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1 # Failures of any GM tests listed in this file will be ignored [1], as | 1 # Failures of any GM tests listed in this file will be ignored [1], as |
2 # if they had been marked "ignore-failure": true in the per-builder | 2 # if they had been marked "ignore-failure": true in the per-builder |
3 # expected-results.json files. | 3 # expected-results.json files. |
4 # | 4 # |
5 # The idea is that, if you modify a GM test in such a way that you know it will | 5 # The idea is that, if you modify a GM test in such a way that you know it will |
6 # require rebaselines on multiple platforms, you should add that test's name to | 6 # require rebaselines on multiple platforms, you should add that test's name to |
7 # this list within the same CL that modifies the test. | 7 # this list within the same CL that modifies the test. |
8 # Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up | 8 # Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up |
9 # as status "failure-ignored") and remove the line you added to this file. | 9 # as status "failure-ignored") and remove the line you added to this file. |
10 # If there are any lingering failures that need to be suppressed (ignored), you | 10 # If there are any lingering failures that need to be suppressed (ignored), you |
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52 filltypespersp | 52 filltypespersp |
53 | 53 |
54 # reed: https://codereview.chromium.org/190723004/ | 54 # reed: https://codereview.chromium.org/190723004/ |
55 # This change removes an API that this GM was testing. If/when it lands and stic
ks, | 55 # This change removes an API that this GM was testing. If/when it lands and stic
ks, |
56 # I will likely just delete the GM. | 56 # I will likely just delete the GM. |
57 canvas-layer-state | 57 canvas-layer-state |
58 | 58 |
59 # yunchao: https://codereview.chromium.org/204143004/ | 59 # yunchao: https://codereview.chromium.org/204143004/ |
60 # This change add some cases to bitmapshader to avoid potential drawing error fo
r kA8_Config | 60 # This change add some cases to bitmapshader to avoid potential drawing error fo
r kA8_Config |
61 bitmapshaders | 61 bitmapshaders |
| 62 |
| 63 # bsalomon: This image will change on the GPU due to an accelerated drawDRRect()
implementation. |
| 64 # https://codereview.chromium.org/220233011/ |
| 65 drrect |
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