Index: example/SkiaSDLExample.cpp |
diff --git a/example/SkiaSDLExample.cpp b/example/SkiaSDLExample.cpp |
index da5f2dc9c11b42994b737e40eb9bcb18f5004015..0072f0f595df992157c284220619e81d2d1af3ec 100644 |
--- a/example/SkiaSDLExample.cpp |
+++ b/example/SkiaSDLExample.cpp |
@@ -20,7 +20,7 @@ |
#elif defined(SK_BUILD_FOR_UNIX) |
#include <GL/gl.h> |
#elif defined(SK_BUILD_FOR_MAC) |
-#include <gl.h> |
+#include <OpenGL/gl.h> |
#endif |
/* |
@@ -224,7 +224,7 @@ int main(int argc, char** argv) { |
SkPaint paint; |
// create a surface for CPU rasterization |
- SkAutoTUnref<SkSurface> cpuSurface(SkSurface::NewRaster(canvas->imageInfo())); |
+ sk_sp<SkSurface> cpuSurface(SkSurface::MakeRaster(canvas->imageInfo())); |
SkCanvas* offscreen = cpuSurface->getCanvas(); |
offscreen->save(); |
@@ -232,7 +232,7 @@ int main(int argc, char** argv) { |
offscreen->drawPath(create_star(), paint); |
offscreen->restore(); |
- SkAutoTUnref<SkImage> image(cpuSurface->newImageSnapshot()); |
+ sk_sp<SkImage> image = cpuSurface->makeImageSnapshot(); |
int rotation = 0; |
while (!state.fQuit) { // Our application loop |