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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 2201613002: Revert of GrFP can express distance vector field req., program builder declares variable for it (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-bevel-api-change
Patch Set: Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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89 * Subtracts sample coverage from the fragment. Any sample whose correspondi ng bit is not found 89 * Subtracts sample coverage from the fragment. Any sample whose correspondi ng bit is not found
90 * in the mask will not be written out to the framebuffer. 90 * in the mask will not be written out to the framebuffer.
91 * 91 *
92 * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample. 92 * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample.
93 * @param invert perform a bit-wise NOT on the provided mask before apply ing it? 93 * @param invert perform a bit-wise NOT on the provided mask before apply ing it?
94 * 94 *
95 * Requires GLSL support for sample variables. 95 * Requires GLSL support for sample variables.
96 */ 96 */
97 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0; 97 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
98 98
99 /** Returns a variable name that represents a vector to the nearest edge of the shape, in source
100 space coordinates. */
101 virtual const char* distanceVectorName() const = 0;
102
103 /** 99 /**
104 * Fragment procs with child procs should call these functions before/after calling emitCode 100 * Fragment procs with child procs should call these functions before/after calling emitCode
105 * on a child proc. 101 * on a child proc.
106 */ 102 */
107 virtual void onBeforeChildProcEmitCode() = 0; 103 virtual void onBeforeChildProcEmitCode() = 0;
108 virtual void onAfterChildProcEmitCode() = 0; 104 virtual void onAfterChildProcEmitCode() = 0;
109 105
110 virtual const SkString& getMangleString() const = 0; 106 virtual const SkString& getMangleString() const = 0;
111 }; 107 };
112 108
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163 use the fragment position and/or sample locations. */ 159 use the fragment position and/or sample locations. */
164 static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin); 160 static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin);
165 161
166 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program); 162 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program);
167 163
168 // Shared GrGLSLFragmentBuilder interface. 164 // Shared GrGLSLFragmentBuilder interface.
169 bool enableFeature(GLSLFeature) override; 165 bool enableFeature(GLSLFeature) override;
170 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords , 166 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords ,
171 int index) override; 167 int index) override;
172 const char* fragmentPosition() override; 168 const char* fragmentPosition() override;
173 const char* distanceVectorName() const override;
174 169
175 // GrGLSLFPFragmentBuilder interface. 170 // GrGLSLFPFragmentBuilder interface.
176 void appendOffsetToSample(const char* sampleIdx, Coordinates) override; 171 void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
177 void maskSampleCoverage(const char* mask, bool invert = false) override; 172 void maskSampleCoverage(const char* mask, bool invert = false) override;
178 void overrideSampleCoverage(const char* mask) override; 173 void overrideSampleCoverage(const char* mask) override;
179 const SkString& getMangleString() const override { return fMangleString; } 174 const SkString& getMangleString() const override { return fMangleString; }
180 void onBeforeChildProcEmitCode() override; 175 void onBeforeChildProcEmitCode() override;
181 void onAfterChildProcEmitCode() override; 176 void onAfterChildProcEmitCode() override;
182 177
183 // GrGLSLXPFragmentBuilder interface. 178 // GrGLSLXPFragmentBuilder interface.
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233 * 1st child's 2nd child". 228 * 1st child's 2nd child".
234 */ 229 */
235 SkString fMangleString; 230 SkString fMangleString;
236 231
237 bool fSetupFragPosition; 232 bool fSetupFragPosition;
238 bool fHasCustomColorOutput; 233 bool fHasCustomColorOutput;
239 int fCustomColorOutputIndex; 234 int fCustomColorOutputIndex;
240 bool fHasSecondaryOutput; 235 bool fHasSecondaryOutput;
241 uint8_t fUsedSampleOffsetArrays; 236 uint8_t fUsedSampleOffsetArrays;
242 bool fHasInitializedSampleMask; 237 bool fHasInitializedSampleMask;
243 SkString fDistanceVectorOutput;
244 238
245 #ifdef SK_DEBUG 239 #ifdef SK_DEBUG
246 // some state to verify shaders and effects are consistent, this is reset be tween effects by 240 // some state to verify shaders and effects are consistent, this is reset be tween effects by
247 // the program creator 241 // the program creator
248 GrProcessor::RequiredFeatures fUsedProcessorFeatures; 242 GrProcessor::RequiredFeatures fUsedProcessorFeatures;
249 bool fHasReadDstColor; 243 bool fHasReadDstColor;
250 #endif 244 #endif
251 245
252 friend class GrGLSLProgramBuilder; 246 friend class GrGLSLProgramBuilder;
253 friend class GrGLProgramBuilder; 247 friend class GrGLProgramBuilder;
254 }; 248 };
255 249
256 #endif 250 #endif
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