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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 * | 6 * |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 #include "SDL.h" | 10 #include "SDL.h" |
11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
12 #include "SkRandom.h" | 12 #include "SkRandom.h" |
13 #include "SkSurface.h" | 13 #include "SkSurface.h" |
14 | 14 |
15 #include "gl/GrGLInterface.h" | 15 #include "gl/GrGLInterface.h" |
16 #include "gl/GrGLUtil.h" | 16 #include "gl/GrGLUtil.h" |
17 | 17 |
18 #if defined(SK_BUILD_FOR_ANDROID) | 18 #if defined(SK_BUILD_FOR_ANDROID) |
19 #include <GLES/gl.h> | 19 #include <GLES/gl.h> |
20 #elif defined(SK_BUILD_FOR_UNIX) | 20 #elif defined(SK_BUILD_FOR_UNIX) |
21 #include <GL/gl.h> | 21 #include <GL/gl.h> |
22 #elif defined(SK_BUILD_FOR_MAC) | 22 #elif defined(SK_BUILD_FOR_MAC) |
23 #include <gl.h> | 23 #include <OpenGL/gl.h> |
24 #endif | 24 #endif |
25 | 25 |
26 /* | 26 /* |
27 * This application is a simple example of how to combine SDL and Skia it demons
trates: | 27 * This application is a simple example of how to combine SDL and Skia it demons
trates: |
28 * how to setup gpu rendering to the main window | 28 * how to setup gpu rendering to the main window |
29 * how to perform cpu-side rendering and draw the result to the gpu-backed scr
een | 29 * how to perform cpu-side rendering and draw the result to the gpu-backed scr
een |
30 * draw simple primitives (rectangles) | 30 * draw simple primitives (rectangles) |
31 * draw more complex primitives (star) | 31 * draw more complex primitives (star) |
32 */ | 32 */ |
33 | 33 |
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217 | 217 |
218 SkCanvas* canvas = surface->getCanvas(); | 218 SkCanvas* canvas = surface->getCanvas(); |
219 | 219 |
220 ApplicationState state; | 220 ApplicationState state; |
221 | 221 |
222 const char* helpMessage = "Click and drag to create rects. Press esc to qui
t."; | 222 const char* helpMessage = "Click and drag to create rects. Press esc to qui
t."; |
223 | 223 |
224 SkPaint paint; | 224 SkPaint paint; |
225 | 225 |
226 // create a surface for CPU rasterization | 226 // create a surface for CPU rasterization |
227 SkAutoTUnref<SkSurface> cpuSurface(SkSurface::NewRaster(canvas->imageInfo())
); | 227 sk_sp<SkSurface> cpuSurface(SkSurface::MakeRaster(canvas->imageInfo())); |
228 | 228 |
229 SkCanvas* offscreen = cpuSurface->getCanvas(); | 229 SkCanvas* offscreen = cpuSurface->getCanvas(); |
230 offscreen->save(); | 230 offscreen->save(); |
231 offscreen->translate(50.0f, 50.0f); | 231 offscreen->translate(50.0f, 50.0f); |
232 offscreen->drawPath(create_star(), paint); | 232 offscreen->drawPath(create_star(), paint); |
233 offscreen->restore(); | 233 offscreen->restore(); |
234 | 234 |
235 SkAutoTUnref<SkImage> image(cpuSurface->newImageSnapshot()); | 235 sk_sp<SkImage> image = cpuSurface->makeImageSnapshot(); |
236 | 236 |
237 int rotation = 0; | 237 int rotation = 0; |
238 while (!state.fQuit) { // Our application loop | 238 while (!state.fQuit) { // Our application loop |
239 SkRandom rand; | 239 SkRandom rand; |
240 canvas->clear(SK_ColorWHITE); | 240 canvas->clear(SK_ColorWHITE); |
241 handle_events(&state, canvas); | 241 handle_events(&state, canvas); |
242 | 242 |
243 paint.setColor(SK_ColorBLACK); | 243 paint.setColor(SK_ColorBLACK); |
244 canvas->drawText(helpMessage, strlen(helpMessage), SkIntToScalar(100), | 244 canvas->drawText(helpMessage, strlen(helpMessage), SkIntToScalar(100), |
245 SkIntToScalar(100), paint); | 245 SkIntToScalar(100), paint); |
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263 SDL_GL_DeleteContext(glContext); | 263 SDL_GL_DeleteContext(glContext); |
264 } | 264 } |
265 | 265 |
266 //Destroy window | 266 //Destroy window |
267 SDL_DestroyWindow(window); | 267 SDL_DestroyWindow(window); |
268 | 268 |
269 //Quit SDL subsystems | 269 //Quit SDL subsystems |
270 SDL_Quit(); | 270 SDL_Quit(); |
271 return 0; | 271 return 0; |
272 } | 272 } |
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