindow) {
- // ShelfModel only has an APP_LIST item.
- EXPECT_EQ(1, model_->item_count());
-
- std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
- window->set_owned_by_parent(false);
-
- // Create a ShelfItem for |window|.
- ShelfID id = CreateShelfItem(window.get());
- EXPECT_EQ(2, model_->item_count());
-
- int index = model_->ItemIndexByID(id);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index].status);
-
- aura::Window* root_window = window->GetRootWindow();
- aura::Window* default_container =
- Shell::GetContainer(root_window, kShellWindowId_DefaultContainer);
- EXPECT_EQ(default_container, window->parent());
-
- aura::Window* docked_container =
- Shell::GetContainer(root_window, kShellWindowId_DockedContainer);
-
- // Check |window|'s item is not removed when it is re-parented to the dock.
- docked_container->AddChild(window.get());
- EXPECT_EQ(2, model_->item_count());
-
- // The shelf item is removed when the window is closed, even if it is in the
- // docked container at the time.
- window.reset();
- EXPECT_EQ(1, model_->item_count());
-}
-
-// Check |window|'s item is not changed during the dragging.
-// TODO(simonhong): Add a test for removing a Window during the dragging.
-TEST_F(ShelfWindowWatcherTest, DragWindow) {
- // ShelfModel only has an APP_LIST item.
- EXPECT_EQ(1, model_->item_count());
-
- std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
-
- // Create a ShelfItem for |window|.
- ShelfID id = CreateShelfItem(window.get());
- EXPECT_EQ(2, model_->item_count());
-
- int index = model_->ItemIndexByID(id);
- EXPECT_EQ(STATUS_RUNNING, model_->items()[index].status);
-
- // Simulate dragging of |window| and check its item is not changed.
- std::unique_ptr<WindowResizer> resizer(
- CreateWindowResizer(WmWindowAura::Get(window.get()), gfx::Point(),
- HTCAPTION, aura::client::WINDOW_MOVE_SOURCE_MOUSE));
- ASSERT_TRUE(resizer.get());
- resizer->Drag(gfx::Point(50, 50), 0);
- resizer->CompleteDrag();
-
- // Index and id are not changed after dragging a |window|.
- EXPECT_EQ(index, model_->ItemIndexByID(id));
- EXPECT_EQ(id, model_->items()[index].id);
-}
-
-} // namespace ash
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