| Index: include/gpu/GrPaint.h
|
| diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h
|
| index ca9ba5981839f1357cc3207590808de088954e94..8be1d507445926fb39f65eae861cd4f43a6f1e09 100644
|
| --- a/include/gpu/GrPaint.h
|
| +++ b/include/gpu/GrPaint.h
|
| @@ -78,11 +78,6 @@
|
| bool getAllowSRGBInputs() const { return fAllowSRGBInputs; }
|
|
|
| /**
|
| - * Does one of the fragment processors need a field of distance vectors to the nearest edge?
|
| - */
|
| - bool usesDistanceVectorField() const { return fUsesDistanceVectorField; }
|
| -
|
| - /**
|
| * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave
|
| * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly.
|
| */
|
| @@ -106,7 +101,6 @@
|
| */
|
| void addColorFragmentProcessor(sk_sp<GrFragmentProcessor> fp) {
|
| SkASSERT(fp);
|
| - fUsesDistanceVectorField |= fp->usesDistanceVectorField();
|
| fColorFragmentProcessors.push_back(std::move(fp));
|
| }
|
|
|
| @@ -115,7 +109,6 @@
|
| */
|
| void addCoverageFragmentProcessor(sk_sp<GrFragmentProcessor> fp) {
|
| SkASSERT(fp);
|
| - fUsesDistanceVectorField |= fp->usesDistanceVectorField();
|
| fCoverageFragmentProcessors.push_back(std::move(fp));
|
| }
|
|
|
| @@ -149,7 +142,6 @@
|
| fAntiAlias = paint.fAntiAlias;
|
| fDisableOutputConversionToSRGB = paint.fDisableOutputConversionToSRGB;
|
| fAllowSRGBInputs = paint.fAllowSRGBInputs;
|
| - fUsesDistanceVectorField = paint.fUsesDistanceVectorField;
|
|
|
| fColor = paint.fColor;
|
| fColorFragmentProcessors = paint.fColorFragmentProcessors;
|
| @@ -176,7 +168,6 @@
|
| bool fAntiAlias;
|
| bool fDisableOutputConversionToSRGB;
|
| bool fAllowSRGBInputs;
|
| - bool fUsesDistanceVectorField;
|
|
|
| GrColor4f fColor;
|
| };
|
|
|