| Index: include/gpu/GrFragmentProcessor.h
|
| diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
|
| index ffbf576dbe9f10f5afd47f59c8a09dd228dfb17d..4b56fbf7287257214e13c26d1c665ea3ec9a2fbb 100644
|
| --- a/include/gpu/GrFragmentProcessor.h
|
| +++ b/include/gpu/GrFragmentProcessor.h
|
| @@ -65,7 +65,6 @@
|
|
|
| GrFragmentProcessor()
|
| : INHERITED()
|
| - , fUsesDistanceVectorField(false)
|
| , fUsesLocalCoords(false)
|
| , fNumTexturesExclChildren(0)
|
| , fNumBuffersExclChildren(0)
|
| @@ -110,9 +109,6 @@
|
|
|
| /** Do any of the coordtransforms for this processor require local coords? */
|
| bool usesLocalCoords() const { return fUsesLocalCoords; }
|
| -
|
| - /** Does this FP need a vector to the nearest edge? */
|
| - bool usesDistanceVectorField() const { return fUsesDistanceVectorField; }
|
|
|
| /** Returns true if this and other processor conservatively draw identically. It can only return
|
| true when the two processor are of the same subclass (i.e. they return the same object from
|
| @@ -176,11 +172,6 @@
|
| * procs' output invariants; computeInvariantOutput will not be recursive.
|
| */
|
| virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0;
|
| -
|
| - /* Sub-classes should set this to true in their constructors if they need access to a distance
|
| - * vector field to the nearest edge
|
| - */
|
| - bool fUsesDistanceVectorField;
|
|
|
| private:
|
| void notifyRefCntIsZero() const final;
|
|
|