| Index: Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.cpp b/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| index 972f325284bbae5342af7a035edf81e74f0b7d26..da1d3a8bc91a1406f40e22f70a77f2a739c4d95b 100644
|
| --- a/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| +++ b/Source/core/rendering/compositing/RenderLayerCompositor.cpp
|
| @@ -818,13 +818,8 @@ RenderLayerCompositor::CompositingStateTransitionType RenderLayerCompositor::com
|
| // See crbug.com/339892 for a list of tests that fail if this method is removed.
|
| void RenderLayerCompositor::applyUpdateLayerCompositingStateChickenEggHacks(RenderLayer* layer, CompositingStateTransitionType compositedLayerUpdate)
|
| {
|
| - // See if we need content or clipping layers. Methods called here should assume
|
| - // that the compositing state of descendant layers has not been updated yet.
|
| - if (layer->hasCompositedLayerMapping() && layer->compositedLayerMapping()->updateGraphicsLayerConfiguration(GraphicsLayerUpdater::ForceUpdate))
|
| - setCompositingLayersNeedRebuild();
|
| -
|
| if (compositedLayerUpdate != NoCompositingStateChange)
|
| - allocateOrClearCompositedLayerMapping(layer, computeCompositedLayerUpdate(layer));
|
| + allocateOrClearCompositedLayerMapping(layer, compositedLayerUpdate);
|
| }
|
|
|
| void RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, UpdateLayerCompositingStateOptions options)
|
|
|