Index: gm/hardstop_gradients.cpp |
diff --git a/gm/hardstop_gradients.cpp b/gm/hardstop_gradients.cpp |
index c1baa2f1c652002ae9920092292239a59ece1070..949288b324e40a5a6a7bd85f287cf620dcbf8145 100644 |
--- a/gm/hardstop_gradients.cpp |
+++ b/gm/hardstop_gradients.cpp |
@@ -14,16 +14,15 @@ |
* order to highlight the differences between tile modes, the gradient |
* starts and ends at 30 pixel inset from either side of the rectangle. |
* |
- * | Clamp Repeat Mirror |
- * _____________________|___________________________________________ |
- * 2-color | rect00 rect01 rect02 |
- * 3-color | rect10 rect11 rect12 |
- * 5-color hard stop | rect20 rect21 rect22 |
- * 5-color edge case 1 | rect30 rect31 rect32 |
- * 5-color edge case 2 | rect40 rect41 rect42 |
- * |
- * The LAST two t-values in edge case 1 are the same, while the FIRST |
- * two t-values in edge case 2 are the same. |
+ * | Clamp Repeat Mirror |
+ * ___________________________|___________________________________________ |
+ * 2-color | rect00 rect01 rect02 |
+ * 3-color even | rect10 rect11 rect12 |
+ * 3-color texture | rect20 rect21 rect22 |
tomhudson
2016/08/03 14:14:36
I can intuit meanings of most of these names if I
|
+ * 5-color hard stop | rect30 rect31 rect32 |
+ * 4-color hard stop centered | rect40 rect41 rect42 |
+ * 3-color hard stop 001 | rect50 rect51 rect52 |
+ * 3-color hard stop 011 | rect60 rect61 rect62 |
*/ |
#include "gm.h" |
@@ -33,7 +32,7 @@ |
const int WIDTH = 500; |
const int HEIGHT = 500; |
-const int NUM_ROWS = 5; |
+const int NUM_ROWS = 7; |
const int NUM_COLS = 3; |
const int CELL_WIDTH = WIDTH / NUM_COLS; |
@@ -60,9 +59,9 @@ static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, in |
static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { |
const int X_OFFSET = 30; |
- auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET); |
- auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET); |
- auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); |
+ auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET); |
+ auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET); |
+ auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); |
points[0] = SkPoint::Make(x0, y); |
points[1] = SkPoint::Make(x1, y); |
@@ -94,27 +93,33 @@ protected: |
SK_ColorMAGENTA, |
}; |
- SkScalar row3[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f}; |
- SkScalar row4[] = {0.00f, 0.25f, 0.50f, 1.00f, 1.00f}; |
- SkScalar row5[] = {0.00f, 0.00f, 0.50f, 0.50f, 1.00f}; |
+ SkScalar row3[] = {0.00f, 0.25f, 1.00f}; |
+ SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f}; |
+ SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f}; |
+ SkScalar row6[] = {0.00f, 0.00f, 1.00f}; |
+ SkScalar row7[] = {0.00f, 1.00f, 1.00f}; |
- SkScalar* positions[] = { |
+ SkScalar* positions[NUM_ROWS] = { |
nullptr, |
nullptr, |
row3, |
row4, |
row5, |
+ row6, |
+ row7, |
}; |
- int numGradientColors[] = { |
+ int numGradientColors[NUM_ROWS] = { |
2, |
3, |
+ 3, |
5, |
- 5, |
- 5, |
+ 4, |
+ 3, |
+ 3, |
}; |
- SkShader::TileMode tilemodes[] = { |
+ SkShader::TileMode tilemodes[NUM_COLS] = { |
SkShader::kClamp_TileMode, |
SkShader::kRepeat_TileMode, |
SkShader::kMirror_TileMode, |