| Index: media/gpu/avda_codec_image.cc
|
| diff --git a/media/gpu/avda_codec_image.cc b/media/gpu/avda_codec_image.cc
|
| index 943615192729f5cb38849e3cd7f2354f7765d0bf..fe281e0fa7dbb2a751a19c648084417d2f959fe2 100644
|
| --- a/media/gpu/avda_codec_image.cc
|
| +++ b/media/gpu/avda_codec_image.cc
|
| @@ -84,7 +84,7 @@ bool AVDACodecImage::CopyTexImage(unsigned target) {
|
| // CopyTexImage() is called each time the surface texture is used for drawing.
|
| // It would be nice if we could do this via asking for the currently bound
|
| // Texture, but the active unit never seems to change.
|
| - texture_->SetLevelImageState(GL_TEXTURE_EXTERNAL_OES, 0,
|
| + texture_->SetLevelImageState(GL_TEXTURE_EXTERNAL_OES, 0, 0,
|
| gpu::gles2::Texture::UNBOUND);
|
|
|
| return true;
|
|
|