Index: include/gpu/GrFragmentProcessor.h |
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h |
index ffbf576dbe9f10f5afd47f59c8a09dd228dfb17d..4b56fbf7287257214e13c26d1c665ea3ec9a2fbb 100644 |
--- a/include/gpu/GrFragmentProcessor.h |
+++ b/include/gpu/GrFragmentProcessor.h |
@@ -65,7 +65,6 @@ |
GrFragmentProcessor() |
: INHERITED() |
- , fUsesDistanceVectorField(false) |
, fUsesLocalCoords(false) |
, fNumTexturesExclChildren(0) |
, fNumBuffersExclChildren(0) |
@@ -110,9 +109,6 @@ |
/** Do any of the coordtransforms for this processor require local coords? */ |
bool usesLocalCoords() const { return fUsesLocalCoords; } |
- |
- /** Does this FP need a vector to the nearest edge? */ |
- bool usesDistanceVectorField() const { return fUsesDistanceVectorField; } |
/** Returns true if this and other processor conservatively draw identically. It can only return |
true when the two processor are of the same subclass (i.e. they return the same object from |
@@ -176,11 +172,6 @@ |
* procs' output invariants; computeInvariantOutput will not be recursive. |
*/ |
virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0; |
- |
- /* Sub-classes should set this to true in their constructors if they need access to a distance |
- * vector field to the nearest edge |
- */ |
- bool fUsesDistanceVectorField; |
private: |
void notifyRefCntIsZero() const final; |