Chromium Code Reviews| Index: samplecode/SampleShadowing.cpp |
| diff --git a/samplecode/SampleShadowing.cpp b/samplecode/SampleShadowing.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..d35c9d0742a5bf7ae8f88f17f96f3c07873a0384 |
| --- /dev/null |
| +++ b/samplecode/SampleShadowing.cpp |
| @@ -0,0 +1,304 @@ |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "gm.h" |
| +#include "SampleCode.h" |
|
robertphillips
2016/08/02 16:05:06
Do we need SkDrawFilter.h ?
vjiaoblack
2016/08/03 14:04:21
Done.
|
| +#include "SkDrawFilter.h" |
| +#include "SkNormalSource.h" |
|
robertphillips
2016/08/02 16:05:06
Same for SkPathEffect.h
vjiaoblack
2016/08/03 14:04:21
Done.
|
| +#include "SkPathEffect.h" |
| +#include "SkPictureRecorder.h" |
| +#include "SkSurface.h" |
| +#include "SkShadowPaintFilterCanvas.h" |
| +#include "SkShadowShader.h" |
| + |
| +#ifdef SK_EXPERIMENTAL_SHADOWING |
| + |
| +constexpr int NUM_TEST_RECTS = 3; |
| + |
| +static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, |
| + sk_sp<SkImage> diffuse, |
| + sk_sp<SkLights> lights) { |
| + |
| + sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileMode, |
| + SkShader::kClamp_TileMode); |
| + |
| + sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMode, |
| + SkShader::kClamp_TileMode); |
| + |
| + return SkShadowShader::Make(std::move(povDepthShader), |
| + std::move(diffuseShader), |
| + std::move(lights), |
| + diffuse->width(), diffuse->height()); |
| +} |
| + |
| + |
| +class IndexClick : public SkView::Click { |
| + int fIndex; |
| +public: |
|
robertphillips
2016/08/02 16:05:06
add INHERITED and use it here
vjiaoblack
2016/08/03 14:04:21
Done.
|
| + IndexClick(SkView* v, int index) : SkView::Click(v), fIndex(index) {} |
| + |
| + static int GetIndex(SkView::Click* click) { |
| + return ((IndexClick*)click)->fIndex; |
| + } |
| +}; |
| + |
| +class ShadowingView : public SampleView { |
| + enum { |
| + kZoom = 96 |
| + }; |
| + |
| +public: |
| + ShadowingView() { |
| + |
| + this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| + SkLights::Builder builder; |
| + builder.add(SkLights::Light(SkColor3f::Make(0.1f, 0.2f, 0.3f), |
| + SkVector3::Make(0.27f, 0.07f, 1.0f))); |
| + builder.add(SkLights::Light(SkColor3f::Make(0.3f, 0.2f, 0.1f), |
| + SkVector3::Make(0.03f, 0.27f, 1.0f))); |
| + builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.15f, 0.1f), |
| + SkVector3::Make(0.21f, 0.21f, 1.0f))); |
| + builder.add(SkLights::Light(SkColor3f::Make(0.1f, 0.15f, 0.2f), |
| + SkVector3::Make(0.09f, 0.09f, 1.0f))); |
| + builder.add(SkLights::Light(SkColor3f::Make(0.3f, 0.3f, 0.3f))); |
| + this->fLights = builder.finish(); |
| + |
|
robertphillips
2016/08/02 16:05:07
don't need this-> on member variables
vjiaoblack
2016/08/03 14:04:21
Done.
|
| + this->fColors[0] = 0xFFEE8888; |
| + this->fDepths[0] = 80; |
| + this->fRects[0] = SkRect::MakeLTRB(200,150,350,300); |
| + |
| + this->fColors[1] = 0xFF88EE88; |
| + this->fDepths[1] = 160; |
| + this->fRects[1] = SkRect::MakeLTRB(150,200,300,350); |
| + |
| + this->fColors[2] = 0xFF8888EE; |
| + this->fDepths[2] = 240; |
| + this->fRects[2] = SkRect::MakeLTRB(100,100,250,250); |
| + } |
| + |
| +protected: |
| + static const int kWidth = 400; |
| + static const int kHeight = 400; |
| + SkRect fRects[NUM_TEST_RECTS]; |
| + int fDepths[NUM_TEST_RECTS]; |
| + SkColor fColors[NUM_TEST_RECTS]; |
| + int fSelectedRect = -1; |
| + bool fMoveLight = false; |
| + |
| + bool onQuery(SkEvent *evt) override { |
| + if (SampleCode::TitleQ(*evt)) { |
| + SampleCode::TitleR(evt, "shadowing"); |
| + return true; |
| + } |
| + |
| + SkUnichar uni; |
| + if (SampleCode::CharQ(*evt, &uni)) { |
| + switch (uni) { |
| + case 'L': |
| + fMoveLight = !fMoveLight; |
| + break; |
| + default: |
| + break; |
| + } |
| + } |
| + return this->INHERITED::onQuery(evt); |
| + } |
| + |
|
robertphillips
2016/08/02 16:05:06
This is file static naming. You either need to mak
vjiaoblack
2016/08/03 14:04:21
Done.
|
| + sk_sp<SkPicture> make_test_picture(int width, int height) { |
| + SkPictureRecorder recorder; |
| + |
| + // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) |
| + SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); |
| + |
| + SkASSERT(canvas->getTotalMatrix().isIdentity()); |
| + SkPaint paint; |
| + paint.setColor(SK_ColorGRAY); |
| + |
| + // LONG RANGE TODO: tag occluders |
| + // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) |
| + // and determinate the mapping from z to id |
| + |
| + // universal receiver, "ground" |
| + canvas->drawRect(SkRect::MakeIWH(width, height), paint); |
| + |
| + for (int i = 0; i < NUM_TEST_RECTS; i++) { |
| + paint.setColor(fColors[i]); |
| + if (i == 0) { |
| + canvas->translateZ(fDepths[0]); |
| + } else { |
| + canvas->translateZ(fDepths[i] - fDepths[i-1]); |
| + } |
| + canvas->drawRect(fRects[i], paint); |
| + } |
| + |
| + return recorder.finishRecordingAsPicture(); |
| + } |
| + |
|
robertphillips
2016/08/02 16:05:07
SkTMin ?
vjiaoblack
2016/08/03 14:04:21
Done.
|
| +#define MIN(x,y) ((x) > (y) ? (y) : (x)) |
| + void onDrawContent(SkCanvas *canvas) override { |
| + // This picture stores the picture of the scene. |
| + // It's used to generate the depth maps. |
|
robertphillips
2016/08/02 16:05:06
Do you need to recreate this every time ?
vjiaoblack
2016/08/03 14:04:21
Done.
|
| + sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); |
| + |
|
robertphillips
2016/08/02 16:05:07
Don't you only need to recreate the shadow map if
vjiaoblack
2016/08/03 14:04:21
Done.
|
| + for (int i = 0; i < fLights->numLights(); ++i) { |
| + // skip over ambient lights; they don't cast shadows |
| + if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { |
| + continue; |
| + } |
| + |
| + // TODO: maybe add a kDepth_8_SkColorType when vertices have depth |
| + |
| + SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| + kBGRA_8888_SkColorType, |
| + kOpaque_SkAlphaType); |
| + |
| + // Create a new surface (that matches the backend of canvas) |
| + // for each shadow map |
| + sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| + |
| + // Wrap another SPFCanvas around the surface |
| + sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| + sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| + |
| + // set the depth map canvas to have the light we're drawing. |
| + SkLights::Builder builder; |
| + builder.add(fLights->light(i)); |
| + sk_sp<SkLights> curLight = builder.finish(); |
| + |
| + depthMapCanvas->setLights(std::move(curLight)); |
| + depthMapCanvas->drawPicture(pic); |
| + |
| + fLights->light(i).setShadowMap(surf->makeImageSnapshot()); |
| + } |
| + |
| + sk_sp<SkImage> povDepthMap; |
| + sk_sp<SkImage> diffuseMap; |
| + |
| + // TODO: pass the depth to the shader in vertices, or uniforms |
| + // so we don't have to render depth and color separately |
| + |
| + // povDepthMap |
| + { |
| + SkLights::Builder builder; |
| + builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| + SkVector3::Make(0.0f, 0.0f, 1.0f))); |
| + sk_sp<SkLights> povLight = builder.finish(); |
| + |
| + SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| + kBGRA_8888_SkColorType, |
| + kOpaque_SkAlphaType); |
| + |
| + // Create a new surface (that matches the backend of canvas) |
| + // to create the povDepthMap |
| + sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| + |
| + // Wrap another SPFCanvas around the surface |
| + sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| + sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| + |
| + // set the depth map canvas to have the light as the user's POV |
| + depthMapCanvas->setLights(std::move(povLight)); |
| + |
| + depthMapCanvas->drawPicture(pic); |
| + |
| + povDepthMap = surf->makeImageSnapshot(); |
| + } |
| + |
| + // diffuseMap |
| + { |
| + SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| + kBGRA_8888_SkColorType, |
| + kOpaque_SkAlphaType); |
| + |
| + sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| + surf->getCanvas()->drawPicture(pic); |
| + |
| + diffuseMap = surf->makeImageSnapshot(); |
| + } |
| + |
| + SkPaint paint; |
| + paint.setShader(make_shadow_shader(std::move(povDepthMap), |
| + std::move(diffuseMap), |
| + fLights)); |
| + |
| + canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); |
| + } |
| + |
| + SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override { |
| + int index = 0; |
| + |
| + return new IndexClick(this, index); |
| + } |
| + |
| + bool onClick(Click *click) override { |
| + SkScalar x = click->fCurr.fX; |
| + SkScalar y = click->fCurr.fY; |
| + |
| + SkScalar dx = x - click->fPrev.fX; |
| + SkScalar dy = y - click->fPrev.fY; |
| + |
| + if (fMoveLight) { |
|
robertphillips
2016/08/02 16:05:07
Rebuild the object here ...
vjiaoblack
2016/08/03 14:04:21
Done.
|
| + fLights->light(0).setDir(SkVector3::Make( 0.12f + (200.0f - x) / 400.0f, |
| + -0.08f + (200.0f - y) / 400.0f, 1.0f)); |
| + fLights->light(1).setDir(SkVector3::Make(-0.12f + (200.0f - x) / 400.0f, |
| + 0.12f + (200.0f - y) / 400.0f, 1.0f)); |
| + fLights->light(2).setDir(SkVector3::Make( 0.06f + (200.0f - x) / 400.0f, |
| + 0.06f + (200.0f - y) / 400.0f, 1.0f)); |
| + fLights->light(3).setDir(SkVector3::Make(-0.06f + (200.0f - x) / 400.0f, |
| + -0.06f + (200.0f - y) / 400.0f, 1.0f)); |
| + return true; |
| + } |
| + |
| + if (click->fState == Click::State::kUp_State) { |
| + fSelectedRect = -1; |
| + return true; |
| + } |
| + |
| + if (fSelectedRect > -1) { |
| + SkScalar x = click->fCurr.fX; |
| + SkScalar y = click->fCurr.fY; |
| + |
| + SkScalar dx = x - click->fPrev.fX; |
| + SkScalar dy = y - click->fPrev.fY; |
| + |
| + fRects[fSelectedRect].fLeft += dx; |
| + fRects[fSelectedRect].fRight += dx; |
| + fRects[fSelectedRect].fTop += dy; |
| + fRects[fSelectedRect].fBottom += dy; |
| + |
| + return true; |
| + } |
| + |
| + // assume last elements are highest |
| + for (int i = NUM_TEST_RECTS - 1; i >= 0; i--) { |
| + if (fRects[i].contains(SkRect::MakeXYWH(x, y, 1, 1))) { |
| + fSelectedRect = i; |
| + fRects[i].fLeft += dx; |
| + fRects[i].fRight += dx; |
| + fRects[i].fTop += dy; |
| + fRects[i].fBottom += dy; |
| + |
| + break; |
| + } |
| + } |
| + |
| + return true; |
| + } |
| + |
| + |
| +private: |
| + sk_sp<SkLights> fLights; |
| + |
| + typedef SampleView INHERITED; |
| +}; |
| + |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| +static SkView* MyFactory() { return new ShadowingView; } |
| +static SkViewRegister reg(MyFactory); |
| + |
| +#endif |