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Side by Side Diff: gm/hardstop_gradients.cpp

Issue 2204873005: Update hardstop_gradients GM to include more special cases (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 /* 8 /*
9 * This GM presents a variety of different gradients with different 9 * This GM presents a variety of different gradients with different
10 * tile modes. Each entry in the table is a rectangle with a linear 10 * tile modes. Each entry in the table is a rectangle with a linear
11 * gradient that spans from its left edge to its right edge. The rows 11 * gradient that spans from its left edge to its right edge. The rows
12 * in the table represent different color/position configurations, 12 * in the table represent different color/position configurations,
13 * while the columns in the table represent different tile modes. In 13 * while the columns in the table represent different tile modes. In
14 * order to highlight the differences between tile modes, the gradient 14 * order to highlight the differences between tile modes, the gradient
15 * starts and ends at 30 pixel inset from either side of the rectangle. 15 * starts and ends at 30 pixel inset from either side of the rectangle.
16 * 16 *
17 * | Clamp Repeat Mirror 17 * | Clamp Repeat Mirror
18 * _____________________|___________________________________________ 18 * ___________________________|___________________________________________
19 * 2-color | rect00 rect01 rect02 19 * 2-color | rect00 rect01 rect02
20 * 3-color | rect10 rect11 rect12 20 * 3-color even | rect10 rect11 rect12
21 * 5-color hard stop | rect20 rect21 rect22 21 * 3-color texture | rect20 rect21 rect22
tomhudson 2016/08/03 14:14:36 I can intuit meanings of most of these names if I
22 * 5-color edge case 1 | rect30 rect31 rect32 22 * 5-color hard stop | rect30 rect31 rect32
23 * 5-color edge case 2 | rect40 rect41 rect42 23 * 4-color hard stop centered | rect40 rect41 rect42
24 * 24 * 3-color hard stop 001 | rect50 rect51 rect52
25 * The LAST two t-values in edge case 1 are the same, while the FIRST 25 * 3-color hard stop 011 | rect60 rect61 rect62
26 * two t-values in edge case 2 are the same.
27 */ 26 */
28 27
29 #include "gm.h" 28 #include "gm.h"
30 29
31 #include "SkGradientShader.h" 30 #include "SkGradientShader.h"
32 31
33 const int WIDTH = 500; 32 const int WIDTH = 500;
34 const int HEIGHT = 500; 33 const int HEIGHT = 500;
35 34
36 const int NUM_ROWS = 5; 35 const int NUM_ROWS = 7;
37 const int NUM_COLS = 3; 36 const int NUM_COLS = 3;
38 37
39 const int CELL_WIDTH = WIDTH / NUM_COLS; 38 const int CELL_WIDTH = WIDTH / NUM_COLS;
40 const int CELL_HEIGHT = HEIGHT / NUM_ROWS; 39 const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
41 40
42 const int PAD_WIDTH = 3; 41 const int PAD_WIDTH = 3;
43 const int PAD_HEIGHT = 3; 42 const int PAD_HEIGHT = 3;
44 43
45 const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH); 44 const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH);
46 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); 45 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
47 46
48 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, in t cellCol) { 47 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, in t cellCol) {
49 SkPaint paint; 48 SkPaint paint;
50 paint.setShader(shader); 49 paint.setShader(shader);
51 50
52 SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WID TH), 51 SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WID TH),
53 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEI GHT), 52 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEI GHT),
54 SkIntToScalar(RECT_WIDTH), 53 SkIntToScalar(RECT_WIDTH),
55 SkIntToScalar(RECT_HEIGHT)); 54 SkIntToScalar(RECT_HEIGHT));
56 55
57 canvas->drawRect(rect, paint); 56 canvas->drawRect(rect, paint);
58 } 57 }
59 58
60 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { 59 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) {
61 const int X_OFFSET = 30; 60 const int X_OFFSET = 30;
62 61
63 auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET); 62 auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET);
64 auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET); 63 auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET);
65 auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); 64 auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT /2);
66 65
67 points[0] = SkPoint::Make(x0, y); 66 points[0] = SkPoint::Make(x0, y);
68 points[1] = SkPoint::Make(x1, y); 67 points[1] = SkPoint::Make(x1, y);
69 } 68 }
70 69
71 class HardstopGradientShaderGM : public skiagm::GM { 70 class HardstopGradientShaderGM : public skiagm::GM {
72 public: 71 public:
73 HardstopGradientShaderGM() { 72 HardstopGradientShaderGM() {
74 73
75 } 74 }
(...skipping 11 matching lines...) Expand all
87 SkPoint points[2]; 86 SkPoint points[2];
88 87
89 SkColor colors[] = { 88 SkColor colors[] = {
90 SK_ColorRED, 89 SK_ColorRED,
91 SK_ColorGREEN, 90 SK_ColorGREEN,
92 SK_ColorBLUE, 91 SK_ColorBLUE,
93 SK_ColorYELLOW, 92 SK_ColorYELLOW,
94 SK_ColorMAGENTA, 93 SK_ColorMAGENTA,
95 }; 94 };
96 95
97 SkScalar row3[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f}; 96 SkScalar row3[] = {0.00f, 0.25f, 1.00f};
98 SkScalar row4[] = {0.00f, 0.25f, 0.50f, 1.00f, 1.00f}; 97 SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
99 SkScalar row5[] = {0.00f, 0.00f, 0.50f, 0.50f, 1.00f}; 98 SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f};
99 SkScalar row6[] = {0.00f, 0.00f, 1.00f};
100 SkScalar row7[] = {0.00f, 1.00f, 1.00f};
100 101
101 SkScalar* positions[] = { 102 SkScalar* positions[NUM_ROWS] = {
102 nullptr, 103 nullptr,
103 nullptr, 104 nullptr,
104 row3, 105 row3,
105 row4, 106 row4,
106 row5, 107 row5,
108 row6,
109 row7,
107 }; 110 };
108 111
109 int numGradientColors[] = { 112 int numGradientColors[NUM_ROWS] = {
110 2, 113 2,
111 3, 114 3,
115 3,
112 5, 116 5,
113 5, 117 4,
114 5, 118 3,
119 3,
115 }; 120 };
116 121
117 SkShader::TileMode tilemodes[] = { 122 SkShader::TileMode tilemodes[NUM_COLS] = {
118 SkShader::kClamp_TileMode, 123 SkShader::kClamp_TileMode,
119 SkShader::kRepeat_TileMode, 124 SkShader::kRepeat_TileMode,
120 SkShader::kMirror_TileMode, 125 SkShader::kMirror_TileMode,
121 }; 126 };
122 127
123 for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) { 128 for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
124 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { 129 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
125 create_gradient_points(cellRow, cellCol, points); 130 create_gradient_points(cellRow, cellCol, points);
126 131
127 auto shader = SkGradientShader::MakeLinear( 132 auto shader = SkGradientShader::MakeLinear(
128 points, 133 points,
129 colors, 134 colors,
130 positions[cellRow], 135 positions[cellRow],
131 numGradientColors[cellRow], 136 numGradientColors[cellRow],
132 tilemodes[cellCol], 137 tilemodes[cellCol],
133 0, 138 0,
134 nullptr); 139 nullptr);
135 140
136 shade_rect(canvas, shader, cellRow, cellCol); 141 shade_rect(canvas, shader, cellRow, cellCol);
137 } 142 }
138 } 143 }
139 } 144 }
140 145
141 private: 146 private:
142 typedef skiagm::GM INHERITED; 147 typedef skiagm::GM INHERITED;
143 }; 148 };
144 149
145 DEF_GM(return new HardstopGradientShaderGM;) 150 DEF_GM(return new HardstopGradientShaderGM;)
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