| Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h | 
| diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h | 
| index 6845376261aee8e22e16fdf565ce003e04bc4d21..614b04f54b20a3467e4fb7e8d85afed3cb6ab623 100644 | 
| --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h | 
| +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h | 
| @@ -96,10 +96,6 @@ | 
| */ | 
| virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0; | 
|  | 
| -    /** Returns a variable name that represents a vector to the nearest edge of the shape, in source | 
| -        space coordinates. */ | 
| -    virtual const char* distanceVectorName() const = 0; | 
| - | 
| /** | 
| * Fragment procs with child procs should call these functions before/after calling emitCode | 
| * on a child proc. | 
| @@ -170,7 +166,6 @@ | 
| virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords, | 
| int index) override; | 
| const char* fragmentPosition() override; | 
| -    const char* distanceVectorName() const override; | 
|  | 
| // GrGLSLFPFragmentBuilder interface. | 
| void appendOffsetToSample(const char* sampleIdx, Coordinates) override; | 
| @@ -240,7 +235,6 @@ | 
| bool       fHasSecondaryOutput; | 
| uint8_t    fUsedSampleOffsetArrays; | 
| bool       fHasInitializedSampleMask; | 
| -    SkString   fDistanceVectorOutput; | 
|  | 
| #ifdef SK_DEBUG | 
| // some state to verify shaders and effects are consistent, this is reset between effects by | 
|  |